Assembly 8086x如何将默认鼠标更改为一个框

时间:2019-05-24 06:37:58

标签: assembly x86 mouse

下面的代码打印照片并创建鼠标。我想将其创建的鼠标更改为正方形,但是我该怎么做,以便正方形会随鼠标移动到它首先到达的位置,所以我尝试进行画图,但弄清楚它永远不会起作用。所以正方形也很好,我只需要用它遮盖鼠标即可,就是这样

我们将不胜感激

在DOSBox程序集x8086中,我创建了以下代码:

IDEAL
MODEL small
STACK 100h
DATASEG
filename db 'lv1maze.bmp',0
filename2 db 'Dotmaze.bmp',0
filehandle dw ?
Header db 54 dup (0)
Palette db 256*4 dup (0)
ScrLine db 320 dup (0)
ErrorMsg db 'Error', 13, 10,'$'
color db 12

CODESEG
proc OpenFile
; Open file
mov ah, 3Dh
xor al, al
mov dx, offset filename
int 21h
jc openerror
mov [filehandle], ax
ret
openerror:
mov dx, offset ErrorMsg
mov ah, 9h
int 21h
ret
endp OpenFile




; dot pic
proc Opendot
;dot pic
mov ah, 3Dh
xor al, al
mov dx, offset filename2
int 21h
jc openerror
mov [filehandle], ax
ret
endp Opendot



proc ReadHeader
; Read BMP file header, 54 bytes
mov ah,3fh
mov bx, [filehandle]
mov cx,54
mov dx,offset Header
int 21h
ret
endp ReadHeader
proc ReadPalette
; Read BMP file color palette, 256 colors * 4 bytes (400h)
mov ah,3fh
mov cx,400h
mov dx,offset Palette
int 21h
ret
endp ReadPalette
proc CopyPal
; Copy the colors palette to the video memory
; The number of the first color should be sent to port 3C8h
; The palette is sent to port 3C9h
mov si,offset Palette
mov cx,256
mov dx,3C8h
mov al,0
; Copy starting color to port 3C8h
out dx,al
; Copy palette itself to port 3C9h
inc dx
PalLoop:
; Note: Colors in a BMP file are saved as BGR values rather than RGB.
mov al,[si+2] ; Get red value.
shr al,2 ; Max. is 255, but video palette maximal
; value is 63. Therefore dividing by 4.
out dx,al ; Send it.
mov al,[si+1] ; Get green value.
shr al,2
out dx,al ; Send it.
mov al,[si] ; Get blue value.
shr al,2
out dx,al ; Send it.
add si,4 ; Point to next color.
; (There is a null chr. after every color.)
loop PalLoop
ret
endp CopyPal
proc CopyBitmap
; BMP graphics are saved upside-down.
; Read the graphic line by line (200 lines in VGA format),
; displaying the lines from bottom to top.
mov ax, 0A000h
mov es, ax
mov cx,200
PrintBMPLoop:
push cx
; di = cx*320, point to the correct screen line
mov di,cx
shl cx,6
shl di,8
add di,cx
; Read one line
mov ah,3fh
mov cx,320
mov dx,offset ScrLine
int 21h
; Copy one line into video memory
cld ; Clear direction flag, for movsb
mov cx,320
mov si,offset ScrLine
rep movsb ; Copy line to the screen
 ;rep movsb is same as the following code:
 ;mov es:di, ds:si
 ;inc si
 ;inc di
 ;dec cx
;loop until cx=0
pop cx
loop PrintBMPLoop
ret
endp CopyBitmap
start:
mov ax,@data
mov ds,ax
; Graphics mode
mov ax,13h
int 10h

call OpenFile
call ReadHeader
call ReadPalette
call CopyPal
call CopyBitmap
; Initializes the mouse
mov ax,0h
int 33h
; showing the mouse
mov ax,1h
int 33h
; Loop until mouse click
MouseLP:
mov ax,3h
int 33h
cmp bx, 01h ; check left mouse click
jne MouseLP
; Print dot near mouse location
shr cx,1 ; adjust cx to range 0-319, to fit screen
sub dx, 1 ; move one pixel, so the pixel will not be hidden by mouse
mov bh,0h
mov al,[color]
mov ah,0Ch
int 10h
; Press any key to continue
mov ah,00h
 int 16h
; Text mode
mov ax,3h
int 10h
exit:
mov ax,4C00h
int 21h
END start

0 个答案:

没有答案