我的Google云端功能存在承诺问题

时间:2019-05-03 15:06:10

标签: javascript firebase google-cloud-firestore google-cloud-functions

我的云功能中有一个http触发器正在运行,但是我收到一些奇怪的日志。我敢肯定我没有正确执行承诺。

代码如下:

exports.createGame = functions.https.onRequest((req, res) => {
    return cors(req, res, () => {

        // Check for POST request
        if (req.method !== "POST") {
            res.status(400).send('Please send a POST request');
            return;
        }
        const createGame = admin.firestore().collection('games')

        generatePin() 

        function generatePin() {
            ...pin generating code goes here...

            addGame(newGidToString)
        }

        function addGame(newGidToString) {
            var getGame = admin.firestore().collection('games')
            getGame = getGame.where('gid', '==', newGidToString)
            getGame.get().then(snapshot => {
                if (snapshot.empty) {

                    console.log('BODY ', req.body)

                    const promises = [];

                    const gameTitle = req.body.gametitle
                    const targetGID = req.body.target
                    const numPlayers = req.body.playercount.toString()

                    const newGID = newGidToString
                    const collections = ['games', 'clues', 'detours', 'messages', 'questions', 'tagstate']
                    collections.forEach(function (element) {
                        console.log('start loop', element)
                        let elementsRef = admin.firestore().collection(element)
                        elementsRef = elementsRef.where('gid', '==', targetGID)
                        elementsRef.get().then(snapshot => {
                            var batch = admin.firestore().batch()
                            snapshot.forEach(function (doc) {
                                // change the gid to the new game gid
                                let data = doc.data()
                                data.gid = newGID

                                if(data.template){
                                    data.template = false
                                }

                                if(!data.parent) {
                                    data.parent = targetGID
                                }

                                if (!data.playercount) {
                                    data.playercount = numPlayers
                                }

                                if (data.gametitle) {
                                    data.gametitle = gameTitle
                                }

                                let elementRef = admin.firestore().collection(element).doc()
                                batch.set(elementRef, data)
                            })
                            batch.commit().then(data => {
                                console.log('complete batch ', element)
                            })
                        })
                    })
                    res.send({ status: 200, message: 'Game: added.', pin: newGID})
                    console.log('completed');
                } else {
                    console.log('found a match ', snapshot)
                    // re-run the generator for a new pin
                    generatePin()
                }
            })
        }
    })

})

这是控制台日志的屏幕快照。

enter image description here

注意日志的顺序。在循环的末尾completed似乎是合乎逻辑的。

非常感谢您的帮助。

更新:

function addGame(newGidToString) {
            var getGame = admin.firestore().collection('games')
            getGame = getGame.where('gid', '==', newGidToString)
            getGame.get().then(snapshot => {
                if (snapshot.empty) {

                    console.log('BODY ', req.body)

                    const promises = [];

                    const gameTitle = req.body.gametitle
                    const targetGID = req.body.target
                    const numPlayers = req.body.playercount.toString()

                    const newGID = newGidToString

                    const collections = ['games', 'clues', 'detours', 'messages', 'questions', 'tagstate']
                    collections.forEach(function (element) {

                        console.log('start loop', element)

                        let elementsRef = admin.firestore().collection(element)
                        elementsRef = elementsRef.where('gid', '==', targetGID)
                        // elementsRef.get().then(snapshot => {

                        const promGet = elementsRef.get();  //lets get our promise
                        promises.push(promGet);             //place into an array
                            promGet.then(snapshot => {  //we can now continue as before

                            var batch = admin.firestore().batch()

                            snapshot.forEach(function (doc) {
                                // change the gid to the new game gid
                                let data = doc.data()
                                data.gid = newGID

                                if(data.template){
                                    data.template = false
                                }

                                if(!data.parent) {
                                    data.parent = targetGID
                                }

                                if (!data.playercount) {
                                    data.playercount = numPlayers
                                }

                                if (data.gametitle) {
                                    data.gametitle = gameTitle
                                }

