我正在制作游戏,我希望禁用按钮直到满足条件。还有我的标签。
我尝试过
document.getElementById("Button").disabled = true;
但是我无法禁用该按钮。我正在使用方括号编辑器,并且我认为javascript arnt中的“文档”和“窗口”内容可以正常工作。
这是我的html代码:
<span id="cookies">0</span>
<br />
<button onclick="cookieClick(1)">Click Me!</button>
<br />
Cost: 10 mp <button
onclick="cookieClick(50)">BigClick</button>
<br />
Cost: <span id="cursorCost">10</span> <button
onclick="buyCursor()">Buy Cursor</button>
<br />
Cost: <span id="catCost">50</span> <button
onclick="buyCat()">Buy Cat</button>
<br />
Cost: <span id="dogCost">100</span> <button
onclick="buyDog()">Buy Dog</button>
<br />
Cost: <span id="humanCost">200</span> <button
onclick="buyHuman()">Buy Human</button>
<br />
Cost: <span id="rebirthCost">1000</span> <button
onclick="buyRebirth()">Rebirth</button>
<br />
这是我的JavaScript代码:(如果我可以通过函数获得帮助,请对其进行欣赏)
var cookies = 0;
function cookieClick(number) {
cookies = cookies + number;
document.getElementById("cookies").innerHTML = cookies;
}
function Bigclick(number) {
if (rebirths < 1)
cookies = cookies + number;
document.getElementById("cookies").innerHTML = cookies;
}
var cursors = 0;
function buyCursor() {
var cursorCost = Math.floor(10 * Math.pow(1.1, cursors)); //works out
the cost of this cursor
if (cookies <= 10)
document.getElementById("cursorCost").disabled = true;
if (cookies >= cursorCost) { //checks that the player can afford the
cursor
cursors = cursors + 1; //increases number of cursors
cookies = cookies - cursorCost; //removes the cookies spent
document.getElementById('cursors').innerHTML = cursors; //updates
the number of cursors for the user
document.getElementById('cookies').innerHTML = cookies; //updates
the number of cookies for the user
}
var nextCost = Math.floor(10 * Math.pow(1.1, cursors)); //works out
the cost of the next cursor
document.getElementById('cursorCost').innerHTML = nextCost; //updates
the cursor cost for the user
}
var cats = 0;
function buyCat() {
var catCost = Math.floor(50 * Math.pow(1.1, cats)); //works out the
cost of this cursor
if (cookies >= catCost) { //checks that the player can afford the
cursor
cats = cats + 2; //increases number of cursors
cookies = cookies - catCost; //removes the cookies spent
document.getElementById('cats').innerHTML = cats; //updates the
number of cursors for the user
document.getElementById('cookies').innerHTML = cookies; //updates
the number of cookies for the user
}
var nextCost = Math.floor(50 * Math.pow(1.1, cats)); //works out the
cost of the next cursor
document.getElementById('catCost').innerHTML = nextCost; //updates the
cursor cost for the user
}
我希望在cookie> = cursorCost之前禁用我的buyCursor按钮,并且在Cookies> = catCost之前禁用我的buyCat按钮。我的输出是按钮正常。
答案 0 :(得分:1)
尝试
Button.disabled = true;
<button id="Button" >Click Me!</button>
答案 1 :(得分:1)
您的js:
document.getElementById("cursorCost").disabled = true;
您的html:
Cost: <span id="cursorCost">10</span> <button onclick="buyCursor()">Buy Cursor</button>
如何找到“按钮” ... T
答案 2 :(得分:1)
选择元素时出错。纠正。
您可以通过在HTML中添加disabled
属性来禁用所有必需的按钮,也可以通过JS添加它。
我建议在标记中添加disabled
,然后由JS删除。
Cost: <span id="cursorCost">10</span>
<button onclick="buyCursor()" disabled>Buy Cursor</button>
使用JS删除disabled
attr
if (cookies >= cursorCost) { //checks that the player can afford the
cursor
//remove disabled attribute
document.getElementById("ID_OF_YOUR_BUTTON").removeAttribute("disabled");
}
