我需要在运行时在javafx中加载并显示一些图像,我设法将其中之一加载,我创建了将该图像作为参数传递的ImageView,但是该图像没有显示。我发现图片是可点击的(它可以识别鼠标事件),但是我无法显示
控制器
public class fx extends Application {
@FXML
// The reference of inputText will be injected by the FXML loader
private TextField inputUsername;
@FXML
private TextField inputUrl;
@FXML
private ComboBox inputConnectionType;
@FXML
private ComboBox inputColour;
@FXML
private Button submit;
@FXML
private ImageView imageView;
@FXML
private AnchorPane anchor;
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage stage) throws Exception {
Image image = new Image("/AD_weapons_IT_0211.png");
imageView = new ImageView(image);
Parent root = FXMLLoader.load(getClass().getResource("/fxml/form.fxml"));
Scene scene = new Scene(root);
stage.setWidth(415);
stage.setHeight(200);
stage.setScene(scene);
stage.sizeToScene();
stage.show();
}
public void submit()
{
System.out.println(inputUsername.getText()+"\n");
System.out.println(inputColour.getValue().toString()+"\n");
System.out.println(inputConnectionType.getValue().toString()+"\n");
System.out.println(inputUrl.getText()+"\n");
}
public void press()
{
System.out.println("CLICKED");
}
}
fxml文件
<?xml version="1.0" encoding="UTF-8"?>
<?language JavaScript?>
<?import javafx.scene.control.TitledPane?>
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.image.Image?>
<TitledPane animated="false" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" text="untitled" xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/8.0.172-ea" fx:controller="provaProj.fx">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="180.0" prefWidth="200.0">
<children>
<ImageView fx:id = "imageView" fitHeight="150.0" fitWidth="200.0" layoutX="199.0" layoutY="112.0" onMousePressed="#press" pickOnBounds="true" preserveRatio="false" />
</children></AnchorPane>
</content>
</TitledPane>
答案 0 :(得分:0)
对于FXML应用程序,您应该具有2个类和1个fxml文件:
主类:
public class TestApplication extends Application {
@Override
public void start(Stage stage) throws Exception {
Parent root = FXMLLoader.load(getClass().getResource("FXMLTest.fxml"));
stage.setTitle("Application");
Scene scene = new Scene(root);
stage.setWidth(415);
stage.setHeight(200);
stage.setScene(scene);
stage.sizeToScene();
stage.show();
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
您的fxml文件 和控制器类:
public class Controller {
@FXML
// The reference of inputText will be injected by the FXML loader
private TextField inputUsername;
@FXML
private TextField inputUrl;
@FXML
private ComboBox inputConnectionType;
@FXML
private ComboBox inputColour;
@FXML
private Button submit;
@FXML
private ImageView imageView;
@FXML
private AnchorPane anchor;
public void submit()
{
System.out.println(inputUsername.getText()+"\n");
System.out.println(inputColour.getValue().toString()+"\n");
System.out.println(inputConnectionType.getValue().toString()+"\n");
System.out.println(inputUrl.getText()+"\n");
}
@FXML
public void press()
{
System.out.println("CLICKED");
Image img = new Image("yourURL");
imageView.setImage(img);
}
}
然后您就可以在Controller-Class中更改图像了。就像我在press方法中所做的一样。