尝试在Unity中的3D对象Textmesh上实现倒数计时器脚本,并由于无法将字符串转换为UI.text而被困在此区域
System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TimerScript : MonoBehaviour
{
public Text TimerText;
float CurrentTime = 0f;
float StartTime = 10f;
void Start()
{
CurrentTime = StartTime;
}
void Update()
{
float t = CurrentTime -= 1 * Time.deltaTime;
//TimerText.text = CurrentTime.ToString("0");
string mins = ((int) t / 60).ToString();
string secs = (t % 60).ToString("f1");
TimerText = mins + ":" + secs;
if (CurrentTime <= 0)
{
CurrentTime = 0;
}
}
}
答案 0 :(得分:0)
您的TimerText应该引用text属性来设置其文本。
代码:
System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TimerScript : MonoBehaviour
{
public Text TimerText;
float CurrentTime = 0f;
float StartTime = 10f;
void Start()
{
CurrentTime = StartTime;
}
void Update()
{
float t = CurrentTime -= 1 * Time.deltaTime;
//TimerText.text = CurrentTime.ToString("0");
string mins = ((int) t / 60).ToString();
string secs = (t % 60).ToString("f1");
TimerText.text = mins + ":" + secs;
if (CurrentTime <= 0)
{
CurrentTime = 0;
}
}
}