LibGDX按钮无法识别点击(阶段+ ChangeListener)

时间:2019-05-27 07:02:10

标签: java button libgdx stage

编辑:第一个复制者“第二个”是正确的。我忘了设置Gdx.input.setInputProcessor(stage); -现在一切正常。谢谢!


我的Libgdx按钮“返回”,“菜单”和“ TryAgain”(将您带回到另一个屏幕)不起作用。

我尝试了所有可以找到的解决方案,但是它们仍然无法正常工作。我还在其他“屏幕”中使用“按钮”和“舞台”,它们的工作方式都非常吸引人。

你们在代码中看到任何错误吗? CreateStage()创建舞台,并通过render方法显示它们。

非常感谢您的帮助!

public class HighscoreScreen extends ScreenAdapter {

private final GameClass game;
private int score;
private String name;
private boolean menuView;

private SpriteBatch batch;
private BitmapFont scoreFont;

private String[] players;
private int[] scores;
private int counter = 0;
private OrthographicCamera camera;
private Stage stage;
private ScreenViewport v;

public HighscoreScreen (GameClass game, OrthographicCamera camera, int score, String name) {
    this.camera = camera;
    this.game = game;
    this.score = score;
    this.name = name;
    this.batch = new SpriteBatch();
    menuView = false;
    batch = new SpriteBatch();

    scoreFont = new BitmapFont(Gdx.files.internal("Fonts/score.fnt"),
            Gdx.files.internal("Fonts/score.png"),false);
    createStage();
}

public HighscoreScreen (GameClass game, OrthographicCamera camera){
    this.game = game;
    this.camera = camera;
    this.batch = new SpriteBatch();
    menuView = true;

    scoreFont = new BitmapFont(Gdx.files.internal("Fonts/score.fnt"),
            Gdx.files.internal("Fonts/score.png"),false);

}

public void createStage(){

    v = new ScreenViewport();
    v.setCamera(camera);
    stage = new Stage(v, batch);

    if (menuView) {

        Buttons back = new Buttons("Back");
        stage.addActor(back.createButton(GameInfo.WIDTH / 2 - 100,
                GameInfo.HEIGHT / 2 - 200));

        back.addListener(new ChangeListener() {
            @Override
            public void changed(ChangeEvent event, Actor actor) {
                game.setScreen(new MenuScreen(game));
            }
        });

    } else {

        Buttons tryAgain = new Buttons("Try Again");
        stage.addActor(tryAgain.createButton(GameInfo.WIDTH / 2 - 200,
                GameInfo.HEIGHT / 2 - 200));

        tryAgain.addListener(new ChangeListener() {
            @Override
            public void changed(ChangeEvent event, Actor actor) {
                game.setScreen(new SurvivalScreen(game, name));
            }
        });

        Buttons menu = new Buttons("Menu");
        stage.addActor(menu.createButton(GameInfo.WIDTH / 2,
                GameInfo.HEIGHT / 2 - 200));

        menu.addListener(new ChangeListener() {
            @Override
            public void changed(ChangeEvent event, Actor actor) {
                game.setScreen(new MenuScreen(game));
            }
        });
    }
}

@Override
public void render(float delta) {

    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    if (menuView) {

        if (counter == 0) {

            createStage();
            writeScoresToFile();
            readHighscore();
            counter++;

        }

        batch.begin();
        highscoreToFont();
        batch.end();
        stage.act();
        stage.draw();


    } else {

        if (counter == 0) {

            createStage();
            writeScoresToFile();
            readHighscore();
            compareHighscore();
            writeHighscore();
            counter++;

        }

        batch.begin();
        highscoreToFont();
        batch.end();
        stage.act();
        stage.draw();

    }

}

public void dispose(){
    batch.dispose();
    stage.dispose();
}

1 个答案:

答案 0 :(得分:0)

您可能在舞台上缺少输入处理器的设置(至少不在您发布的代码中)。

Gdx.input.setInputProcessor(stage);

注意:
假设Buttons类返回一个适当的actor。
(请参阅上面的评论)