如何在mxgraph中更改旋转处理程序图标

时间:2019-05-19 05:32:31

标签: javascript jquery node.js mxgraph

我很难更改rotation处理程序图标

下面的图片向您展示:

enter image description here

复制步骤:

  1. 单击框

  2. 观察rotation处理程序将出现。

我想在旋转处理程序上方添加其他图标。

以下是我的代码:

<!--
  Copyright (c) 2006-2014, JGraph Ltd
  
  Handles example for mxGraph. This example demonstrates using mxHandle to change custom styles interactively.
-->
<html>
<head>
	<title>Handles example for mxGraph</title>

	<!-- Sets the basepath for the library if not in same directory -->
	<script type="text/javascript">
		 mxBasePath = 'https://jgraph.github.io/mxgraph/javascript/src';
	</script>

  <!-- Loads and initializes the library -->
  <script type="text/javascript" src="https://jgraph.github.io/mxgraph/javascript/src/js/mxClient.js"></script>

	<!-- Example code -->
	<script type="text/javascript">
		function MyShape()
		{
			mxCylinder.call(this);
		};
	
		mxUtils.extend(MyShape, mxCylinder);

		MyShape.prototype.defaultPos1 = 20;
		MyShape.prototype.defaultPos2 = 60;
		
		MyShape.prototype.getLabelBounds = function(rect)
		{
		 	var pos1 = mxUtils.getValue(this.style, 'pos1', this.defaultPos1) * this.scale;
		 	var pos2 = mxUtils.getValue(this.style, 'pos2', this.defaultPos2) * this.scale;

		 	return new mxRectangle(rect.x, rect.y + pos1, rect.width, Math.min(rect.height, pos2) - Math.max(0, pos1));
		};
		
		MyShape.prototype.redrawPath = function(path, x, y, w, h, isForeground)
		{
		 	var pos1 = mxUtils.getValue(this.style, 'pos1', this.defaultPos1);
		 	var pos2 = mxUtils.getValue(this.style, 'pos2', this.defaultPos2);
		 	
			if (isForeground)
			{
				if (pos1 < h)
				{
					path.moveTo(0, pos1);
					path.lineTo(w, pos1);
				}
				
				if (pos2 < h)
				{
					path.moveTo(0, pos2);
					path.lineTo(w, pos2);
				}
			}
			else
			{
				path.rect(0, 0, w, h);
			}
		};

		mxCellRenderer.registerShape('myShape', MyShape);
		
		mxVertexHandler.prototype.createCustomHandles = function()
		{
			if (this.state.style['shape'] == 'myShape')
			{
				// Implements the handle for the first divider
				var firstHandle = new mxHandle(this.state);
				
				firstHandle.getPosition = function(bounds)
				{
					var pos2 = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos2', MyShape.prototype.defaultPos2))));
					var pos1 = Math.max(0, Math.min(pos2, parseFloat(mxUtils.getValue(this.state.style, 'pos1', MyShape.prototype.defaultPos1))));

					return new mxPoint(bounds.getCenterX(), bounds.y + pos1);
				};
				
				firstHandle.setPosition = function(bounds, pt)
				{
					var pos2 = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos2', MyShape.prototype.defaultPos2))));
					
					this.state.style['pos1'] = Math.round(Math.max(0, Math.min(pos2, pt.y - bounds.y)));
				};
				
				firstHandle.execute = function()
				{
					this.copyStyle('pos1');
				}

				firstHandle.ignoreGrid = true;
				
				// Implements the handle for the second divider
				var secondHandle = new mxHandle(this.state);
				
				secondHandle.getPosition = function(bounds)
				{
					var pos1 = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos1', MyShape.prototype.defaultPos1))));
					var pos2 = Math.max(pos1, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos2', MyShape.prototype.defaultPos2))));
					
					return new mxPoint(bounds.getCenterX(), bounds.y + pos2);
				};
				
				secondHandle.setPosition = function(bounds, pt)
				{
					var pos1 = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos1', MyShape.prototype.defaultPos1))));
										
					this.state.style['pos2'] = Math.round(Math.max(pos1, Math.min(bounds.height, pt.y - bounds.y)));
				};
				
				secondHandle.execute = function()
				{
					this.copyStyle('pos2');
				}

				secondHandle.ignoreGrid = true;

				return [firstHandle, secondHandle];
			}
			
			return null;
		};
		
		mxVertexHandler.prototype.livePreview = true;
		mxVertexHandler.prototype.rotationEnabled = true;
		
		// Program starts here. Creates a sample graph in the
		// DOM node with the specified ID. This function is invoked
		// from the onLoad event handler of the document (see below).
		function main(container)
		{
			// Checks if the browser is supported
			if (!mxClient.isBrowserSupported())
			{
				// Displays an error message if the browser is not supported.
				mxUtils.error('Browser is not supported!', 200, false);
			}
			else
			{
				// Disables the built-in context menu
				mxEvent.disableContextMenu(container);
				
