我正在做一个记忆游戏,我不知道如何跟踪是否已单击一个按钮。如果两个图像在单击时不匹配,我希望这些图块更改回默认图像,但如果它们匹配则保留为新图像。
import tkinter as tk
from tkinter import ttk
from tkinter import *
from PIL import Image, ImageTk
import random
import tkinter.font
from tkinter import messagebox
import time
class MemoryBricks:
def __init__(self, master):
frame=Frame(master)
frame.grid()
master.title("Let's play Kitten Memory!")
master.iconbitmap(r"default.ico")
self.button1=ttk.Button(root)
self.button1.grid(row = 0, column = 0)
self.photo1 = tk.PhotoImage(file="defaultPic.png")
self.button1.config(image=self.photo1, command=lambda: showImage(1))
self.button2=ttk.Button(root)
self.button2.grid(row=0, column=1)
self.photo2 = tk.PhotoImage(file="defaultPic.png")
self.button2.config(image=self.photo2, command=lambda: showImage(2))
self.button3=ttk.Button(root)
self.button3.grid(row=0, column=2)
self.photo3 = tk.PhotoImage(file="defaultPic.png")
self.button3.config(image=self.photo3, command=lambda: showImage(3))
self.button4=ttk.Button(root)
self.button4.grid(row=1, column=0)
self.photo4 = tk.PhotoImage(file="defaultPic.png")
self.button4.config(image=self.photo4, command=lambda: showImage(4))
self.button5=ttk.Button(root)
self.button5.grid(row=1, column=1)
self.photo5 = tk.PhotoImage(file="defaultPic.png")
self.button5.config(image=self.photo5, command=lambda: showImage(5))
self.button6=ttk.Button(root)
self.button6.grid(row=1, column=2)
self.photo6 = tk.PhotoImage(file="defaultPic.png")
self.button6.config(image=self.photo6, command=lambda: showImage(6))
class showImage(MemoryBricks):
def __init__(self, master):
if master == 1:
load1 = Image.open('Kittens1.GIF')
load1Size = load1.resize((145,145))
render1 = ImageTk.PhotoImage (load1Size)
img1 = Label(image=render1)
img1.image = render1
img1.grid(row = 0, column = 0)
if master == 2:
load1 = Image.open('Kittens2.GIF')
load1Size = load1.resize((145,145))
render1 = ImageTk.PhotoImage (load1Size)
img1 = Label(image=render1)
img1.image = render1
img1.grid(row=0, column=1)
if master == 3:
load1 = Image.open('Kittens3.GIF')
load1Size = load1.resize((145,145))
render1 = ImageTk.PhotoImage (load1Size)
img1 = Label(image=render1)
img1.image = render1
img1.grid(row=0, column=2)
if master == 4:
load1 = Image.open('Kittens1.GIF')
load1Size = load1.resize((145,145))
render1 = ImageTk.PhotoImage (load1Size)
img1 = Label(image=render1)
img1.image = render1
img1.grid(row=1, column=0)
if master == 5:
load1 = Image.open('Kittens2.GIF')
load1Size = load1.resize((145,145))
render1 = ImageTk.PhotoImage (load1Size)
img1 = Label(image=render1)
img1.image = render1
img1.grid(row=1, column=1)
if master == 6:
load1 = Image.open('Kittens3.GIF')
load1Size = load1.resize((145,145))
render1 = ImageTk.PhotoImage (load1Size)
img1 = Label(image=render1)
img1.image = render1
img1.grid(row=1, column=2)
#skapar fönstret
root=Tk()
start_time = time.time()
#root blir master
mem=MemoryBricks(root)
root.mainloop()
elapsed_time = time.time() - start_time
print("Your time is", elapsed_time)
我认为我可能必须创建一个新类或一个函数。还是有人对如何轻松实现此操作有任何建议?
答案 0 :(得分:1)
您可以有一个辅助变量,该变量将充当标志。
例如将其定义为self.flag = False
。单击按钮时,以True(self.flag = True
)更改变量的值,这是跟踪按钮是否被按下的方法
例如,您要跟踪是否单击了button1:
class MemoryBricks:
def __init__(self, master):
# Define "flag variable" for button1
self.flag_btn1 = False
在单击button1时将执行的功能(或代码的一部分)中,更改标志的状态:
class showImage(MemoryBricks):
def __init__(self, master):
if master == 1:
# Change state of the flag
self.flag_btn1 = True
load1 = Image.open('Kittens1.GIF')
load1Size = load1.resize((145, 145))
render1 = ImageTk.PhotoImage(load1Size)
img1 = Label(image=render1)
img1.image = render1
img1.grid(row=0, column=0)
现在您可以检查是否单击了button1:
例如,在某些信号/动作上:
if self.flag_btn1: # True
print("button1 was clicked")
else: # False
print("button1 wasn't clicked")