我正在为原始数字数组编写扩展方法库。扩展方法具有常规版本和硬件加速版本。我正在尝试使用委托,以便每个方法可以有一个入口点。例如,考虑对数组求和的简单扩展方法:
public static class ArrayExtensions
{
#region Data Members
private delegate TResult SumArrayDelegate<in TIn, out TResult>( TIn[] array );
private static SumArrayDelegate<sbyte,int> SumArraySByte_;
private static SumArrayDelegate<byte,int> SumArrayByte_;
private static SumArrayDelegate<short,int> SumArrayShort_;
private static SumArrayDelegate<ushort,int> SumArrayUShort_;
private static SumArrayDelegate<int,int> SumArrayInt32_;
private static SumArrayDelegate<uint,uint> SumArrayUInt32_;
private static SumArrayDelegate<long,long> SumArrayInt64_;
private static SumArrayDelegate<ulong,ulong> SumArrayUInt64_;
private static SumArrayDelegate<float,float> SumArrayFloat_;
private static SumArrayDelegate<double,double> SumArrayDouble_;
#endregion
#region Constructor
static ArrayExtensions()
{
if( Avx2.IsSupported )
{
SumArraySByte_ = Avx2Utilities.Sum;
SumArrayByte_ = Avx2Utilities.Sum;
SumArrayShort_ = Avx2Utilities.Sum;
SumArrayUShort_ = Avx2Utilities.Sum;
SumArrayInt32_ = Avx2Utilities.Sum;
SumArrayUInt32_ = Avx2Utilities.Sum;
SumArrayInt64_ = Avx2Utilities.Sum;
SumArrayUInt64_ = Avx2Utilities.Sum;
SumArrayFloat_ = Avx2Utilities.Sum;
SumArrayDouble_ = Avx2Utilities.Sum;
}
else if( Avx.IsSupported )
{
SumArraySByte_ = AvxUtilities.Sum;
SumArrayByte_ = AvxUtilities.Sum;
SumArrayShort_ = AvxUtilities.Sum;
SumArrayUShort_ = AvxUtilities.Sum;
SumArrayInt32_ = AvxUtilities.Sum;
SumArrayUInt32_ = AvxUtilities.Sum;
SumArrayInt64_ = AvxUtilities.Sum;
SumArrayUInt64_ = AvxUtilities.Sum;
SumArrayFloat_ = AvxUtilities.Sum;
SumArrayDouble_ = AvxUtilities.Sum;
}
else
{
SumArraySByte_ = ArrayUtilities.Sum;
SumArrayByte_ = ArrayUtilities.Sum;
SumArrayShort_ = ArrayUtilities.Sum;
SumArrayUShort_ = ArrayUtilities.Sum;
SumArrayInt32_ = ArrayUtilities.Sum;
SumArrayUInt32_ = ArrayUtilities.Sum;
SumArrayInt64_ = ArrayUtilities.Sum;
SumArrayUInt64_ = ArrayUtilities.Sum;
SumArrayFloat_ = ArrayUtilities.Sum;
SumArrayDouble_ = ArrayUtilities.Sum;
}
}
#endregion
public static int Sum( this sbyte[] array ) => SumArraySByte_( array );
public static int Sum( this byte[] array ) => SumArrayByte_( array );
public static int Sum( this short[] array ) => SumArrayShort_( array );
public static int Sum( this ushort[] array ) => SumArrayUShort_( array );
public static int Sum( this int[] array ) => SumArrayInt32_( array );
public static uint Sum( this uint[] array ) => SumArrayUInt32_( array );
public static long Sum( this long[] array ) => SumArrayInt64_( array );
public static ulong Sum( this ulong[] array ) => SumArrayUInt64_( array );
public static float Sum( this float[] array ) => SumArrayFloat_( array );
public static double Sum( this double[] array ) => SumArrayDouble_( array );
}
这似乎非常丑陋,多余,并且违反了DRY原则。这只是我正在实现的数十种方法之一,继续这种当前模式将导致大型ArrayExtensions
类。
有没有一种方法不需要显式定义?或者更确切地说,是否有一种方法可以使这种泛型,但仅限于受支持的类型?扩展方法仅适用于以上代码中提供的类型。
答案 0 :(得分:1)
您可以通过使用继承来简化此操作。这将摆脱大部分。
虚拟通话比代理通话稍快一些,这是附加的奖励。使用抽象基类而不是接口来提高性能。
缺点是,在选择要使用的各个方法时灵活性较差。
作为替代方案,您可以考虑使用T4模板生成此死记号C#代码。它们很好地集成到了IDE中。
另一种可能是反思。这并不能消除所有这些,而是其中一些。
答案 1 :(得分:0)
您可以将方法声明为:
public static T Sum<T>(this T[] arry)
{
double sum = 0d;
double dval = 0d;
foreach (T val in arry)
{
if (double.TryParse(val.ToString(), out dval))
{
try { sum += dval; }
catch (OverflowException) { break; }
}
}
return (T)Convert.ChangeType(sum, typeof(T));
}
或手动处理方法中的类型。