答案 3 :(得分:1)
您在代码中犯了一些错误。
buyCursor()
函数内部调用禁用函数,这是错误的。您需要在该函数之外调用该特定代码段。我已在以下代码中完成了这些操作。
根据
ShivCK
的建议,即使在HTML本身中,您也可以调用Disabled属性
var cookies = 0;
checkCursor()
function cookieClick(number) {
cookies = cookies + number;
document.getElementById("cookies").innerHTML = cookies;
checkCursor()
}
function Bigclick(number) {
if (rebirths < 1){
cookies = cookies + number;
document.getElementById("cookies").innerHTML = cookies;
}
checkCursor()
}
var cursors = 0;
function buyCursor() {
var cursorCost = Math.floor(10 * Math.pow(1.1, cursors)); //works out the cost of this cursor
if (cookies >= cursorCost) { //checks that the player can afford the cursor
cursors = cursors + 1; //increases number of cursors
cookies = cookies - cursorCost; //removes the cookies spent
document.getElementById('cursors').innerHTML = cursors; //updates the number of cursors for the user
document.getElementById('cookies').innerHTML = cookies; //updates the number of cookies for the user
}
var nextCost = Math.floor(10 * Math.pow(1.1, cursors)); //works out
//the cost of the next cursor
document.getElementById('cursorCost').innerHTML = nextCost; //updates the cursor cost for the user
}
var cats = 0;
function buyCat() {
var catCost = Math.floor(50 * Math.pow(1.1, cats)); //works out the cost of this cursor
if (cookies >= catCost) { //checks that the player can afford the cursor
cats = cats + 2; //increases number of cursors
cookies = cookies - catCost; //removes the cookies spent
document.getElementById('cats').innerHTML = cats; //updates the number of cursors for the user
document.getElementById('cookies').innerHTML = cookies; //updates the number of cookies for the user
}
var nextCost = Math.floor(50 * Math.pow(1.1, cats)); //works out the cost of the next cursor
document.getElementById('catCost').innerHTML = nextCost; //updates the cursor cost for the user
checkCursor()
}
function checkCursor(){
if (cookies <= 10){
document.getElementById("cursorCostBtn").disabled = true;
} else {
document.getElementById("cursorCostBtn").disabled = false;
}
if (cookies <= 50){
document.getElementById("catCostBtn").disabled = true;
} else {
document.getElementById("catCostBtn").disabled = false;
}
if (cookies <= 100){
document.getElementById("dogCostBtn").disabled = true;
} else {
document.getElementById("dogCostBtn").disabled = false;
}
if (cookies <= 200){
document.getElementById("humanCostBtn").disabled = true;
} else {
document.getElementById("humanCostBtn").disabled = false;
}
if (cookies <= 1000){
document.getElementById("rebirthCostBtn").disabled = true;
} else {
document.getElementById("rebirthCostBtn").disabled = false;
}
}
<span id="cookies">0</span><br />
<button onclick="cookieClick(1)">Click Me!</button><br />
Cost: 50 <button onclick="cookieClick(50)">BigClick</button><br />
Cost: <span id="cursorCost">10</span> <button id="cursorCostBtn"
onclick="buyCursor()">Buy Cursor</button><br />
Cost: <span id="catCost">50</span> <button onclick="buyCat()" id="catCostBtn">Buy Cat</button><br />
Cost: <span id="dogCost">100</span> <button onclick="buyDog()" id="dogCostBtn">Buy Dog</button><br />
Cost: <span id="humanCost">200</span> <button onclick="buyHuman()" id="humanCostBtn">Buy Human</button><br />
Cost: <span id="rebirthCost">1000</span> <button onclick="buyRebirth()" id="rebirthCostBtn" >Rebirth</button><br />