我想在更改某些属性值后保持原始xml格式。除更改属性外,如何维护格式?
我在java8,apache9和日食氧气上工作。
例如,我的示例XML是
import java.util.Scanner;
public class Craps {
//Declaring start value of balances
static double totalMoney = 0.00;
static double rollMoney = 0.00;
public static void main(String[] args) {
//Creating Die Objects
Die die1 = new Die();
Die die2 = new Die();
//Beginning of loop
do {
//Displaying the rules for the game
displayMenu();
//Array to hold both Dice and create total for the first roll
//as well as every roll there after
//Initialized 'purses' for the first bets
int dice[] = new int[2];
int intTotal = 0;
int total = 0;
int passBet = 2;
double pass = 0.00;
double dontPass = 0.00;
//Rolling Dice for the first time in the Round
die1.Roll();
dice[0] = die1.getValue();
die2.Roll();
dice[1] = die2.getValue();
intTotal = (dice[0] + dice[1]);
//Assigning Value to Pass/Don't Pass bets
do {
while(Pass() == true) {
try{
pass = getBet();
} catch(NumberFormatException nfe) {
System.out.println("Please answer in this numerical format (0.00)");
}
}
while(dontPass() == true) {
try{
dontPass = getBet();
} catch(NumberFormatException nfe) {
System.out.println("Please answer in this numerical format (0.00)");
}
}
//Display of each individual rolls
//Display of total
//Win-Loss-Continue Play check
switch(intTotal) {
case 7:
case 11:
rollMoney = (pass*passBet);
dontPass = 0.00;
System.out.println(dice[0] + " - " + dice[1]);
System.out.println("Very Nice! Pay the Man!");
System.out.println("Sorry Don't Pass line, better luck next time.");
System.out.println("You have made: " + pass);
System.out.println("Total Earnings: " + totalMoney);
case 2:
case 3:
case 12:
rollMoney = (dontPass*passBet);
pass = 0.00;
System.out.println(dice[0] + " - " + dice[1]);
System.out.println("Very Nice! Pay the Man!");
System.out.println("Sorry Pass line, better luck next time.");
System.out.println("You have made: " + dontPass);
System.out.println("Total Earnings: " + totalMoney);
case 4:
case 5:
case 6:
case 8:
case 9:
case 10:
//"Actual" Game of Craps
do {
double placeBet[] = {1.2, 1.5, 2.0};
int hardBet[] = {7, 9};
int hornBet[] = {15, 30};
//List<Double> place = new ArrayList<Double>();
//List<Double> hard = new ArrayList<Double>();
//List<Double> horn = new ArrayList<Double>();
double place[] = new double[6];
double hard[] = new double[4];
double horn[] = new double[4];
int pBetMax = 6;
int haBetMax = 4;
int hoBetMax = 4;
int pBets[] = new int[pBetMax];
int haBets[] = new int[haBetMax];
int hoBets[] = new int[hoBetMax];
//Gathering Place Bets w/ Location and Value
if(Place() == true) {
pBets = getPlace();
for(int pBetOffset = 1; pBetOffset <= pBetMax; pBetOffset++) {
switch(pBets[pBetOffset]) {
case 4:
place[0] += getBet();
case 5:
place[1] += getBet();
case 6:
place[2] += getBet();
case 8:
place[3] += getBet();
case 9:
place[4] += getBet();
case 10:
place[5] += getBet();
case 0:
break;
}
}
}
//Gathering Hardway Bets w/ Location and Value
if(Hard() == true) {
haBets = getHard();
for(int haBetOffset = 1; haBetOffset <= haBetMax; haBetOffset++) {
switch(haBets[haBetOffset]) {
case 4:
hard[0] += getBet();
case 6:
hard[1] += getBet();
case 8:
hard[2] += getBet();
case 10:
hard[3] += getBet();
case 0:
break;
}
}
}
//Gathering Horn Bets w/ Location and Value
if(Horn() == true) {
hoBets = getHorn();
for(int hoBetOffset = 1; hoBetOffset <= hoBetMax; hoBetOffset++) {
switch(hoBets[hoBetOffset]) {
case 2:
horn[0] += getBet();
case 3:
horn[1] += getBet();
case 11:
horn[2] += getBet();
case 12:
horn[3] += getBet();
case 0:
break;
}
}
}
//Redefining the roll separate from the intRoll
dice = new int[2];
die1.Roll();
dice[0] = die1.getValue();
die2.Roll();
dice[1] = die2.getValue();
total = (dice[0] + dice[1]);
if(intTotal != total) {
switch(total) {
case 11:
rollMoney += (horn[2] * hornBet[1]);
case 2:
rollMoney += (horn[0] * hornBet[2]);
case 3:
rollMoney += (horn[1] * hornBet[1]);
case 12:
rollMoney += (horn[3] * hornBet[2]);
