我正在尝试使用Jackson的ObjectMapper将以下Player对象编写为String。
package models.Game;
import models.Game.Enums.SnowballState;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import java.util.ArrayList;
import java.util.List;
public class Player {
private Circle circle;
private String name;
private Color color;
private int points = 0;
public int getLives() {
return lives;
}
private int lives = 3;
private List<Snowball> snowballs;
private Circle oldCircle;
private int stepSize = 10;
public Player(String name, Color color) {
this.name = name;
circle = new Circle();
oldCircle = new Circle();
this.color = color;
snowballs = new ArrayList<>();
snowballs.add(new Snowball(this));
snowballs.add(new Snowball(this));
snowballs.add(new Snowball(this));
}
public Player() {
}
private void removeLife() {
this.lives--;
}
public int getHit() {
removeLife();
return getLives();
}
public int shotSuccess() {
points+= 50;
return points;
}
public int getSnowballAmount() {
int balls = 0;
for (Snowball ball : snowballs) {
if (ball.getState() == SnowballState.CREATED) {
balls++;
}
}
return balls;
}
public List<Snowball> getSnowballs() {
return snowballs;
}
public Snowball getNextSnowball() {
for (Snowball ball : snowballs) {
if (ball.getState() == SnowballState.CREATED) {
return ball;
}
}
return null;
}
public void createSnowball() {
if (getSnowballAmount() < 3) {
snowballs.add(new Snowball(this));
}
}
public Color getColor() {
return this.color;
}
public Circle getCircle() {
return this.circle;
}
public void moveLeft() {
saveOld();
circle.setTranslateX(circle.getTranslateX() - stepSize);
}
public void moveRight() {
saveOld();
circle.setTranslateX(circle.getTranslateX() + stepSize);
}
public void moveUp() {
saveOld();
circle.setTranslateY(circle.getTranslateY() - stepSize);
}
public void moveDown() {
saveOld();
circle.setTranslateY(circle.getTranslateY() + stepSize);
}
public void undo() {
circle.setTranslateX(oldCircle.getTranslateX());
circle.setTranslateY(oldCircle.getTranslateY());
}
private void saveOld() {
oldCircle.setTranslateX(circle.getTranslateX());
oldCircle.setTranslateY(circle.getTranslateY());
}
public Snowball shootSnowball(Snowball ball, double mouseX, double mouseY) {
double polarDirection = Math.atan2(mouseY - circle.getTranslateY(), mouseX - circle.getTranslateX() + 50);
ball.setState(SnowballState.ALIVE);
ball.setDirection(polarDirection);
ball.getCircle().setTranslateX(circle.getTranslateX() + 50);
ball.getCircle().setTranslateY(circle.getTranslateY());
return ball;
}
我正在使用以下命令来执行此操作:
String json = null;
try {
json = objectMapper.writeValueAsString(instanceOfPlayerClass);
} catch (JsonProcessingException e) {
e.printStackTrace();
}
不幸的是,我收到以下相关错误消息:
com.fasterxml.jackson.databind.exc.InvalidDefinitionException:类型
com.sun.javafx.scene.NodeEventDispatcher
的无效类型定义:无法为[简单类型,类com.sun.javafx.scene.NodeEventDispatcher]构造BeanSerializer:(java。 lang.reflect.InaccessibleObjectException)无法公开最终的com.sun.javafx.event.BasicEventDispatcher com.sun.javafx.event.BasicEventDispatcher.getPreviousDispatcher()可访问:模块javafx.base不会“导出com.sun.javafx.event “到com.fasterxml.jackson.databind模块(通过参考链:models.communication.Websockets.ConnectionSubmitModel [“ player”]-> models.Game.Player [“ circle”]-> javafx.scene.shape.Circle [“ parent“]-> javafx.scene.layout.GridPane [” parent“]-> javafx.scene.layout.AnchorPane [” eventDispatcher“])
就像错误一样,它与JavaFx没有导出特定的依赖关系有关,但是由于我不受JavaFx的控制,因此我不确定如何解决此问题。
答案 0 :(得分:1)
您正在尝试存储Circle
类,它是一个JavaFX类,实际上不是一个数据类(它是一个UI元素),它具有许多属性(例如半径,厚度,颜色,填充) ,边框等)。因此,它以各种方式与JavaFX系统绑定,并且不会很好地存储。
相反,只需将所需的信息存储在您自己的简单类中,该类具有在您读回时再次创建Circle
对象所需的信息。
答案 1 :(得分:1)
通常Jackson
在POJO
类中效果最好。当您要序列化业务对象时,可能会发生许多意外错误。最好的解决方案可能是创建代表Player
和Snowball
的状态的新模型类。类似于PlayerState
和SnowballState
。这两个类应遵循POJO
规则:getters
,setters
,no-arg constructor
等。当您需要将状态保存到JSON
时,可以将业务模型到状态模型并序列化状态模型。当您需要反序列化JSON
时,您需要将其反序列化为状态模型,然后将其转换为业务模型。对于JavaFX
