这是我的示例(代码相同,我运行了2次代码):
第一次屏幕:
秒:
它不依赖于代码。我到处都有同样的问题,但是无论如何,我将在此处留下示例代码:
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.gridlayout import GridLayout
class ExampleApp(App):
def build(self):
bl = GridLayout(cols = 3)
bl.add_widget(Button(text = "button_0", font_size = 50))
bl.add_widget(Button(text = "button_1", font_size = 50))
bl.add_widget(Button(text = "button_2", font_size = 50))
return bl
if __name__ == '__main__':
ExampleApp().run()
命令提示符:
[INFO ] [Logger ] Record log in C:\Users\User\.kivy\logs\kivy_19-05-24_51.txt
[INFO ] [Kivy ] v1.10.1
[INFO ] [Python ] v3.7.3 (v3.7.3:ef4ec6ed12, Mar 25 2019, 21:26:53) [MSC v.1916 32 bit (Intel)]
[INFO ] [Factory ] 194 symbols loaded
[INFO ] [Image ] Providers: img_tex, img_dds, img_sdl2, img_gif (img_pil, img_ffpyplayer ignored)
[INFO ] [Text ] Provider: sdl2
[INFO ] [Window ] Provider: sdl2
[INFO ] [GL ] Using the "OpenGL" graphics system
[INFO ] [GL ] GLEW initialization succeeded
[INFO ] [GL ] Backend used <glew>
[INFO ] [GL ] OpenGL version <b'4.5.0 - Build 23.20.16.5001'>
[INFO ] [GL ] OpenGL vendor <b'Intel'>
[INFO ] [GL ] OpenGL renderer <b'Intel(R) UHD Graphics 630'>
[INFO ] [GL ] OpenGL parsed version: 4, 5
[INFO ] [GL ] Shading version <b'4.50 - Build 23.20.16.5001'>
[INFO ] [GL ] Texture max size <16384>
[INFO ] [GL ] Texture max units <32>
[INFO ] [Window ] auto add sdl2 input provider
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [Base ] Start application main loop
[INFO ] [GL ] NPOT texture support is available
p.s。两次都一样