				// Creates the graph inside the given container
				var graph = new mxGraph(container);
				graph.setCellsCloneable(true);
				graph.setHtmlLabels(true);
				graph.setPanning(true);
				graph.centerZoom = false;

				// Enables rubberband selection
				new mxRubberband(graph);

				// Gets the default parent for inserting new cells. This
				// is normally the first child of the root (ie. layer 0).
				var parent = graph.getDefaultParent();
								
				// Adds cells to the model in a single step
				graph.getModel().beginUpdate();
				try
				{
					var v1 = graph.insertVertex(parent, null, 'Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.',
						20, 20, 240, 120, 'shape=myShape;whiteSpace=wrap;overflow=hidden;pos1=30;pos2=80;');
				}
				finally
				{
					// Updates the display
					graph.getModel().endUpdate();
				}

				document.body.appendChild(mxUtils.button('+', function()
				{
					graph.zoomIn();
				}));
				document.body.appendChild(mxUtils.button('-', function()
				{
					graph.zoomOut();
				}));
			}
		};
	</script>
</head>

<!-- Page passes the container for the graph to the program -->
<body onload="main(document.getElementById('graphContainer'))">

	<!-- Creates a container for the graph with a grid wallpaper -->
	<div id="graphContainer"
		style="position:relative;overflow:hidden;width:621px;height:441px;background:url('editors/images/grid.gif');cursor:default;">
	</div>
</body>
</html>

1 个答案:

答案 0 :(得分:1)

要更改旋转处理程序的外观,您必须覆盖mxVertexHandler中的createSizerShape函数,并更改有关旋转处理柄(if (index == mxEvent.ROTATION_HANDLE))的部分。

它必须恢复形状,最初是创建mxEllipse。如果要使用自定义图像,可以使用mxImageShape例如:

let imgSrc = 'https://cdn.sstatic.net/Sites/stackoverflow/company/img/logos/so/so-icon.png?v=c78bd457575a';
mxVertexHandler.prototype.createSizerShape = function(bounds, index, fillColor)
{
    if (this.handleImage != null)
    {
        bounds = new mxRectangle(bounds.x, bounds.y, this.handleImage.width, this.handleImage.height);
        var shape = new mxImageShape(bounds, this.handleImage.src);

        // Allows HTML rendering of the images
        shape.preserveImageAspect = false;

        return shape;
    }
    else if (index == mxEvent.ROTATION_HANDLE)
    {
        bounds = new mxRectangle(bounds.x, bounds.y, 20, 20);
        var shape = new mxImageShape(bounds, imgSrc);

        // Allows HTML rendering of the images
        shape.preserveImageAspect = false;

        return shape;
    }
    else
    {
        return new mxRectangleShape(bounds, fillColor || mxConstants.HANDLE_FILLCOLOR, mxConstants.HANDLE_STROKECOLOR);
    }
};

因此您的代码将如下所示:

<!--
  Copyright (c) 2006-2014, JGraph Ltd
  
  Handles example for mxGraph. This example demonstrates using mxHandle to change custom styles interactively.
-->
<html>
<head>
	<title>Handles example for mxGraph</title>

	<!-- Sets the basepath for the library if not in same directory -->
	<script type="text/javascript">
		 mxBasePath = 'https://jgraph.github.io/mxgraph/javascript/src';
	</script>

  <!-- Loads and initializes the library -->
  <script type="text/javascript" src="https://jgraph.github.io/mxgraph/javascript/src/js/mxClient.js"></script>

	<!-- Example code -->
	<script type="text/javascript">
		function MyShape()
		{
			mxCylinder.call(this);
		};
	
		mxUtils.extend(MyShape, mxCylinder);

		MyShape.prototype.defaultPos1 = 20;
		MyShape.prototype.defaultPos2 = 60;
		
		MyShape.prototype.getLabelBounds = function(rect)
		{
		 	var pos1 = mxUtils.getValue(this.style, 'pos1', this.defaultPos1) * this.scale;
		 	var pos2 = mxUtils.getValue(this.style, 'pos2', this.defaultPos2) * this.scale;

		 	return new mxRectangle(rect.x, rect.y + pos1, rect.width, Math.min(rect.height, pos2) - Math.max(0, pos1));
		};
		
		MyShape.prototype.redrawPath = function(path, x, y, w, h, isForeground)
		{
		 	var pos1 = mxUtils.getValue(this.style, 'pos1', this.defaultPos1);
		 	var pos2 = mxUtils.getValue(this.style, 'pos2', this.defaultPos2);
		 	
			if (isForeground)
			{
				if (pos1 < h)
				{
					path.moveTo(0, pos1);
					path.lineTo(w, pos1);
				}
				
				if (pos2 < h)
				{
					path.moveTo(0, pos2);
					path.lineTo(w, pos2);
				}
			}
			else
			{
				path.rect(0, 0, w, h);
			}
		};

		mxCellRenderer.registerShape('myShape', MyShape);
		