类,如果需要,您需要实现自定义序列化器和反序列化器。他们也不是常规的POJO
班,需要特殊对待。
让我们实现两个串行器和一个反序列器:
class CircleJsonSerializer extends JsonSerializer<Circle> {
@Override
public void serialize(Circle value, JsonGenerator gen, SerializerProvider serializers) throws IOException {
gen.writeStartObject();
gen.writeNumberField("radius", value.getRadius());
gen.writeNumberField("centerX", value.getCenterX());
gen.writeNumberField("centerY", value.getCenterY());
gen.writeEndObject();
}
}
class CircleJsonDeserializer extends JsonDeserializer<Circle> {
@Override
public Circle deserialize(JsonParser p, DeserializationContext ctxt) throws IOException {
TreeNode node = p.readValueAsTree();
NumericNode radius = (NumericNode) node.get("radius");
NumericNode centerX = (NumericNode) node.get("centerX");
NumericNode centerY = (NumericNode) node.get("centerY");
return new Circle(centerX.doubleValue(), centerY.doubleValue(), radius.doubleValue());
}
}
class ColorJsonDeserializer extends JsonDeserializer<Color> {
@Override
public Color deserialize(JsonParser p, DeserializationContext ctxt) throws IOException {
TreeNode node = p.readValueAsTree();
NumericNode red = (NumericNode) node.get("red");
NumericNode green = (NumericNode) node.get("green");
NumericNode blue = (NumericNode) node.get("blue");
NumericNode opacity = (NumericNode) node.get("opacity");
return Color.color(red.doubleValue(), green.doubleValue(), blue.doubleValue(), opacity.doubleValue());
}
}
您可以按以下方式使用它们:
import com.fasterxml.jackson.annotation.JsonIgnore;
import com.fasterxml.jackson.core.JsonGenerator;
import com.fasterxml.jackson.core.JsonParser;
import com.fasterxml.jackson.core.TreeNode;
import com.fasterxml.jackson.databind.DeserializationContext;
import com.fasterxml.jackson.databind.JsonDeserializer;
import com.fasterxml.jackson.databind.JsonSerializer;
import com.fasterxml.jackson.databind.ObjectMapper;
import com.fasterxml.jackson.databind.SerializationFeature;
import com.fasterxml.jackson.databind.SerializerProvider;
import com.fasterxml.jackson.databind.module.SimpleModule;
import com.fasterxml.jackson.databind.node.NumericNode;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
public class JsonApp {
public static void main(String[] args) throws Exception {
Player player = new Player("N1", Color.BLUE);
SimpleModule javafxModule = new SimpleModule();
javafxModule.addSerializer(Circle.class, new CircleJsonSerializer());
javafxModule.addDeserializer(Circle.class, new CircleJsonDeserializer());
javafxModule.addDeserializer(Color.class, new ColorJsonDeserializer());
ObjectMapper mapper = new ObjectMapper();
mapper.registerModule(javafxModule);
mapper.enable(SerializationFeature.INDENT_OUTPUT);
String json = mapper.writeValueAsString(player);
System.out.println(json);
System.out.println(mapper.readValue(json, Player.class));
}
}
上面的代码显示:
{
"circle" : {
"radius" : 1.0,
"centerX" : 0.0,
"centerY" : 0.0
},
"color" : {
"red" : 0.0,
"green" : 0.0,
"blue" : 1.0,
"opacity" : 1.0,
"opaque" : true,
"hue" : 240.0,
"saturation" : 1.0,
"brightness" : 1.0
},
"lives" : 3,
"snowballs" : [ {
"state" : "CREATED",
"direction" : 0.0,
"circle" : null
}, {
"state" : "CREATED",
"direction" : 0.0,
"circle" : null
}, {
"state" : "CREATED",
"direction" : 0.0,
"circle" : null
} ]
}
//ToString
Player{circle=Circle[centerX=0.0, centerY=0.0, radius=1.0, fill=0x000000ff], name='null', color=0x0000ffff, points=0, lives=3, snowballs=[Snowball{player=null, state=CREATED, direction=0.0, circle=null}, Snowball{player=null, state=CREATED, direction=0.0, circle=null}, Snowball{player=null, state=CREATED, direction=0.0, circle=null}], oldCircle=null, stepSize=10}
如您所见,我们可以对Player
类进行序列化和反序列化,但是它需要做很多额外的工作。同样,对于执行业务逻辑的每个getter
方法,我也将其忽略,如下所示:
@JsonIgnore
public int getHit() {
removeLife();
return getLives();
}
另一个提示:getHint
方法有副作用。它消除生命-意味着什么。通常这是一种不好的做法,但这个问题与命名无关。