                                let elementRef = admin.firestore().collection(element).doc()
                                batch.set(elementRef, data)
                            })
                            batch.commit().then(data => {
                                console.log('complete batch ', element)
                            })

                        })
                    })
                    Promise.all(promises).then(() => {
                        res.send({ status: 200, message: 'Game: added.', pin: newGID })
                        console.log('completed');
                    });
                    // res.send({ status: 200, message: 'Game: added.', pin: newGID})
                    // console.log('completed');
                } else {
                    console.log('found a match ', snapshot)
                    // re-run the generator for a new pin
                    generatePin()
                }
            })
        }

第二次更新:(基于基思的回答)

function addGame(newGidToString) {
            var getGame = admin.firestore().collection('games')
            getGame = getGame.where('gid', '==', newGidToString)
            getGame.get().then(snapshot => {
                if (snapshot.empty) {

                    console.log('BODY ', req.body)

                    const gameTitle = req.body.gametitle
                    const targetGID = req.body.target
                    const numPlayers = req.body.playercount.toString()

                    const newGID = newGidToString

                    const promises = [];

                    const collections = ['games', 'clues', 'detours', 'messages', 'questions', 'tagstate']
                    collections.forEach(function (element) {

                        console.log('start loop', element)

                        let elementsRef = admin.firestore().collection(element)
                        elementsRef = elementsRef.where('gid', '==', targetGID)

                        const getPromise = elementsRef.get();  //lets get our promise
                        promises.push(getPromise);             //place into an array
                        getPromise.then(snapshot => {  //we can now continue as before

                            var batch = admin.firestore().batch()

                            snapshot.forEach(function (doc) {
                                // change the gid to the new game gid
                                let data = doc.data()
                                data.gid = newGID

                                if(data.template){
                                    data.template = false
                                }

                                if(!data.parent) {
                                    data.parent = targetGID
                                }

                                if (!data.playercount) {
                                    data.playercount = numPlayers
                                }

                                if (data.gametitle) {
                                    data.gametitle = gameTitle
                                }

                                let elementRef = admin.firestore().collection(element).doc()
                                batch.set(elementRef, data)
                            })
                            batch.commit()
                        })
                    })
                    Promise.all(promises).then(() => {
                        res.send({ status: 200, message: 'Game: added.', pin: newGID })
                        console.log('completed from promise');
                    });
                } else {
                    console.log('found a match ', snapshot)
                    // re-run the generator for a new pin
                    generatePin()
                }
            })
        }

1 个答案:

答案 0 :(得分:2)

在兑现承诺时,要记住的一件事是,如果您进行forEach,就不会等待。

看来,OP想要做的是在他完成任务并发送回执之前,要确保所有诺言都已完成。

Promise.all https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise/all正是这样做的。

因此,每次创建承诺时,如果将其推送到数组中,我们以后都可以使用Promise.all确保所有承诺均已完成。

所以如果我们替换

elementsRef.get().then(snapshot => {

使用

const promGet = elementsRef.get();  //lets get our promise
promises.push(promGet);             //place into an array
promGet.then(snapshot => {          //we can now continue as before

您的诺言现在已存储以供以后使用,以便Promise.all可以检查以确保一切都已完成。您可以一行完成此操作,但是我觉得以这种方式查看正在发生的事情比较容易。例如->

promises.push(promGet.then(snapshot => {

最后,在执行res.send之前,我们已经有了promise数组,请确保它们都已完成。

Promise.all(promises).then(() => {
  res.send({ status: 200, message: 'Game: added.', pin: newGID})
  console.log('completed');
});

以这种方式使用Promises时要记住的一件事是,您同时有很多事情在进行,有时这可能是个问题。连接到某些服务可能会限制并发连接的数量等。因此,在这些情况下,串行处理或同时进行这两种处理可能是一个主意。甚至有可以并发的库,例如。一次只做X个承诺。

最后,如果可以使用async / await,我建议您使用它们,因为它使Promises更加易于使用。