我正在尝试使用一个函数来根据输入参数设置要在SFML上显示的文本。
该函数的类型为Text,并返回一个文本对象。我添加了cout
语句来确定错误发生在哪里。文本如下:
#include <string>
#include <iostream>
#include "functions.h"
using namespace std;
#include <SFML/Graphics.hpp> // include the SFML Graphics Library
using namespace sf;
Text showPoints(int& points, bool addPoints, bool isPlayer){
cout << "Function called " << endl;
string disPoints;
Text toDisp;
Font pointFont;
if(addPoints){
points += 1;
}
cout << "Points added" << endl;
if(!pointFont.loadFromFile("data/arial.ttf") ){
cout << "could not load font" << endl;
}
cout << "Loaded fonts" << endl;
if(isPlayer){
cout << "isPlayer conditional" << endl;
disPoints = "Player Points: ";
toDisp.setPosition(50, 800);
toDisp.setFont(pointFont);
toDisp.setString(disPoints);
toDisp.setFillColor(Color::White);
toDisp.setCharacterSize(30);
}
else if(!isPlayer){
cout << "isAI conditional" << endl;
disPoints = "AI Points: ";
toDisp.setPosition(1000, 200);
toDisp.setFont(pointFont);
toDisp.setString(disPoints);
toDisp.setFillColor(Color::White);
toDisp.setCharacterSize(30);
}
cout << "Conditions passed" << endl;
return toDisp;
}
//usual SFML stuff... under the while(window.isOpen()), before the
//window.display() and events check
cout << "Error on function?" << endl;
window.draw(showPoints(playerPoints, 0, 1));
cout << "First function passed" << endl;
window.draw(showPoints(AIPoints, 0, 0));
我希望文本会显示在SFML窗口的适当位置。但是,终端输出此消息,窗口崩溃:
Error on function?
Function called
Points added
Loaded fonts
isPlayer conditional
Conditions passed
Process finished with exit code 139 (interrupted by signal 11: SIGSEGV)
window.draw()函数一定有问题,因为未调用第二个绘制函数。那么在window.draw()中调用类型Text
的函数合法吗?如果没有,我应该怎么做? Google搜索对该问题没有任何帮助。