所以我想拥有它,以便一旦精灵到达网格上的某个点,它们就会停止移动。
我试图通过将if语句放在我调用drawGrid()的位置并将其设置为零的方式来完成此操作,但这并不成功。
import pygame
import time
pygame.init()
clock = pygame.time.Clock()
clock.tick(25)
pygame.mixer.music.load('Game Theme.mp3')
window = pygame.display.set_mode((650, 630))
pygame.display.set_caption("PeaShooters")
avatar = pygame.image.load('Sprite 1 Red.png')
enemy1 = pygame.image.load('Sprite 3 Red.png')
enemy2 = pygame.image.load('Sprite 3 Yellow.png')
background = pygame.image.load('Bg.jpg')
white = (255, 255, 255)
class player(object):
def __init__(self, x, y, width, height, shots):
self.x = 300
self.y = 500
self.width = 40
self.height = 60
self.vel = shots
def drawGrid():
window.blit(background, (0,0))
window.blit(enemy1, (en.x, en.y))
window.blit(enemy1, (200, en.y))
window.blit(enemy1, (100, en.y))
window.blit(enemy1, (400, en.y))
window.blit(enemy1, (500, en.y))
window.blit(enemy1, (en.x, en.y))
window.blit(enemy2, (en2.x, en2.y))
window.blit(enemy2, (150, en2.y))
window.blit(enemy2, (250, en2.y))
window.blit(enemy2, (350, en2.y))
window.blit(enemy2, (450, en2.y))
window.blit(enemy2, (530, en2.y))
window.blit(avatar, (av.x, av.y))
pygame.draw.line(window, white, [50,50], [50, 600], 5)
pygame.draw.line(window, white, [50,50], [600, 50], 5)
pygame.draw.line(window, white, [600,600], [600, 50], 5)
pygame.draw.line(window, white, [50,600], [600, 600], 5)
pygame.draw.line(window, white, [50,450], [600, 450], 5)
for bullet in bullets:
bullet.draw(window)
pygame.display.update()
class shots(object):
def __init__(self, x, y, radius, colour):
self.x = x
self.y = y
self.radius = radius
self.colour = colour
self.vel = shots
def draw(self, window):
pygame.draw.circle(window, self.colour, (self.x,self.y), self.radius)
class enemy(object):
def __init__(self, x, y, width, height, end):
self.x = x
self.y = y
self.width = width
self.height = height
self.end = end
self.path = [self. x, self.end]
self.vel = 4
def draw(self,window):
self.move()
def move(self):
pass
av = player(300, 500, 40, 60, 9)
en = enemy(300, 100, 40, 60, 500)
en2 = enemy(50, 200, 40, 60, 500)
pygame.mixer.music.play(-1)
bullets = []
running = True
while running:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
for bullet in bullets:
if bullet.y < 600 and bullet.y > 70:
bullet.y -= 8
else:
bullets.pop(bullets.index(bullet))
keys = pygame.key.get_pressed()
if keys[pygame.K_w] and av.y > 440:
av.y -= av.vel
if keys[pygame.K_a] and av.x > 65:
av.x -= av.vel
if keys[pygame.K_s] and av.y < 535:
av.y += av.vel
if keys[pygame.K_d] and av.x < 530:
av.x += av.vel
if keys[pygame.K_SPACE]:
if len(bullets) < 5:
bullets.append(shots(round(av.x + av.width//2), round(av.y + av.height//2), 6, (0,0,0)))
time.sleep(0.5)
en.y += 10
time.sleep(0.5)
en2.y += 10
if en.y == 500:
en.y += 0
drawGrid()
window.blit(enemy, (en.x, en.y))
window.blit(avatar, (x,y))
pygame.quit()
我希望它能使敌人的精灵到达某个点(底部网格线)。敌人的精灵停止了。
答案 0 :(得分:0)
您想查看en.y
是否小于500,然后增加10。
time.sleep(0.5)
if en.y < 500:
en.y += 10
time.sleep(0.5)
if en2.y < 500:
en2.y += 10
drawGrid()
执行此操作的另一种方法是使用变量
time.sleep(0.5)
en.y += en.changey
en2.y += en2.changey
if en.y == 500:
en.changey = 0
if en2.y == 500:
en2.changey = 0