计数连接线

时间:2019-05-17 15:16:37

标签: c#

我有问题。我使用SkiaSharp创建了TriangleGrid。在绘制网格时,我将每个三角形信息保存在字典中。字典看起来像这样:

public class TriangleRegistryObject
{
    public float x1 { get; set; }
    public float y1 { get; set; }
    public float x2 { get; set; }
    public float y2 { get; set; }
    public float x3 { get; set; }
    public float y3 { get; set; }
    public bool Selected { get; set; }
    public bool Visible { get; set; }
}

现在,当我选择一个三角形时,我将布尔值Selected设置为true。最后,我要检查我选择的三角形是否相互连接。我以为我可以数出连接的线路。这是一个示例图片:enter image description here

现在,我想计算Selected=true处的紫色线。 我有每个坐标(x1,y1)(x2,y2)和(x3,y3)。

更新: 这是我使用的代码,它为我返回0!

public static bool ValidLayout()
{
    bool IsValid;
    int sharedEdges;
    int SelectedTriangles = TriangleRegistry.Count(tr => tr.Value.Selected.Equals(true));
    var triangles = new List<TriangleRegistryList>();

    foreach (KeyValuePair<string, TriangleRegistryObject> row in TriangleRegistry.Where(n => n.Value.Selected == true).ToList())
    {
        triangles.Add(new TriangleRegistryList { x1 = row.Value.x1,
                                                            y1 = row.Value.y1,
                                                            x2 = row.Value.x2,
                                                            y2 = row.Value.y2,
                                                            x3 = row.Value.x3,
                                                            y3 = row.Value.y3
        });
    }

    sharedEdges = triangles.GetKCombs(2).Where(t => t.First().IsAdjacentTo(t.Skip(1).Take(1).Single())).Count();

    if (sharedEdges >= (SelectedTriangles - 1))
    {
        IsValid = true;
    }
    else
    {
        IsValid = false;
    }

    return IsValid;
}

但是我不知道如何相互比较坐标以计算连接的线数!

有人可以帮我吗?

1 个答案:

答案 0 :(得分:2)

这是一个非常简单的解决方案。绝对不是最有效的方法,但是可以完成工作。

我已经为您的三角形类添加了一个方法,如果该方法与另一个三角形共享至少2个顶点,则该方法返回true。

我还使用了一种找到不同排列的方法,该方法与所讨论的here略有不同。

public class Program
{
    public static void Main()
    {
        var triangles = new List<TriangleRegistryObject>{
            new TriangleRegistryObject{x1=10,y1=10, x2=12,y2=10, x3=1,y3=11},
            new TriangleRegistryObject{x1=9,y1=11, x2=11,y2=11, x3=10,y3=10},
            new TriangleRegistryObject{x1=9,y1=11, x2=11,y2=11, x3=10,y3=12},
            new TriangleRegistryObject{x1=34,y1=14, x2=15,y2=11, x3=10,y3=12},
        };

        var sharedEdges = triangles.GetPairs().Where(t => t.first.IsAdjacentTo(t.second)).Count();
        Console.WriteLine($"Number shared edges: {sharedEdges}");
    }
}

public class TriangleRegistryObject
{
    public float x1 { get; set; }
    public float y1 { get; set; }
    public float x2 { get; set; }
    public float y2 { get; set; }
    public float x3 { get; set; }
    public float y3 { get; set; }
    public bool Selected { get; set; }
    public bool Visible { get; set; }

    public IEnumerable<(float x, float y)> GetPoints()
    {
        yield return (x1, y1);
        yield return (x2, y2);
        yield return (x3, y3);
    }

    public bool IsAdjacentTo(TriangleRegistryObject other)
    {
        return this.GetPoints().Intersect(other.GetPoints()).Count() >= 2;
    }
}

public static class EnumerableExtensions
{
    public static IEnumerable<(T first, T second)> GetPairs<T>(this IEnumerable<T> list)
    {
        return list.SelectMany((value, index) => list.Skip(index + 1),
                               (first, second) => (first, second));
    }
}