case 4:
if(dice[0]== dice[1]) {rollMoney += (hard[0] * hardBet[1]);}
rollMoney += (place[0] * placeBet[3]);
case 5:
rollMoney += (place[1] * placeBet[2]);
case 6:
if(dice[0]== dice[1]) {rollMoney += (hard[1] * hardBet[2]);}
rollMoney += (place[2] * placeBet[1]);
case 8:
if(dice[0]== dice[1]) {rollMoney += (haBets[2] * hardBet[2]); }
rollMoney += (place[3] * placeBet[1]);
case 9:
rollMoney += (place[4] * placeBet[2]);
case 10:
if(dice[0]== dice[1]) {rollMoney += (haBets[3] * hardBet[1]);}
rollMoney += (place[5] * placeBet[3]);
case 7:
//Wiping the bets clean off the board
pass = 0.00;
place = new double[10];
hard = new double[10];
horn = new double[10];
//Redefining the initial roll for the game
intTotal = 0;
total = 0;
totalMoney += (dontPass * 2);
crapOut();
}
}
}while(crapOut() == true);
}
}while(keepPlaying() == true);
}while(displayMenu() == true);
}
/*
* This method determines if the player will continue after the round is over
*/
public static boolean keepPlaying() {
Scanner keyboard = new Scanner(System.in);
boolean playAgain = false;
System.out.println("");
System.out.println("Do you want to roll some more? (Y/N)");
char answer = keyboard.nextLine().toUpperCase().charAt(0);
playAgain = answer == 'Y';
keyboard.close();
return playAgain;
}
public static boolean crapOut() {
Scanner keyboard = new Scanner(System.in);
boolean playAgain = false;
System.out.println("Crap Out! All Bets are OFF!");
System.out.println("After this roll you now have: $" + rollMoney + " on the board!");
System.out.println("Which bring's your grand total to.. $" + (totalMoney + rollMoney));
System.out.println("Care to make another wager?");
char answer = keyboard.nextLine().toUpperCase().charAt(0);
playAgain = answer == 'Y';
keyboard.close();
return playAgain;
}
/*
* This method will assign values to all the bets available to the player
*/
public static double getBet() {
System.out.println("How much would you like to bet?");
Scanner keyboard = new Scanner(System.in);
String bet = keyboard.nextLine();
float num;
num = Float.parseFloat(bet);
keyboard.close();
return num;
}
/*
* This method will ask if the player would like to Accept or Press their bet
*/
public static boolean pressBet(int bet) {
Scanner keyboard = new Scanner(System.in);
boolean press = false;
System.out.println("Press your bet? (Double your initial wager)");
char answer = keyboard.nextLine().toUpperCase().charAt(0);
press = answer == 'Y';
bet = bet * 2;
keyboard.close();
return press;
}
/*
* Methods to check if play would like to place wager
* Methods to assign those bets to appropriate places on the table
*/
public static boolean Pass() {
Scanner keyboard = new Scanner(System.in);
boolean pass = false;
System.out.println("Would you like to make a Pass Line Bet?");
char answer = keyboard.nextLine().toUpperCase().charAt(0);
pass = answer == 'y';
keyboard.close();
return pass;
}
public static boolean dontPass() {
Scanner keyboard = new Scanner(System.in);
boolean dontPass = false;
System.out.println("Would you like to make a Don't Pass Line Bet?");
char answer = keyboard.nextLine().toUpperCase().charAt(0);
dontPass = answer == 'Y';
keyboard.close();
return dontPass;
}
public static boolean Place() {
Scanner keyboard = new Scanner(System.in);
boolean place = false;
System.out.println("Would you like to make a Place Bet?");
char answer = keyboard.nextLine().toUpperCase().charAt(0);
place = answer == 'Y';
keyboard.close();
return place;
}
public static int[] getPlace() {
int counter = 1;
int max = 6;
Scanner keyboard = new Scanner(System.in);
int[] select = new int[6];
do {
System.out.println("Make selections from the numbers (4, 5, 6, 8, 9, 10), Enter 0 to exit.");
System.out.println("Enter bet and hit return for each selection.");
select[counter] = keyboard.nextInt();
counter++;
} while(counter <= max || select[counter] != 0);
keyboard.close();
return select;
}
public static boolean Horn() {
