尝试使用CUDA 10.0,cudnn 7.4和OpenCV 3.4.0编译Darknet。使用Cmake 3.10.1生成VS 2017社区的项目文件。
使用CUDA 10.0编译的OpenCV。
将AlexeyAB / darknet分支用于Windows Darknet构建。
配置的Cmake与README.md文件中引用的Cmake屏幕截图匹配。 下面的屏幕截图:
为VS 2017社区配置的生成的生成文件,已打开的生成文件。
编译几乎立即失败,并显示以下错误:
from turtle import Screen, Turtle
# Arrow Keys as turtle movement
def forward_1():
player_1.forward(player_speed)
def back_1():
player_1.back(player_speed)
def left_1():
player_1.left(player_speed)
def right_1():
player_1.right(player_speed)
def shoot_1():
screen.onkey(None, "space") # disable handler inside handler!
shoot(player_1)
screen.onkey(shoot_1, "space")
def forward_2():
player_2.forward(player_speed)
def left_2():
player_2.left(player_speed)
def right_2():
player_2.right(player_speed)
def back_2():
player_2.back(player_speed)
def shoot_2():
screen.onkey(None, "z")
shoot(player_2)
screen.onkey(shoot_2, "z")
def travel(bullet, milliseconds):
bullet.forward(bullet_speed)
if milliseconds:
screen.ontimer(lambda b=bullet, s=milliseconds - 100: travel(b, s), 100)
else:
bullet.hideturtle()
bullets.append(bullet)
# Shoot a bullet from a player
def shoot(player):
# sets position of bullet at x and y of player
# spawn turtle at x and y
if bullets:
bullet = bullets.pop(0)
else:
bullet = Turtle(visible=False)
# bullet.shape("uparrow.png")
bullet.shape('arrow')
bullet.speed('fastest')
bullet.penup()
# Launch him
bullet.color(player.fillcolor())
bullet.setheading(player.heading())
bullet.setposition(player.position())
bullet.showturtle()
travel(bullet, 2000)
bullets = []
# Set speed, GUI, creates new turtle
player_speed = 10
bullet_speed = 15
screen = Screen()
screen.setup(700, 400)
# screen.addshape("uparrow.png")
player_1 = Turtle('triangle')
player_1.speed('fastest')
player_1.color('red', 'pink')
player_1.penup()
player_1.setheading(90)
player_2 = Turtle('triangle')
player_2.speed('fastest')
player_2.color('blue', 'cyan')
player_2.penup()
player_2.setheading(270)
# Movement
screen.onkey(forward_1, "Up")
screen.onkey(back_1, "Down")
screen.onkey(left_1, "Left")
screen.onkey(right_1, "Right")
screen.onkey(shoot_1, "space")
screen.onkey(forward_2, "w")
screen.onkey(back_2, "s")
screen.onkey(left_2, "a")
screen.onkey(right_2, "d")
screen.onkey(shoot_2, "z")
# Game Engine
screen.listen()
screen.mainloop()
我已经查看了文件的第235行,但这并不能帮助我更好地理解该错误。 VS并没有提供错误代码,并带有指向错误说明的链接,并且我没有找到任何有助于我理解该错误并进行故障排除的信息。
硬件是具有GTX 1060 GPU(计算模型6.1)的Dell笔记本电脑。没有GPU的Darknet可以毫无问题地构建。
对于解决此问题的任何见解将不胜感激
答案 0 :(得分:0)
我不确定这是否是我遇到的相同问题。我收到了相同的错误消息。原来,我是在调试模式下输入Device参数的,而编译是在发布模式下完成的。 CUDA C / C ++下正确的设备参数应为:
compute_30,sm_30;compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;
删除不适合您的设备的内容。
我发布的错误内容是:
compute_30,sm_30,compute_35,sm_35
代替
compute_30,sm_30;compute_35,sm_35;
分号是分隔符,而不是逗号。
希望这可以帮助您和其他人。