我想在应用程序屏幕中水平区分背景颜色。
我已经尝试过了,它走不通了。
var halfView1 = backgroundView.frame.width/2
backgroundView.backgroundColor.halfView1 = UIColor.black
backgroundView是故事板上的View对象的出口
例如,屏幕的一半是蓝色,屏幕的另一半是红色。
答案 0 :(得分:3)
您应该创建一个自定义UIView类并覆盖draw rect
方法
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(HorizontalView(frame: self.view.bounds))
}
}
class HorizontalView: UIView {
override func draw(_ rect: CGRect) {
super.draw(rect)
let topRect = CGRect(x: 0, y: 0, width: rect.size.width/2, height: rect.size.height)
UIColor.red.set()
guard let topContext = UIGraphicsGetCurrentContext() else { return }
topContext.fill(topRect)
let bottomRect = CGRect(x: rect.size.width/2, y: 0, width: rect.size.width/2, height: rect.size.height)
UIColor.green.set()
guard let bottomContext = UIGraphicsGetCurrentContext() else { return }
bottomContext.fill(bottomRect)
}
}
答案 1 :(得分:1)
如果您使用自定义UIView并覆盖了draw函数,则可能是一个Playground示例:
import UIKit
import PlaygroundSupport
class CustomView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = UIColor.green
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func draw(_ rect: CGRect) {
super.draw(rect)
let bottomRect = CGRect(
origin: CGPoint(x: rect.origin.x, y: rect.height / 2),
size: CGSize(width: rect.size.width, height: rect.size.height / 2)
)
UIColor.red.set()
guard let context = UIGraphicsGetCurrentContext() else { return }
context.fill(bottomRect)
}
}
let view = CustomView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
PlaygroundPage.current.liveView = view