我正在尝试使其在两个图像相互碰撞时退出。我希望在没有课程的情况下做到这一点,因为我仍然对它们的工作方式感到困惑。
下面我同时具有它们和主循环的功能
def Good(type, x,y):
screen.blit(type,(x,y))
def boulder(x,y):
screen.blit(rock,(x,y))
def main_loop():
good_y = 500
good_x = 336
change = 0
boulder_y = 0
boulder_x = random.randint(64, 736)
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
change = -10
if event.key == pygame.K_d:
change = 10
if event.type == pygame.KEYUP:
if event.key == pygame.K_a or event.key == pygame.K_d:
change = 0
good_x += change
screen.fill(white)
Good(neutral,good_x,good_y)
boulder(boulder_x,boulder_y)
pygame.display.update()
clock.tick(60)
if good_x > w - sprite_size or good_x < 0:
done = True
boulder_y = boulder_y + boulder_fall
if boulder_y > h:
boulder_x = random.randint(64, 736)
boulder_y = 0