当im使用“ Ship”类调用(屏幕)时,在Alieninvasion.py中显示ship = Ship(屏幕)的确切位置是什么?当(screen)被调用时,它是在调用空的init()对象并在其上添加“ ship”吗?究竟将飞船添加到屏幕上的程度如何?对于这种愚蠢的问题,我有点困惑。
这是Alieninavasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
def run_game():
# Initialize pygame, settings, and screen object.
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#Make a ship.
ship = Ship(screen)
#Set the background color.
bg_color = (230, 230, 230)
# Start the main loop for the game.
while True:
# Watch for the keyboard and mouse events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Redraw the screen during each pass through the loop.
screen.fill(ai_settings.bg_color)
ship.blitme()
#Make the most recently drawn screen visible.
pygame.display.flip()
run_game()
这是Ship.py使其更清晰
import pygame
class Ship():
def __init__(self, screen):
"""Initialize the ship and set its starting position."""
self.screen = screen
#Load the ship image and get its rect.
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#Start each new ship at the bottom center of the screen.
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
def blitme(self):
"""Draw the ship at its current location"""
self.screen.blit(self.image, self.rect)