我使图像从右移到左。 但我想加上功能,当图像达到x:50时,此图像被删除 然后向左画。
我尝试使用“ if”之类的控制语句,但是它不起作用
var canvas = document.getElementById("Canvas");
var ctx = canvas.getContext("2d");
var img = new Image();
img.src = "img1.png";
var speed = 0;
var xpos = 800;
var CXpos = 0; //changeing xpos
var result = Math.floor(Math.random() * 500) + 1;
function icon(){
ctx.beginPath();
speed -= 1;
CXpos = xpos + speed;
ctx.drawImage(img, CXpos, result, 60, 60);
if(Cxpos == 50){
canvas.width = canvas.width; //I don't know it's correct code?
icon();
}
ctx.closePath();
}
function iconypos(){
var num = Math.floor(Math.random*100)+1
return num;
}
function draw(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
icon();
}
setInterval(draw, 10);
答案 0 :(得分:0)
如果我正确理解您的意思,这就是您要寻找的。只需将<ul class="tags">
<li class="tag"><a rel="tag" class="term" href="/site1">Flight</a></li>
<li class="tag"><a rel="tag" class="term" href="/site2">Action</a></li>
<li class="tag"><a rel="tag" class="term" href="/site3">Gravity</a></li>
</ul>
变量“重置”到起始点(即speed
)。
无需再次调用0
,因为间隔中的下一个滴答声仍会调用此
icon()
var canvas = document.getElementById("Canvas");
var ctx = canvas.getContext("2d");
var img = new Image();
img.src = "https://avatars2.githubusercontent.com/u/15933454?s=60&v=4";
var speed = 0;
var xpos = 800;
var CXpos = 0; //changeing xpos
var result = Math.floor(Math.random() * 500) + 1;
function icon(){
ctx.beginPath();
speed -= 1;
CXpos = xpos + speed;
ctx.drawImage(img, CXpos, result, 60, 60);
if(CXpos == 50){
speed = 0; //I don't know it's correct code?
//icon();
}
ctx.closePath();
}
function iconypos(){
var num = Math.floor(Math.random*100)+1
return num;
}
function draw(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
icon();
}
setInterval(draw, 10);