hasOwnProperty的行为似乎有所不同,具体取决于是在构造函数上还是在实例上调用它,具体取决于此函数的用途或让其包含的成员。
function Animal(_name) {
let name = _name;
this.getName = function() {
return name;
}
};
function Animal2(_name) {
this.name = _name;
let getName = function() {
return name;
}
}
let a = new Animal("greg");
let a2 = new Animal2("tim");
console.log(a.hasOwnProperty("name"));
console.log(a2.hasOwnProperty("name"));
console.log(Animal.hasOwnProperty("name"));
console.log(Animal2.hasOwnProperty("name"));
console.log("");
console.log(a.hasOwnProperty("getName"));
console.log(a2.hasOwnProperty("getName"));
console.log(Animal.hasOwnProperty("getName"));
console.log(Animal2.hasOwnProperty("getName"));
这将输出以下内容:
false
true
true
true
true
false
false
false
为什么会这样?我了解在构造函数中使用“ let”模拟“私有”成员,这可能可以解释为什么a.hasOwnProperty(“ name”)和a2.hasOwnProperty(“ getName”)都返回false,但不知道构造函数的原因不要“拥有”他们的方法。
答案 0 :(得分:2)
因为Animal
和Animal2
是构造函数,并且一个函数具有属性name
,这是该函数的名称。如果查看Animal.name
或Animal2.name
,就会发现它们是Animal
和Animal2
。而且,由于Animal
和Animal2
都不具有属性getName
,因此只有Animal
的实例,对getName
的其他三项检查都返回false。
function Animal(_name) {
let name = _name;
this.getName = function() {
return name;
}
};
function Animal2(_name) {
this.name = _name;
let getName = function() {
return name;
}
}
console.log(Animal.name);
console.log(Animal2.name;
答案 1 :(得分:0)
正如其他人已经提到的,由于一个函数已经具有 name 属性,您会感到困惑。它实际上具有长度,名称,参数,调用方和原型。
console.log(Object.getOwnPropertyNames(function(){}));
创建对象的方式不是Java语言中的方法。 例如:对象的每个实例将具有其自己的功能,这将浪费内存和性能,因为无法有效地对其进行优化。 (不要紧,只有两个对象,但是很快您将拥有1000个对象,最好从一开始就学会做这件事)
function Animal(_name) {
let name = _name;
this.getName = function() {
return name;
}
};
const animal1 = new Animal('name1');
const animal2 = new Animal('name1');
console.log ( animal1.getName === animal2.getName ) // returns false
在Jacscript中,对象是基于原型的。这是创建定义构造函数的旧语法:
function Animal(name) {
this.name = name;
};
Animal.prototype.getName =
function() {
return this.name;
}
const animal1 = new Animal('name1');
const animal2 = new Animal('name1');
console.log ( 'Function', animal1.getName === animal2.getName ); // returns true
console.log ( 'Property', Animal.prototype.hasOwnProperty('getName') ); //returns true
在构造函数上使用hasOwnProperty
仅对在构造函数上定义的属性返回true。在您自己的示例中,getName
直到运行构造函数后才定义,然后在对象的实例而不是构造函数上定义属性。
在第二个示例中,它仍然没有在构造函数上定义,而是在原型上定义。
但是,您可以根据需要将方法和值放在构造函数上。它们被称为 static ,因为它们无需实例即可访问。
这是一个使用旧语法的示例(带有一些新示例)
function MyOldClass() {
// this is the construcsyntax
console.log('old class');
}
MyOldClass.prototype.myInstanceMethod1 =
function myInstanceMethod1() {
console.log('instance method 1');
}
// More efficient way to add multiple items
Object.assign(
MyOldClass.prototype,
{
// anonymous function
myInstanceMethod2: function (){
console.log('instance method 2');
},
// named function (propery name and functio name can be different)
myInstanceMethod3: function myName(){
console.log('instance method 3');
},
// new shorthand syntax (both propery name and function name is the same)
myInstanceMethod4(){
console.log('instance method 4');
},
// It is posible to add values to the prototype (not possible with new syntax)
myInstanceValue1 : 1,
myInstanceValue2 : { prop1 : 1 }
}
);
Object.assign(
MyOldClass,
{
myStaticMethod() {
console.log('my new static');
},
myStaticValue1 : 1
}
);
console.log('Static method', MyOldClass.hasOwnProperty('myStaticMethod') ); // returns true
console.log('myInstanceMethod1', MyOldClass.prototype.hasOwnProperty('myInstanceMethod1') ); // returns true
console.log('myInstanceMethod2', MyOldClass.prototype.hasOwnProperty('myInstanceMethod2') ); // returns true
console.log('myInstanceMethod3', MyOldClass.prototype.hasOwnProperty('myInstanceMethod3') ); // returns true
console.log('myInstanceMethod4', MyOldClass.prototype.hasOwnProperty('myInstanceMethod4') ); // returns true
// Create two instances
const object1 = new MyOldClass(), object2 = new MyOldClass();
// Comparing methods on the instances. Is the same since it is comming from the prototype.
