对于Flutter和Dart还是陌生的,所以我创建了一个简单的Counter Flutter应用程序,如文章所述。
但是当主题添加值时流不更新小部件时。 有人可以帮我找到问题吗?
我的主要小部件类
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
CounterBloc _counterBloc = new CounterBloc(initialCount: 0);
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Counter(),
floatingActionButton: FloatingActionButton(
onPressed: _counterBloc.increment,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
和“计数器”小部件
class Counter extends StatefulWidget {
@override
_CounterState createState() => _CounterState();
}
class _CounterState extends State<Counter> {
CounterBloc _counterBloc = new CounterBloc(initialCount: 1);
@override
void dispose() {
_counterBloc.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return StreamBuilder(
stream: _counterBloc.counterObservable,
builder: (context, snapshot) => Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'${snapshot.hasData}',
style: Theme.of(context).textTheme.display1,
),
],
),
),
);
}
}
这是我的集团课程
class CounterBloc {
int initialCount =
1; //if the data is not passed by paramether it initializes with 0
BehaviorSubject<int> _subjectCounter;
CounterBloc({this.initialCount}) {
_subjectCounter = new BehaviorSubject<int>.seeded(
this.initialCount); //initializes the subject with element already
}
Observable<int> get counterObservable => _subjectCounter.stream;
void increment() {
initialCount++;
print(initialCount);
_subjectCounter.add(initialCount);
}
void decrement() {
initialCount--;
_subjectCounter.add(initialCount);
}
void dispose() {
_subjectCounter.close();
}
}
有人可以帮我找到问题吗?
谢谢。
答案 0 :(得分:1)
您正在CounterBloc
和MyHomePage
类中使用Counter
的两个单独实例。一种简单的解决方案是将CounterBloc
的{{1}}传递到MyHomePage
:
Counter
但是从长远来看,您应该使用 class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
CounterBloc _counterBloc = CounterBloc(initialCount: 0);
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Counter(bloc: _counterBloc,),
floatingActionButton: FloatingActionButton(
onPressed: _counterBloc.increment,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
class Counter extends StatefulWidget {
Counter({Key key,this.bloc}) : super(key: key);
final CounterBloc bloc ;
@override
_CounterState createState() => _CounterState();
}
class _CounterState extends State<Counter> {
CounterBloc _counterBloc ;
@override
void dispose() {
_counterBloc.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
CounterBloc _counterBloc = widget.bloc;
return StreamBuilder(
stream: _counterBloc.counterObservable,
builder: (context, snapshot) => Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text('${snapshot.data}',
style: Theme.of(context).textTheme.display1,
),
],
),
),);
}
}
,而不是将Bloc
作为参数显式传递,这将隐式将父类的BlocProvider
实例分配给你的孩子们。