标志eASSUME_NO_INITIAL_OVERLAP有什么影响?

时间:2019-05-21 04:01:04

标签: physx

当我使用scene.sweep时,有时障碍点是有效的,但有时该点是零。我在API中阅读了一个提示:

\note   If a shape from the scene is already overlapping with the query shape in its starting position,
        the hit is returned unless eASSUME_NO_INITIAL_OVERLAP was specified.

当我添加标志eASSUME_NO_INITIAL_OVERLAP时,它总是返回块点位置。但是我也发现起始位置被忽略了。

pxHitFlags |= PxHitFlag::eASSUME_NO_INITIAL_OVERLAP;

该如何预防这种情况?

0 个答案:

没有答案