console.log( 'myInstanceMethod1', object1.myInstanceMethod1 === object2.myInstanceMethod1 );
// Comparing values on the instancees. Is the same since it is comming from the prototype.
console.log( 'myInstanceValue1 (pre change)', object1.myInstanceValue1 === object2.myInstanceValue1 );
// Changing the value on the prototype: all instances that use this prototype will have the new value
MyOldClass.prototype.myInstanceValue1 = 2; console.log( 'myInstanceValue1 changed prototype', object1.myInstanceValue1, object2.myInstanceValue1 );
// Changing the value on the instance, will create a new propery on the instance if it doesn't exist. object1.myInstanceValue1+=3;
// Now they have different values: object1 has its own propery, while object 2 still uses the prototype.
console.log( 'myInstanceValue1 changed instance', object1.myInstanceValue1, object2.myInstanceValue1 );
// Changing on the prototype.
MyOldClass.prototype.myInstanceValue1 = 10;
// object1 still uses its own property, but object 2 have the new value since it uses the prototype
console.log( 'myInstanceValue1 changed prototype', object1.myInstanceValue1, object2.myInstanceValue1 );
// Deletes the value from object1. It will now use the prototype value.
delete object1.myInstanceValue1;
console.log( 'myInstanceValue1 after delete 1', object1.myInstanceValue1, object2.myInstanceValue1 );
// Deleting myInstanceValue1 from the instance (it if don't exists) will not delete it from the prototype
delete object1.myInstanceValue1;
console.log( 'myInstanceValue1 after delete 2', object1.myInstanceValue1, object2.myInstanceValue1 );
使用新语法的相同定义
class MyNewClass {
constructor() {
console.log('new class');
}
myInstanceMethod1(){
console.log('instance method 1');
}
myInstanceMethod2(){
console.log('instance method 2');
}
myInstanceMethod3(){
console.log('instance method 3');
}
myInstanceMethod4(){
console.log('instance method 4');
}
static myStaticMethod() {
console.log('my new static');
}
}
// The class syntax allows you to define methods, but if you want to add values
// your can do that the old way:
MyNewClass.prototype.myInstanceValue1 = 1;
Object.assign(
MyNewClass.prototype,
{
myInstanceValue2 : { prop1 : 1 }
}
);
Object.assign(
MyNewClass,
{
myStaticValue1 : 1
}
);
如果需要私人空间,可以使用WeakMap:
// Private values using WeakMap ( weakly referenced: when the instance is garbage collected,
// the private data will also be deleted )
const MyClassPrivates = new WeakMap;
class MyClass {
constructor (name) {
MyClassPrivates.set(this, { "name" : name }); // initializes the private data
}
getName() {
const privates = MyClassPrivates.get(this); // get all private data
return privates.name;
}
setName(name) {
const privates = MyClassPrivates.get(this); // get all private data
privates.name = name;
return privates.name;
}
}
const instance = new MyClass('Elsa');
Object.freeze(instance);
console.log(instance.getName());
instance.setName('Anna');
console.log(instance.getName());