我试图了解TcpListener
类的backlog参数,但是我在如何同时达到最大未决连接数方面感到很苦恼,因此可以对其进行测试。
我有一个示例异步服务器和客户端代码。 MSDN表示,积压是挂起的连接队列的最大长度。我让服务器一直在监听连接,而客户端正在连接30次。我希望在第20个请求之后在客户端中抛出SocketException
,因为待办事项设置为20。为什么它不阻止它?
我的第二个误解是,我是否真的需要将接受连接的逻辑放到新线程中,假设操作缓慢,大约需要10秒钟,例如通过TCP发送文件?目前,我将逻辑放在new Thread
中,我知道这不是最好的解决方案,我应该使用ThreadPool
,但问题是主要的。我通过将客户端的循环更改为1000次迭代进行了测试,如果我的逻辑不在新线程中,则在第200个连接后连接将被阻塞,这可能是因为Thread.Sleep每次将主线程的速度降低了10秒,并且主线程负责所有的接受回调。因此,基本上,我自己解释如下:如果我想使用相同的概念,则必须像以前一样将我的AcceptCallback逻辑放入一个新线程中,或者我必须在此处执行类似已接受的答案的操作:{{3} }。我说的对吗?
服务器代码:
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Server
{
class Program
{
private static readonly ManualResetEvent _mre = new ManualResetEvent(false);
static void Main(string[] args)
{
TcpListener listener = new TcpListener(IPAddress.Any, 80);
try
{
listener.Start(20);
while (true)
{
_mre.Reset();
Console.WriteLine("Waiting for a connection...");
listener.BeginAcceptTcpClient(new AsyncCallback(AcceptCallback), listener);
_mre.WaitOne();
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
private static void AcceptCallback(IAsyncResult ar)
{
_mre.Set();
TcpListener listener = (TcpListener)ar.AsyncState;
TcpClient client = listener.EndAcceptTcpClient(ar);
IPAddress ip = ((IPEndPoint)client.Client.RemoteEndPoint).Address;
Console.WriteLine($"{ip} has connected!");
// Actually I changed it to ThreadPool
//new Thread(() =>
//{
// Console.WriteLine("Sleeping 10 seconds...");
// Thread.Sleep(10000);
// Console.WriteLine("Done");
//}).Start();
ThreadPool.QueueUserWorkItem(new WaitCallback((obj) =>
{
Console.WriteLine("Sleeping 10 seconds...");
Thread.Sleep(10000);
Console.WriteLine("Done");
}));
// Close connection
client.Close();
}
}
}
客户代码:
using System;
using System.Net.Sockets;
namespace Client
{
class Program
{
static void Main(string[] args)
{
for (int i = 0; i < 30; i++)
{
Console.WriteLine($"Connecting {i}");
using (TcpClient client = new TcpClient()) // because once we are done, we have to close the connection with close.Close() and in this way it will be executed automatically by the using statement
{
try
{
client.Connect("localhost", 80);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}
Console.ReadKey();
}
}
}
编辑:由于我的第二个问题可能有点令人困惑,所以我将发布包含已发送消息的代码,问题是我应该这样保留它还是将NetworkStream
放在新线程中?
服务器:
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace Server
{
class Program
{
private static readonly ManualResetEvent _mre = new ManualResetEvent(false);
static void Main(string[] args)
{
// MSDN example: https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-server-socket-example
// A better solution is posted here: https://stackoverflow.com/questions/2745401/tcplistener-is-queuing-connections-faster-than-i-can-clear-them
TcpListener listener = new TcpListener(IPAddress.Any, 80);
try
{
// Backlog limit is 200 for Windows 10 consumer edition
listener.Start(5);
while (true)
{
// Set event to nonsignaled state
_mre.Reset();
Console.WriteLine("Waiting for a connection...");
listener.BeginAcceptTcpClient(new AsyncCallback(AcceptCallback), listener);
// Wait before a connection is made before continuing
_mre.WaitOne();
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
private static void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue
_mre.Set();
TcpListener listener = (TcpListener)ar.AsyncState;
TcpClient client = listener.EndAcceptTcpClient(ar);
IPAddress ip = ((IPEndPoint)client.Client.RemoteEndPoint).Address;
Console.WriteLine($"{ip} has connected!");
using (NetworkStream ns = client.GetStream())
{
byte[] bytes = Encoding.Unicode.GetBytes("test");
ns.Write(bytes, 0, bytes.Length);
}
// Use this only with backlog 20 in order to test
Thread.Sleep(5000);
// Close connection
client.Close();
Console.WriteLine("Connection closed.");
}
}
}
客户:
using System;
using System.Net.Sockets;
using System.Text;
namespace Client
{
class Program
{
static void Main(string[] args)
{
for (int i = 0; i < 33; i++)
{
Console.WriteLine($"Connecting {i}");
using (TcpClient client = new TcpClient()) // once we are done, the using statement will do client.Close()
{
try
{
client.Connect("localhost", 80);
using (NetworkStream ns = client.GetStream())
{
byte[] bytes = new byte[100];
int readBytes = ns.Read(bytes, 0, bytes.Length);
string result = Encoding.Unicode.GetString(bytes, 0, readBytes);
Console.WriteLine(result);
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}
Console.ReadKey();
}
}
}
答案 0 :(得分:1)
listen backlog is defined in RFC 6458并告知操作系统accept queue
中允许的最大套接字数。
传入连接由TCP / IP堆栈放置在此队列中,并在服务器调用Accept
处理新连接时将其删除。
在您的问题中,两个版本的服务器代码都从主线程循环调用Accept
,并等待AcceptCallback
启动之后再进行另一个接受调用。这导致非常快耗尽队列。
要演示侦听队列溢出,最简单的方法是放慢服务器的接受速度-例如减慢到零:
var serverEp = new IPEndPoint(IPAddress.Loopback, 34567);
var serverSocket = new TcpListener(serverEp);
serverSocket.Start(3);
for (int i = 1; i <= 10; i++)
{
var clientSocket = new TcpClient();
clientSocket.Connect(serverEp);
Console.WriteLine($"Connected socket {i}");
}
在您的示例中,您可以只在主线程中Accept
循环的末尾添加睡眠,并提高连接速率。
在现实世界中,最佳积压量取决于:
我不建议直接使用Thread
,这是使用Task
和Socket Task Extensions的服务器外观:
static async Task Main(string[] args)
{
var server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
server.Bind(new IPEndPoint(IPAddress.Any, 80));
server.Listen(5);
while (true)
{
var client = await server.AcceptAsync();
var backTask = ProcessClient(client);
}
}
private static async Task ProcessClient(Socket socket)
{
using (socket)
{
var ip = ((IPEndPoint)(socket.RemoteEndPoint)).Address;
Console.WriteLine($"{ip} has connected!");
var buffer = Encoding.Unicode.GetBytes("test");
await socket.SendAsync(buffer, SocketFlags.None);
}
Console.WriteLine("Connection closed.");
}