我想知道如何将背景颜色设置为白色。
我用画布构建了一个绘图应用程序。您可以通过在按住鼠标左键的同时移动鼠标来在画布上进行绘制。
您还可以通过单击“下载”按钮下载绘制的画布图像。但是它的背景色是黑色的(技术上是透明的)。
如何将其更改为白色?
在此之前,我发布了相同的问题。有人建议我打开另一个问题,因为上一个问题中缺少大多数代码。这个问题有更多详细信息。
我在代码中添加了以下代码,但是效果不佳。我什么都画不出来。
ctx.fillStyle = "#fff";
ctx.fillRect(0, 0, canvas.width, canvas.height);
<button class="btn--download">Download</button>
<canvas id="draw" width="640" height="640"></canvas>
<a id="download_link"></a>
#draw {
display: block;
margin: 0 auto;
background: #fff;
border-radius: 0.3em;
box-shadow: 0 0.1rem 0.5rem 0.1rem rgba(43, 12, 1, 0.1);
}
// Canvas
const canvas = document.querySelector('#draw');
const ctx = canvas.getContext('2d');
ctx.strokeStyle = '#BADA55';
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
ctx.globalCompositeOperation = 'hue';
// ctx.fillStyle = "#fff";
// ctx.fillRect(0, 0, canvas.width, canvas.height);
// I removed fillStyle & fillRect because I couldn't draw anything due to them.
let isDrawing = false;
let lastX = 0;
let lastY = 0;
function draw(e) {
if (!isDrawing) return; // Stop the fn from running when they are not moused down.
console.log(e);
ctx.beginPath();
ctx.moveTo(lastX, lastY);
ctx.lineTo(e.offsetX, e.offsetY);
ctx.stroke();
[lastX, lastY] = [e.offsetX, e.offsetY];
}
canvas.addEventListener('mousedown', (e) => {
isDrawing = true;
[lastX, lastY] = [e.offsetX, e.offsetY];
});
canvas.addEventListener('mousemove', draw);
canvas.addEventListener('mouseup', () => isDrawing = false);
canvas.addEventListener('mouseout', () => isDrawing = false);
// Save as Image
const downloadBtn = document.querySelector('.btn--download');
const downloadLink = document.querySelector('#download_link');
const locale = new Date().toLocaleString();
const filename = `doodle${locale}.png`;
downloadBtn.addEventListener('click', downloadImage);
function downloadImage() {
if (canvas.msToBlob) {
const blob = canvas.msToBlob();
window.navigator.msSaveBlob(blob, filename);
} else {
downloadLink.href = canvas.toDataURL('image/png');
downloadLink.download = filename;
downloadLink.click();
}
}
我想将下载图像的背景颜色设为白色。
答案 0 :(得分:2)
删除此行
ctx.globalCompositeOperation = 'hue';
这就是使笔触在白色背景上变白的原因。
答案 1 :(得分:1)
就像我在之前的回答中提到的那样,我发现是导致您的代码出现此问题的原因。
添加后:
ctx.fillStyle = "#ffffff";
ctx.fillRect(0, 0, canvas.width, canvas.height);
与您的代码冲突的是这一行:
ctx.globalCompositeOperation = 'hue';
这是在保留顶层色调的同时保留了底层的亮度和色度。
正如我看到的代码所示,问题是您实际上不需要使用这种分层,因为您只会绘制线条。因此,尝试删除它或将其替换为here的另一种分层类型。
在这里看到它的工作
const canvas = document.querySelector('#draw');
const ctx = canvas.getContext('2d');
ctx.strokeStyle = '#BADA55';
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
ctx.fillStyle = "#ffffff";
ctx.fillRect(0, 0, canvas.width, canvas.height);
let isDrawing = false;
let lastX = 0;
let lastY = 0;
function draw(e) {
if (!isDrawing) return; // Stop the fn from running when they are not moused down.
console.log(e);
ctx.beginPath();
ctx.moveTo(lastX, lastY);
ctx.lineTo(e.offsetX, e.offsetY);
ctx.stroke();
[lastX, lastY] = [e.offsetX, e.offsetY];
}
canvas.addEventListener('mousedown', (e) => {
isDrawing = true;
[lastX, lastY] = [e.offsetX, e.offsetY];
});
canvas.addEventListener('mousemove', draw);
canvas.addEventListener('mouseup', () => isDrawing = false);
canvas.addEventListener('mouseout', () => isDrawing = false);
// Save as Image
const downloadBtn = document.querySelector('.btn--download');
const downloadLink = document.querySelector('#download_link');
const locale = new Date().toLocaleString();
const filename = `doodle${locale}.png`;
downloadBtn.addEventListener('click', downloadImage);
function downloadImage() {
if (canvas.msToBlob) {
const blob = canvas.msToBlob();
window.navigator.msSaveBlob(blob, filename);
} else {
downloadLink.href = canvas.toDataURL('image/png');
downloadLink.download = filename;
downloadLink.click();
}
}
#draw {
display: block;
margin: 0 auto;
background: #fff;
border-radius: 0.3em;
box-shadow: 0 0.1rem 0.5rem 0.1rem rgba(43, 12, 1, 0.1);
}
<button class="btn--download">Download</button>
<canvas id="draw" width="640" height="640"></canvas>
<a id="download_link"></a>