我尝试创建类似whatsapp的自定义图像裁剪,用户上传个人资料图片,然后用户获得矩形裁剪器,以便用户随意裁剪图像。我不想使用任何库
根据this answer,我成功地在imageview上获得了可拖动的imageview,并且工作正常,但是此代码存在一些我无法解决的问题。我对他的github作了评论,但他不再维护此代码。
到目前为止我尝试过的事情:
初始化指向构造函数
public DrawView(Context context, AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
setFocusable(true); // necessary for getting the touch events
canvas = new Canvas();
points[0] = new Point();
points[0].x = 150;
points[0].y = 20;
points[1] = new Point();
points[1].x = 150;
points[1].y = 20;
points[2] = new Point();
points[2].x = 150;
points[2].y = 20;
points[3] = new Point();
points[3].x = 150;
points[3].y = 20;
}
在左侧,右侧,顶部,底部变量的onDraw上手动设置值
// the method that draws the balls
@Override
protected void onDraw(Canvas canvas) {
if(points[3]==null) //point4 null when user did not touch and move on screen.
return;
int left, top, right, bottom;
left = 150;
top = 50;
right = 150;
bottom = 50;
for (int i = 1; i < points.length; i++) {
left = left > points[i].x ? points[i].x:left;
top = top > points[i].y ? points[i].y:top;
right = right < points[i].x ? points[i].x:right;
bottom = bottom < points[i].y ? points[i].y:bottom;
}
paint.setAntiAlias(true);
paint.setDither(true);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeWidth(5);
//draw stroke
paint.setStyle(Paint.Style.STROKE);
paint.setColor(Color.parseColor("#AADB1255"));
paint.setStrokeWidth(2);
canvas.drawRect(
left + colorballs.get(0).getWidthOfBall() / 2,
top + colorballs.get(0).getWidthOfBall() / 2,
right + colorballs.get(2).getWidthOfBall() / 2,
bottom + colorballs.get(2).getWidthOfBall() / 2, paint);
//fill the rectangle
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.parseColor("#55DB1255"));
paint.setStrokeWidth(0);
canvas.drawRect(
left + colorballs.get(0).getWidthOfBall() / 2,
top + colorballs.get(0).getWidthOfBall() / 2,
right + colorballs.get(2).getWidthOfBall() / 2,
bottom + colorballs.get(2).getWidthOfBall() / 2, paint);
//draw the corners
BitmapDrawable bitmap = new BitmapDrawable();
// draw the balls on the canvas
paint.setColor(Color.BLUE);
paint.setTextSize(18);
paint.setStrokeWidth(0);
for (int i =0; i < colorballs.size(); i ++) {
ColorBall ball = colorballs.get(i);
canvas.drawBitmap(ball.getBitmap(), ball.getX(), ball.getY(),
paint);
canvas.drawText("" + (i+1), ball.getX(), ball.getY(), paint);
}
}
所以我需要解决一些问题。请帮助
所有4个点在首次启动时以及在用户触摸屏幕后可见之后才相互重叠。我试图在背景ImageView的50%处拉伸4个点,但没有这样做。
成功选择要种植的特定区域后。如何获取该区域的背景图像视图(请给我一个想法,怎么做)。
答案 0 :(得分:2)
1. All 4 dots overlapping each other at first launch and only after visible after user touch the screen. I tried to make 4 dots stretch at 50% of background ImageView but failed to do so.
回答:您应该为点数组设置一个适当的init值,origin answer代码逻辑是在手指触摸屏int onTouchEvent()
MotionEvent.ACTION_DOWN
类型并使视图无效时分配点数组。视图将执行onDraw()
绘制矩形。
因此,如果您想在触摸屏之前显示裁剪矩形,则应为点数组设置适当的值(也许应该使用具有固定宽度和高度正方形的视图中心进行计算)并手动添加绘制矩形代码使用onDraw()
方法。
2. After successfully selecting particular area to crop. How to get background imageview of that region(please just give me idea how to do this).
