我正在使用ARKit
投影3D文件。在该3D中,有多个子节点。当用户触摸任何节点时,我们必须显示有关该触摸节点的一些信息。
有什么办法可以确定用户在哪个节点上触摸过?
答案 0 :(得分:2)
You can perform a hit test to identify which node user has touched. Assuming you have two nodes in your scene, for example:
override func viewDidLoad() {
...
let scene = SCNScene()
let node1 = SCNNode()
node1.name = "node1"
let node2 = SCNNode()
node2.name = "node2"
scene.rootNode.addChildNode(node1)
scene.rootNode.addChildNode(node2)
sceneView.scene = scene
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(tapped))
sceneView.addGestureRecognizer(tapGestureRecognizer)
}
In your tap handler, you can detect the touched node and perform any logic you need, like displaying some information about the node.
@objc func tapped(recognizer: UIGestureRecognizer) {
guard let sceneView = recognizer.view as? SCNView else { return }
let touchLocation = recognizer.location(in: sceneView)
let results = sceneView.hitTest(touchLocation, options: [:])
if results.count == 1 {
let node = results[0].node
print(node.name) // prints "node1" or "node2" if user touched either of them
if node.name == "node1" {
// display node1 information
} else if node.name == "node2" {
// display node2 information
}
}
}