添加依赖项时,Unix make文件因cmakejs而失败

时间:2019-05-24 08:39:22

标签: cmake cmake-js

我使用napi和cmakejs成功创建了一个本机节点插件。但是,当添加一个简单的库时,由cmake-js生成的unix make文件会爆炸

  

[50%]链接CXX静态库liblib_name.a   [50%]建立目标lib_name   CMakeFiles / spielwiese.dir / flags.make:10: *缺少分隔符。停止。   make [1]:* [CMakeFiles / Makefile2:72:CMakeFiles / spielwiese.dir / all]错误2   make:*** [Makefile:130:全部]错误2   呃! OMG流程终止:2

最小示例项目:https://github.com/Superlokkus/spielwiese/tree/napi

根CMakeLists应该接近或旨在接近cmakejs示例样板版本,只是带有一个附加功能PARSE_CMAKEJS_PROPERTIES也可以通过cmake CLI命令进行构建,以便使用CLion等IDE进行良好的开发。但是,在删除PARSE_CMAKEJS_PROPERTIES函数时,问题仍然存在。

如果您删除https://github.com/Superlokkus/spielwiese/blob/napi/CMakeLists.txt#L47 aka add_subdirectory并将https://github.com/Superlokkus/spielwiese/blob/napi/CMakeLists.txt#L63 aka add_subdirectory(src/lib_name)更改为target_link_libraries(${PROJECT_NAME} PUBLIC ${CMAKE_JS_LIB} lib_name),并且还添加了target_link_libraries(${PROJECT_NAME} PUBLIC ${CMAKE_JS_LIB}),去掉 https://github.com/Superlokkus/spielwiese/blob/napi/src/spielwiese.cpp#L3又称#include <lib_name/lib_name.hpp>

该项目将再次构建,包括摩卡咖啡测试。但是,添加示例库,您会再次收到错误。

根CMakeLists:

cmake_minimum_required(VERSION 3.2)

# The following function is just for nice CLion IDE support with cmake-js
function(PARSE_CMAKEJS_PROPERTIES)
    function(GET_VARIABLE INPUT_STRING VARIABLE_TO_SELECT OUTPUT_VARIABLE)
        set(SEARCH_STRING "${VARIABLE_TO_SELECT}=\"")
        string(LENGTH "${SEARCH_STRING}" SEARCH_STRING_LENGTH)
        string(LENGTH "${INPUT_STRING}" INPUT_STRING_LENGTH)

        string(FIND "${INPUT_STRING}" "${VARIABLE_TO_SELECT}=\"" SEARCH_STRING_INDEX)

        math(EXPR SEARCH_STRING_INDEX "${SEARCH_STRING_INDEX}+${SEARCH_STRING_LENGTH}")

        string(SUBSTRING "${INPUT_STRING}" ${SEARCH_STRING_INDEX} ${INPUT_STRING_LENGTH} AFTER_SEARCH_STRING)
        string(FIND "${AFTER_SEARCH_STRING}" "\"" QUOTE_INDEX)
        string(SUBSTRING "${AFTER_SEARCH_STRING}" "0" "${QUOTE_INDEX}" RESULT_STRING)
        set("${OUTPUT_VARIABLE}" "${RESULT_STRING}" PARENT_SCOPE)
    endfunction(GET_VARIABLE)

    string(TOLOWER "${CMAKE_BUILD_TYPE}" CMAKE_BUILD_TYPE_LOWER)
    if (CMAKE_BUILD_TYPE_LOWER STREQUAL "debug")
        exec_program(./node_modules/.bin/cmake-js ${CMAKE_CURRENT_SOURCE_DIR}
                ARGS print-configure --debug
                OUTPUT_VARIABLE CMAKE_JS_OUTPUT
                )
    else ()
        exec_program(./node_modules/.bin/cmake-js ${CMAKE_CURRENT_SOURCE_DIR}
                ARGS print-configure
                OUTPUT_VARIABLE CMAKE_JS_OUTPUT
                )
    endif ()

    get_variable("${CMAKE_JS_OUTPUT}" "CMAKE_JS_INC" CMAKE_JS_INC)
    set(CMAKE_JS_INC "${CMAKE_JS_INC}" PARENT_SCOPE)

    get_variable("${CMAKE_JS_OUTPUT}" "CMAKE_LIBRARY_OUTPUT_DIRECTORY" CMAKE_LIBRARY_OUTPUT_DIRECTORY)
    set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}" PARENT_SCOPE)

endfunction(PARSE_CMAKEJS_PROPERTIES)