答案:当您要裁剪某个特定区域时,您必须知道该区域的坐标信息。
(1)获取源位图,您已经在背景图像视图中显示了一张图片,因此您可以获取源位图,或者可以从文件或资源中解码位图
(2)执行裁剪操作
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.xyz);
//you also can use other logic to get a bitmap, this according to your app logic
//create a crop area rectangle
//this crop area rectangle should calculate from the points array
Bitmap croppedBitmap = Bitmap.createBitmap(bmp, x, y, cropWidth, cropHeight);
然后您可以获取裁剪的位图。
希望这些技巧可以给您一个归档所需内容的想法。
package com.image.crop;
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class DrawView extends View {
Point[] points = new Point[4];
/**
* point1 and point 3 are of same group and same as point 2 and point4
*/
int groupId = -1;
private ArrayList<ColorBall> colorballs = new ArrayList<>();
private int mStrokeColor = Color.parseColor("#AADB1255");
private int mFillColor = Color.parseColor("#55DB1255");
private Rect mCropRect = new Rect();
// array that holds the balls
private int balID = 0;
// variable to know what ball is being dragged
Paint paint;
public DrawView(Context context) {
this(context, null);
}
public DrawView(Context context, AttributeSet attrs) {
this(context, attrs, -1);
}
public DrawView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
paint = new Paint();
setFocusable(true); // necessary for getting the touch events
}
private void initRectangle(int X, int Y) {
//initialize rectangle.
points[0] = new Point();
points[0].x = X;
points[0].y = Y;
points[1] = new Point();
points[1].x = X;
points[1].y = Y + 30;
points[2] = new Point();
points[2].x = X + 30;
points[2].y = Y + 30;
points[3] = new Point();
points[3].x = X +30;
points[3].y = Y;
balID = 2;
groupId = 1;
// declare each ball with the ColorBall class
for (int i = 0; i < points.length; i++) {
colorballs.add(new ColorBall(getContext(), R.drawable.gray_circle, points[i], i));
}
}
// the method that draws the balls
@Override
protected void onDraw(Canvas canvas) {
if(points[3]==null) {
//point4 null when view first create
initRectangle(getWidth() / 2, getHeight() / 2);
}
int left, top, right, bottom;
left = points[0].x;
top = points[0].y;
right = points[0].x;
bottom = points[0].y;
for (int i = 1; i < points.length; i++) {
left = left > points[i].x ? points[i].x : left;
top = top > points[i].y ? points[i].y : top;
right = right < points[i].x ? points[i].x : right;
bottom = bottom < points[i].y ? points[i].y : bottom;
}
paint.setAntiAlias(true);
paint.setDither(true);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeWidth(5);
//draw stroke
paint.setStyle(Paint.Style.STROKE);
paint.setColor(mStrokeColor);
paint.setStrokeWidth(2);
mCropRect.left = left + colorballs.get(0).getWidthOfBall() / 2;
mCropRect.top = top + colorballs.get(0).getWidthOfBall() / 2;
mCropRect.right = right + colorballs.get(2).getWidthOfBall() / 2;
mCropRect.bottom = bottom + colorballs.get(3).getWidthOfBall() / 2;
canvas.drawRect(mCropRect, paint);
//fill the rectangle
paint.setStyle(Paint.Style.FILL);
paint.setColor(mFillColor);
paint.setStrokeWidth(0);
canvas.drawRect(mCropRect, paint);
// draw the balls on the canvas
paint.setColor(Color.RED);
paint.setTextSize(18);
paint.setStrokeWidth(0);
for (int i =0; i < colorballs.size(); i ++) {
ColorBall ball = colorballs.get(i);
canvas.drawBitmap(ball.getBitmap(), ball.getX(), ball.getY(),
paint);
canvas.drawText("" + (i+1), ball.getX(), ball.getY(), paint);
}
}
// events when touching the screen