Scanner keyboard = new Scanner(System.in);
boolean horn = false;
System.out.println("Would you like to make a Pass Line Bet?");
char answer = keyboard.nextLine().toUpperCase().charAt(0);
horn = answer == 'Y';
keyboard.close();
return horn;
}
public static int[] getHorn() {
int counter = 1;
int max = 4;
Scanner keyboard = new Scanner(System.in);
int[] select = new int[4];
do {
System.out.println("Make selections from the numbers (2, 3, 11, 12), Enter 0 to exit.");
System.out.println("Enter bet and hit return for each selection.");
select[counter] = keyboard.nextInt();
counter++;
} while(counter <= max || select[counter] != 0);
keyboard.close();
return select;
}
public static boolean Hard() {
Scanner keyboard = new Scanner(System.in);
boolean hard = false;
System.out.println("Would you like to make a Hardway Bet?");
char answer = keyboard.nextLine().toUpperCase().charAt(0);
hard = answer == 'Y';
keyboard.close();
return hard;
}
public static int[] getHard() {
int counter = 1;
int max = 4;
Scanner keyboard = new Scanner(System.in);
int[] select = new int[4];
do {
System.out.println("Make a selection from the numbers (4 (2&2), 6 (3&3), 8(4&4), 10(5&5)");
System.out.println("Enter bet and hit return for each selection.");
select[counter] = keyboard.nextInt();
counter++;
} while(counter <= max || select[counter] != 0);
keyboard.close();
return select;
}
/*
* Method to display rules and parameters of game prior to playing
*/
public static boolean displayMenu() {
System.out.println("Welcome to the Crosby Casino!");
System.out.println("The Game is Craps, Rules Are:");
System.out.println("If a 7 or 11 is the first roll on the table,");
System.out.println("Pass bets get paid on the first roll!");
System.out.println("If a 2, 3, or 12 is the first roll on the table, ");
System.out.println("Don't pass bets get paid on the first roll!");
System.out.println("If any other value is rolled, the game begins..");
System.out.println("Pass bets believe whatever other value was rolled will appear before the next 7 does.");
System.out.println("Don't Pass bets believe that the 7 will appear before the initial roll's value is shown again.");
System.out.println("During the duration of the roll you can make up to 3 separate side bets");
System.out.println("'Place bets' - (2, 5, 6, 8, 9, 10) Which pay out every time these numbers appear following the initial roll");
System.out.println("'Hard bets' - (4, 6, 8, 10) Which has the most coverage of all potential outcomes");
System.out.println(" & 'Horn bets' - (2, 3, 11, 12) The best payout odds on the table");
System.out.println("The table minimum is $5.00 to play");
System.out.println("All side bet minimums are $1.00 to play");
Scanner keyboard = new Scanner(System.in);
boolean menu = false;
System.out.println("Would you like play?");
char answer = keyboard.nextLine().toUpperCase().charAt(0);
menu = answer == 'Y';
keyboard.close();
return menu;
}
}
我使用这样的代码。
<a>
<b id="123"
name="456"
value="789">
<c id="awe"
name="try">
</a>
此代码后,XMl将被重写,并更改格式。
Document doc = getConfigDocument();
NodeList nl = doc.getElementsByTagName("serverInfo");
Element oasisElement = (Element) doc.getElementsByTagName("b").item(0);
oasisElement.setAttribute("id", "1231");
Transformer tr;
try
{
tr = TransformerFactory.newInstance().newTransformer();
tr.setOutputProperty(OutputKeys.ENCODING, "UTF-8");
tr.setOutputProperty(OutputKeys.INDENT, "yes");
tr.transform(new DOMSource(doc), new StreamResult(new File(getConfigRoot())));
resultMsg = "success";
}
我可以保持xml格式,但不能更改如下所示的目标,还是保持原始格式?
<a>
<b id="1231" name="456" value="789">
<c id="awe" name="try">
</a>
答案 0 :(得分:1)
否,XML解析器不会向应用程序报告详细的布局,因此该应用程序(在本例中为XSLT处理器)无法保留原始布局。
但是,如果输入格式遵循系统规则,则可以使序列化程序(处理XSLT转换的结果)遵循相同的规则。如果您使用Saxon序列化程序而不是内置的JDK(Xalan)序列化程序,则可以通过指定序列化属性来获得与输入格式非常接近的内容:
indent=yes
saxon:indent-spaces=1
saxon:line-length=10
saxon:attribute-order="id name value"
为此,您需要Saxon-PE或更高版本。