我认为最好在我的代码中搜索..
之类的引用。char buf[MAX_STRING_LENGTH];
...并将它们替换为...
char buf[MAX_STRING_LENGTH] = {'\0'};
在代码中进行搜索,我有一个数字设置为null(大约239),而其他数字则没有设置(1116)。
当我用char buf [MAX_STRING_LENGTH] = {'\ 0'};替换剩余的1,116个实例时;并将代码实时发布到游戏中,这显然太迟了。
还原更改消除了延迟。
有人可以解释为什么将它们设置为null会导致游戏在运行时滞后吗?
示例代码设置为Null
void do_olist(Character *ch, char *argument, int cmd)
{
int header = 1;
int type = -1;
int wear_bit = -1;
int i = 0;
int inclusive;
int zone = -1;
int yes_key1 = 0;
int yes_key2 = 0;
int yes_key3 = 0;
int count = 0;
Object *obj;
bool found = false;
char key1 [MAX_STRING_LENGTH] = {'\0'};
char key2 [MAX_STRING_LENGTH] = {'\0'};
char key3 [MAX_STRING_LENGTH] = {'\0'};
char buf [MAX_STRING_LENGTH];
argument = one_argument(argument, buf);
if (!*buf)
{
ch->send("Selection Parameters:\n\n");
ch->send(" +/-<object keyword> Include/exclude object keyword.\n");
ch->send(" <zone> Objects from zone only.\n");
ch->send(" <item-type> Include items of item-type.\n");
ch->send(" <wear-bits> Include items of wear type.\n");
ch->send("\nExample: olist +sword -rusty weapon 10\n");
ch->send("will only get non-rusty swords of type weapon from zone 10.\n");
return;
}
while (*buf)
{
inclusive = 1;
if (strlen(buf) > 1 && isalpha(*buf) &&
(type = index_lookup(item_types, buf)) != -1)
{
argument = one_argument(argument, buf);
continue;
}
if (strlen(buf) > 1 && isalpha(*buf) &&
(wear_bit = index_lookup(wear_bits, buf)) != -1)
{
argument = one_argument(argument, buf);
continue;
}
if (isdigit(*buf))
{
if ((zone = atoi(buf)) >= MAX_ZONE)
{
ch->send("Zone not in range 0..99\n");
return;
}
argument = one_argument(argument, buf);
continue;
}
switch (*buf)
{
case '-':
inclusive = 0;
case '+':
if (!buf [1])
{
ch->send("Expected keyname after 'k'.\n");
return;
}
if (!*key1)
{
yes_key1 = inclusive;
strcpy(key1, buf + 1);
}
else if (!*key2)
{
yes_key2 = inclusive;
strcpy(key2, buf + 1);
}
else if (*key3)
{
ch->send("Sorry, at most three keywords.\n");
return;
}
else
{
yes_key3 = inclusive;
strcpy(key3, buf + 1);
}
break;
case 'z':
argument = one_argument(argument, buf);
if (!isdigit(*buf) || atoi(buf) >= MAX_ZONE)
{
ch->send("Expected valid zone after 'z'.\n");
return;
}
zone = atoi(buf);
break;
}
argument = one_argument(argument, buf);
}
*b_buf = '\0';
for (obj = full_object_list; obj; obj = obj->lnext)
{
if (zone != -1 && obj->zone != zone)
continue;
if (type != -1 && obj->obj_flags.type_flag != type)
continue;
if (wear_bit != -1)
{
for (i = 0; (*wear_bits[i] != '\n'); i++)
{
if (IS_SET(obj->obj_flags.wear_flags, (1 << i)))
{
if (i != wear_bit)
continue;
else
found = true;
}
}
if (found)
found = false;
else
continue;
}
if (*key1)
{
if (yes_key1 && !strcasestr(const_cast<char*> (obj->getName().c_str()), key1))
continue;
else if (!yes_key1 && strcasestr(const_cast<char*> (obj->getName().c_str()), key1))
continue;
}
if (*key2)
{
if (yes_key2 && !strcasestr(const_cast<char*> (obj->getName().c_str()), key2))
continue;
else if (!yes_key2 && strcasestr(const_cast<char*> (obj->getName().c_str()), key2))
continue;
}
if (*key3)
{
if (yes_key3 && !strcasestr(const_cast<char*> (obj->getName().c_str()), key3))
continue;
else if (!yes_key3 && strcasestr(const_cast<char*> (obj->getName().c_str()), key3))
continue;
}
count++;
if (count < 200)
olist_show(obj, type, header);
header = 0;
}
if (count > 200)
{
sprintf(buf, "You have selected %d objects (too many to print all at once).\n",
count);
ch->send(buf);
//return;
}
else {
sprintf(buf, "You have selected %d objects.\n",
count);
ch->send(buf);
}
page_string(ch->desc, b_buf);
}
答案 0 :(得分:0)
我建议更换...的实例
char buf[MAX_STRING_LENGTH] = {'\0'};
有...
char buf[MAX_STRING_LENGTH]; *buf = 0;