public boolean onTouchEvent(MotionEvent event) {
int eventAction = event.getAction();
int X = (int) event.getX();
int Y = (int) event.getY();
switch (eventAction) {
case MotionEvent.ACTION_DOWN: // touch down so check if the finger is on
// a ball
if (points[0] == null) {
initRectangle(X, Y);
} else {
//resize rectangle
balID = -1;
groupId = -1;
for (int i = colorballs.size()-1; i>=0; i--) {
ColorBall ball = colorballs.get(i);
// check if inside the bounds of the ball (circle)
// get the center for the ball
int centerX = ball.getX() + ball.getWidthOfBall();
int centerY = ball.getY() + ball.getHeightOfBall();
paint.setColor(Color.CYAN);
// calculate the radius from the touch to the center of the
// ball
double radCircle = Math
.sqrt((double) (((centerX - X) * (centerX - X)) + (centerY - Y)
* (centerY - Y)));
if (radCircle < ball.getWidthOfBall()) {
balID = ball.getID();
if (balID == 1 || balID == 3) {
groupId = 2;
} else {
groupId = 1;
}
invalidate();
break;
}
invalidate();
}
}
break;
case MotionEvent.ACTION_MOVE: // touch drag with the ball
if (balID > -1) {
// move the balls the same as the finger
colorballs.get(balID).setX(X);
colorballs.get(balID).setY(Y);
paint.setColor(Color.CYAN);
if (groupId == 1) {
colorballs.get(1).setX(colorballs.get(0).getX());
colorballs.get(1).setY(colorballs.get(2).getY());
colorballs.get(3).setX(colorballs.get(2).getX());
colorballs.get(3).setY(colorballs.get(0).getY());
} else {
colorballs.get(0).setX(colorballs.get(1).getX());
colorballs.get(0).setY(colorballs.get(3).getY());
colorballs.get(2).setX(colorballs.get(3).getX());
colorballs.get(2).setY(colorballs.get(1).getY());
}
invalidate();
}
break;
case MotionEvent.ACTION_UP:
// touch drop - just do things here after dropping
// doTheCrop()
break;
}
// redraw the canvas
invalidate();
return true;
}
public void doTheCrop() {
Bitmap sourceBitmap = null;
Drawable backgroundDrawable = getBackground();
if (backgroundDrawable instanceof BitmapDrawable) {
BitmapDrawable bitmapDrawable = (BitmapDrawable) backgroundDrawable;
if(bitmapDrawable.getBitmap() != null) {
sourceBitmap = bitmapDrawable.getBitmap();
}
}
if (sourceBitmap != null) {
//source bitmap was scaled, you should calculate the rate
float widthRate = ((float) sourceBitmap.getWidth()) / getWidth();
float heightRate = ((float) sourceBitmap.getHeight()) / getHeight();
//crop the source bitmap with rate value
int left = (int) (mCropRect.left * widthRate);
int top = (int) (mCropRect.top * heightRate);
int right = (int) (mCropRect.right * widthRate);
int bottom = (int) (mCropRect.bottom * heightRate);
Bitmap croppedBitmap = Bitmap.createBitmap(sourceBitmap, left, top, right - left, bottom - top);
BitmapDrawable drawable = new BitmapDrawable(getResources(), croppedBitmap);
setBackground(drawable);
}
}
public static class ColorBall {
Bitmap bitmap;
Context mContext;
Point point;
int id;
public ColorBall(Context context, int resourceId, Point point, int id) {
this.id = id;
bitmap = BitmapFactory.decodeResource(context.getResources(),
resourceId);
mContext = context;
this.point = point;
}
public int getWidthOfBall() {
return bitmap.getWidth();
}
public int getHeightOfBall() {
return bitmap.getHeight();
}
public Bitmap getBitmap() {
return bitmap;
}
public int getX() {
return point.x;
}
public int getY() {
return point.y;
}
public int getID() {
return id;
}
public void setX(int x) {
point.x = x;
}
public void setY(int y) {
point.y = y;
}
}
}