# Name of the project (will be the name of the plugin)
project(spielwiese VERSION 1.0)
if (NOT CMAKE_JS_INC)
    parse_cmakejs_properties()
endif ()

add_subdirectory(src/lib_name)

# Essential include files to build a node addon,
# you should add this line in every CMake.js based project.
include_directories(${CMAKE_JS_INC})

# Declare the location of the source files
file(GLOB SOURCE_FILES "src/*.cpp")

add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES})

# This line will give our library file a .node extension without any "lib" prefix
set_target_properties(${PROJECT_NAME} PROPERTIES PREFIX "" SUFFIX ".node")

# Essential library files to link to a node addon,
# you should add this line in every CMake.js based project.
target_link_libraries(${PROJECT_NAME} PUBLIC ${CMAKE_JS_LIB} lib_name)

# Include N-API wrappers
execute_process(COMMAND node -p "require('node-addon-api').include"
        WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
        OUTPUT_VARIABLE NODE_ADDON_API_DIR
        )
string(REPLACE "\"" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${NODE_ADDON_API_DIR})

库名称CMakeLists

cmake_minimum_required(VERSION 3.0)
project(lib_name VERSION 1.0)

string(TOUPPER ${PROJECT_NAME} PROJECT_NAME_UPPER_CASE)
configure_file(
        ${PROJECT_NAME}_version.hpp.in
        ${PROJECT_SOURCE_DIR}/include/${PROJECT_NAME}/${PROJECT_NAME}_version.hpp
)

set(${PROJECT_NAME}_implementation_files
        src/lib.cpp
        )


add_library(${PROJECT_NAME} ${${PROJECT_NAME}_implementation_files})
set_property(TARGET ${PROJECT_NAME} PROPERTY LINKER_LANGUAGE CXX)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 17)

target_include_directories(${PROJECT_NAME}
        PUBLIC
        $<INSTALL_INTERFACE:include>
        $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
        PRIVATE
        ${CMAKE_CURRENT_SOURCE_DIR}/src
        )

install(TARGETS ${PROJECT_NAME}
        ARCHIVE
        DESTINATION lib)
install(TARGETS ${PROJECT_NAME}
        PUBLIC_HEADER
        DESTINATION include)

更新 我做了一些实验,看来

target_include_directories(${PROJECT_NAME}
        PUBLIC
        $<INSTALL_INTERFACE:include>
        $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
        PRIVATE
        ${CMAKE_CURRENT_SOURCE_DIR}/src
        )

麻烦了,所以看起来cmakejs的命令有问题吗?

1 个答案:

答案 0 :(得分:0)

显示摘自cmake-js官方文档的摘录

execute_process(COMMAND node -p "require('node-addon-api').include"
    WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
    OUTPUT_VARIABLE NODE_ADDON_API_DIR
    )

正在调用节点以获取节点头的路径。但是node的输出可能包含换行符,这将破坏之后所有换行的日子。因此,根CMakeLists.txt的正确部分应该是

# Include N-API wrappers
execute_process(COMMAND node -p "require('node-addon-api').include"
        WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
        OUTPUT_VARIABLE NODE_ADDON_API_DIR
        )
string(REPLACE "\n" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
string(REPLACE "\"" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${NODE_ADDON_API_DIR})

因此,添加string(REPLACE "\n" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})来消除换行符可以解决此问题。

感谢@fred来帮助发现问题

已经创建了一个拉取请求来修复cmake-js文档:https://github.com/cmake-js/cmake-js/issues/175