我试图用虚线画一个圆圈。我可以在矩形中绘制线,但是我不知道如何将其绘制成圆形。这是我得到的答案,但是它在Objective-C中:UIView Draw Circle with Dotted Line Border
这是我的代码,它用虚线制作一个矩形。
func addDashedBorder() {
let color = UIColor.red.cgColor
let shapeLayer:CAShapeLayer = CAShapeLayer()
let frameSize = self.frame.size
let shapeRect = CGRect(x: 0, y: 0, width: frameSize.width, height: frameSize.height)
shapeLayer.bounds = shapeRect
shapeLayer.position = CGPoint(x: frameSize.width/2, y: frameSize.height/2)
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = color
shapeLayer.lineWidth = 2
shapeLayer.lineJoin = CAShapeLayerLineJoin.round
shapeLayer.lineDashPattern = [6,3]
shapeLayer.path = UIBezierPath(roundedRect: shapeRect, cornerRadius: 5).cgPath
self.layer.addSublayer(shapeLayer)
}
答案 0 :(得分:1)
当然,您可以仅使用选定的虚线图案来渲染圆形UIBezierPath
:
class DashedCircleView: UIView {
private var shapeLayer: CAShapeLayer = {
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.red.cgColor
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.lineWidth = 10
shapeLayer.lineCap = .round
shapeLayer.lineDashPattern = [20, 60]
return shapeLayer
}()
override init(frame: CGRect = .zero) {
super.init(frame: frame)
configure()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
configure()
}
override func layoutSubviews() {
super.layoutSubviews()
updatePath()
}
}
private extension DashedCircleView {
func configure() {
layer.addSublayer(shapeLayer)
}
func updatePath() {
let rect = bounds.insetBy(dx: shapeLayer.lineWidth / 2, dy: shapeLayer.lineWidth / 2)
let radius = min(rect.width, rect.height) / 2
let center = CGPoint(x: rect.midX, y: rect.midY)
let path = UIBezierPath(arcCenter: center, radius: radius, startAngle: 0, endAngle: .pi * 2, clockwise: true)
shapeLayer.path = path.cgPath
}
}
结果是:
该方法的问题在于,很难使虚线图案对齐(请注意“ 3点钟”位置处的虚线有点笨拙)。您可以通过确保lineDashPattern
的两个值加起来一定数量并均匀地分成圆的圆周(例如2π×半径)来解决此问题:
let circumference: CGFloat = 2 * .pi * radius
let count = 30
let relativeDashLength: CGFloat = 0.25
let dashLength = circumference / CGFloat(count)
shapeLayer.lineDashPattern = [dashLength * relativeDashLength, dashLength * (1 - relativeDashLength)] as [NSNumber]
或者,您可以完全保持固体笔触并使lineDashPattern
本身成为一系列小弧形,而不是完全不使用path
。这样,我就可以实现所需的虚线效果,但要确保当我们从0旋转到2π时,它均匀地分成count
个小弧:
class DashedCircleView: UIView {
private var shapeLayer: CAShapeLayer = {
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.red.cgColor
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.lineWidth = 10
shapeLayer.lineCap = .round
return shapeLayer
}()
override init(frame: CGRect = .zero) {
super.init(frame: frame)
configure()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
configure()
}
override func layoutSubviews() {
super.layoutSubviews()
updatePath()
}
}
private extension DashedCircleView {
func configure() {
layer.addSublayer(shapeLayer)
}
func updatePath() {
let rect = bounds.insetBy(dx: shapeLayer.lineWidth / 2, dy: shapeLayer.lineWidth / 2)
let radius = min(rect.width, rect.height) / 2
let center = CGPoint(x: rect.midX, y: rect.midY)
let path = UIBezierPath()
let count = 30
let relativeDashLength: CGFloat = 0.25 // a value between 0 and 1
let increment: CGFloat = .pi * 2 / CGFloat(count)
for i in 0 ..< count {
let startAngle = increment * CGFloat(i)
let endAngle = startAngle + relativeDashLength * increment
path.move(to: CGPoint(x: center.x + radius * cos(startAngle),
y: center.y + radius * sin(startAngle)))
path.addArc(withCenter: center, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
}
shapeLayer.path = path.cgPath
}
}
结果是:
答案 1 :(得分:0)
使用UIBezierPath
的圆形路径变体绘制路径
shapeLayer.path = UIBezierPath(arcCenter: CGPoint(x: frame.size.width * 0.5, y: frame.size.height * 0.5), radius: frame.size.width * 0.5, startAngle: 0, endAngle: .pi * 2, clockwise: true)
答案 2 :(得分:0)
您可以使用UIBezierPath(ovalIn:)
在正方形视图中创建圆形路径。
extension UIView {
func addDashedCircle() {
let circleLayer = CAShapeLayer()
circleLayer.path = UIBezierPath(ovalIn: bounds).cgPath
circleLayer.lineWidth = 2.0
circleLayer.strokeColor = UIColor.red.cgColor//border of circle
circleLayer.fillColor = UIColor.white.cgColor//inside the circle
circleLayer.lineJoin = .round
circleLayer.lineDashPattern = [6,3]
layer.addSublayer(circleLayer)
}
}
设置视图背景色.clear并填充图层.white的颜色
class View1: UIViewController {
@IBOutlet weak var circleView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
circleView.backgroundColor = .clear//outside the circle
circleView.addDashedCircle()
}
}
或使用UIBezierPath(arcCenter:radius:startAngle:endAngle:clockwise:)
circleLayer.path = UIBezierPath(arcCenter: CGPoint(x: frame.size.width/2, y: frame.size.height/2),
radius: min(frame.size.height,frame.size.width)/2,
startAngle: 0,
endAngle: .pi * 2,
clockwise: true).cgPath