		mxVertexHandler.prototype.createCustomHandles = function()
		{
			if (this.state.style['shape'] == 'myShape')
			{
				// Implements the handle for the first divider
				var firstHandle = new mxHandle(this.state);
				
				firstHandle.getPosition = function(bounds)
				{
					var pos2 = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos2', MyShape.prototype.defaultPos2))));
					var pos1 = Math.max(0, Math.min(pos2, parseFloat(mxUtils.getValue(this.state.style, 'pos1', MyShape.prototype.defaultPos1))));

					return new mxPoint(bounds.getCenterX(), bounds.y + pos1);
				};
				
				firstHandle.setPosition = function(bounds, pt)
				{
					var pos2 = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos2', MyShape.prototype.defaultPos2))));
					
					this.state.style['pos1'] = Math.round(Math.max(0, Math.min(pos2, pt.y - bounds.y)));
				};
				
				firstHandle.execute = function()
				{
					this.copyStyle('pos1');
				}

				firstHandle.ignoreGrid = true;
				
				// Implements the handle for the second divider
				var secondHandle = new mxHandle(this.state);
				
				secondHandle.getPosition = function(bounds)
				{
					var pos1 = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos1', MyShape.prototype.defaultPos1))));
					var pos2 = Math.max(pos1, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos2', MyShape.prototype.defaultPos2))));
					
					return new mxPoint(bounds.getCenterX(), bounds.y + pos2);
				};
				
				secondHandle.setPosition = function(bounds, pt)
				{
					var pos1 = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'pos1', MyShape.prototype.defaultPos1))));
										
					this.state.style['pos2'] = Math.round(Math.max(pos1, Math.min(bounds.height, pt.y - bounds.y)));
				};
				
				secondHandle.execute = function()
				{
					this.copyStyle('pos2');
				}

				secondHandle.ignoreGrid = true;

				return [firstHandle, secondHandle];
			}
			
			return null;
		};
		
		mxVertexHandler.prototype.livePreview = true;
		mxVertexHandler.prototype.rotationEnabled = true;
		let imgSrc = 'https://cdn.sstatic.net/Sites/stackoverflow/company/img/logos/so/so-icon.png?v=c78bd457575a';
		mxVertexHandler.prototype.createSizerShape = function(bounds, index, fillColor)
		{
    			if (this.handleImage != null)
			{
    				bounds = new mxRectangle(bounds.x, bounds.y, this.handleImage.width, this.handleImage.height);
    				var shape = new mxImageShape(bounds, this.handleImage.src);

    				// Allows HTML rendering of the images
    				shape.preserveImageAspect = false;

    				return shape;
			}
			else if (index == mxEvent.ROTATION_HANDLE)
			{
    				bounds = new mxRectangle(bounds.x, bounds.y, 20, 20);
				var shape = new mxImageShape(bounds, imgSrc);
	
				// Allows HTML rendering of the images
				shape.preserveImageAspect = false;

				return shape;
			}
			else
			{
    				return new mxRectangleShape(bounds, fillColor || mxConstants.HANDLE_FILLCOLOR, mxConstants.HANDLE_STROKECOLOR);
			}
		};
		// Program starts here. Creates a sample graph in the
		// DOM node with the specified ID. This function is invoked
		// from the onLoad event handler of the document (see below).
		function main(container)
		{
			// Checks if the browser is supported
			if (!mxClient.isBrowserSupported())
			{
				// Displays an error message if the browser is not supported.
				mxUtils.error('Browser is not supported!', 200, false);
			}
			else
			{
				// Disables the built-in context menu
				mxEvent.disableContextMenu(container);
				
				// Creates the graph inside the given container
				var graph = new mxGraph(container);
				graph.setCellsCloneable(true);
				graph.setHtmlLabels(true);
				graph.setPanning(true);
				graph.centerZoom = false;

				// Enables rubberband selection
				new mxRubberband(graph);

				// Gets the default parent for inserting new cells. This
				// is normally the first child of the root (ie. layer 0).
				var parent = graph.getDefaultParent();
								
				// Adds cells to the model in a single step
				graph.getModel().beginUpdate();
				try
				{
					var v1 = graph.insertVertex(parent, null, 'Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.',
						20, 20, 240, 120, 'shape=myShape;whiteSpace=wrap;overflow=hidden;pos1=30;pos2=80;');
				}
				finally
				{
					// Updates the display
					graph.getModel().endUpdate();
				}

				document.body.appendChild(mxUtils.button('+', function()
				{
					graph.zoomIn();
				}));
				document.body.appendChild(mxUtils.button('-', function()
				{
					graph.zoomOut();
				}));
			}
		};
	</script>
</head>

<!-- Page passes the container for the graph to the program -->
<body onload="main(document.getElementById('graphContainer'))">

	<!-- Creates a container for the graph with a grid wallpaper -->
	<div id="graphContainer"
		style="position:relative;overflow:hidden;width:621px;height:441px;background:url('editors/images/grid.gif');cursor:default;">
	</div>
</body>
</html>