因此,我目前正在尝试通过TCP从运行debian的beaglebone black到mac进行通信。我想从beaglebone到mac进行通信,并在两者之间发送文本消息。设置代码的方式是,我有一个主连接,使用UDP连接在端口1000上传输视频,这本身可以正常工作,但是我已经建立了基本的TCP连接以通过端口发送文本10001在一个单独的pthread中,并且在两个设备之间进行连接时,它会为我提供输出
ERROR connecting -1 Connection refused 111
如果我打印出上面说的值
Port: 10001, name: 192.168.1.37
对我来说特别有趣的是,我知道IP地址正确,因为我可以使用IP地址和端口10000进行视频流传输。
总体设置是,我有一个连接到路由器的beaglebone微控制器(基本上是树莓派),而我的mac通过以太网连接到同一路由器。我正在使用“ sys / socket.h”库
TCPClient代码(在Macbook端)
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
class TCPClient {
private:
int sockfd;
struct sockaddr_in serv_addr;
struct hostent *server;
char buffer[512];
void createSocket() {
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
printf("ERROR opening socket\n");
exit(0);
}
}
void createConnection() {
memcpy((char *)server->h_addr_list[0],
(char *)&serv_addr.sin_addr.s_addr,
server->h_length);
int er = connect(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr));
if (er < 0) {
printf("ERROR connecting %i %s\n", er, strerror(errno));
exit(0);
}
}
public:
TCPClient(int port, char* name) {
memset((char *) &serv_addr, 0, sizeof(serv_addr));
printf("Port: %i, name: %s\n", port, name);
serv_addr.sin_port = htons(port);
server = gethostbyname(name);
if (server == NULL) {
fprintf(stderr,"ERROR, no such host\n");
exit(0);
}
serv_addr.sin_family = AF_INET;
createSocket();
createConnection();
}
~TCPClient() {
close(sockfd);
}
void transmitData(char data[]) {
int n = write(sockfd, data, strlen(data));
if (n < 0) {
printf("ERROR writing to socket\n");
exit(0);
}
}
char* receiveData() {
memset(buffer, 0, sizeof(buffer));
int n = read(sockfd, buffer, sizeof(buffer));
if (n < 0) {
printf("ERROR reading from socket\n");
exit(0);
}
return buffer;
}
};
TCPServer代码(微控制器)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
class TCPServer {
private:
// struct for data
int sockfd, newsockfd;
socklen_t clilen;
char buffer[512];
struct sockaddr_in serv_addr, cli_addr;
public:
TCPServer(int port) {
// clear address structure
memset((char *) &serv_addr, 0, sizeof(serv_addr));
// setup the host_addr structure for use in bind call
// server byte order
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(port);
// automatically be filled with current host's IP address
serv_addr.sin_addr.s_addr = INADDR_ANY;
// Create socket
// socket(int domain, int type, int protocol)
// i.e. IPV_4, TCP, default
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
printf("ERROR opening socket\n");
exit(0);
}
// Create bind
if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) {
printf("ERROR on binding\n");
exit(0);
}
// start listening
// This listen() call tells the socket to listen to the incoming connections.
// The listen() function places all incoming connection into a backlog queue
// until `() call accepts the connection.
// Here, we set the maximum size for the backlog queue to 5.
listen(sockfd, 5);
// The accept() call actually accepts an incoming connection
clilen = sizeof(cli_addr);
// This accept() function will write the connecting client's address info
// into the the address structure and the size of that structure is clilen.
// The accept() returns a new socket file descriptor for the accepted connection.
// So, the original socket file descriptor can continue to be used
// for accepting new connections while the new socker file descriptor is used for
// communicating with the connected client.
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
printf("Ending accept function\n");
if (newsockfd < 0) {
printf("ERROR on accept");
exit(0);
}
printf("server: got connection from %s port %d\n",
inet_ntoa(cli_addr.sin_addr), ntohs(cli_addr.sin_port));
}
~TCPServer() {
close(newsockfd);
close(sockfd);
}
void createSocket() {
// create a socket
// socket(int domain, int type, int protocol)
// i.e. IPV_4, TCP, default
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
printf("ERROR opening socket\n");
exit(0);
}
}
void transmitData(char data[]) {
// This send() function sends the 13 bytes of the string to the new socket
send(newsockfd, data, strlen(data), 0);
}
char* receiveData() {
memset(buffer, 0, sizeof(buffer));
int n = read(newsockfd, buffer, sizeof(buffer));
if (n < 0) {
printf("ERROR reading from socket\n");
exit(0);
}
return buffer;
}
};
这是我用来创建连接的代码;这是在我的台式计算机上运行的部分(接收连接并显示输出代码)
void* sensor_com(void* conn_data_void) {
struct conn *conn_data = (struct conn*)conn_data_void;
printf("printing from pthread\n");
printf("port: %d \n", (*conn_data).port);
TCPServer *sensor_com = new TCPServer(conn_data->port);
char *buf = (char*) malloc(sizeof(char)*256);
while(1) {
// receive data from ROV and translate json
char *buffer = (*sensor_com).receiveData();
std::string json(buffer);
picojson::value v;
std::string err = picojson::parse(v, json);
if (! err.empty()) {
std:cerr << err << std::endl;
}
// check if the type of the value is "object"
if (! v.is<picojson::object>()) {
std::cerr << "JSON is not an object" << std::endl;
exit(2);
}
std::map<std::string, string> data;
// obtain a const reference to the map, and print the contents
const picojson::value::object& obj = v.get<picojson::object>();
for (picojson::value::object::const_iterator i = obj.begin();
i != obj.end();
++i) {
data[i->first] = i->second.to_str();
}
cout << "accel_x of rov: " << data["accel_x"] << endl;
cout << "accel_y of rov: " << data["accel_y"] << endl;
cout << "accel_z of rov: " << data["accel_z"] << endl;
cout << "gyro_x of rov: " << data["gyro_x"] << endl;
cout << "gyro_y of rov: " << data["gyro_y"] << endl;
cout << "gyro_z of rov: " << data["gyro_z"] << endl;
}
free(buf);
return NULL;
}
这是微控制器/ beaglebone上的部分
void * sensor_com(void * conn_data_void){
struct conn *conn_data = (struct conn*)conn_data_void;
unsigned int port = (*conn_data).port;
printf("printing from pthread\n");
printf("port: %d \n", port);
// create TCP connection includeing socket and connection call
TCPClient *sensor_com = new TCPClient(conn_data->port, conn_data->host);
char* val;
// Data from MPU6050
struct sensor_data movement;
if (RUNNING_ON_BEAGLEBONE) {
initialize_i2c();
}
// send data to master forever
while (1) {
if (RUNNING_ON_BEAGLEBONE) {
// collect data from I2C_interface
get_data(&movement);
} else {
// get data here
movement.accel_x = 10;
movement.accel_y = 10;
movement.accel_z = 10;
movement.gyro_x = 10;
movement.gyro_y = 10;
movement.gyro_z = 10;
}
// Create json for data to be stored
string data = "{";
// Add accelleration data
data += "\"accel_x\": \"" + std::to_string(movement.accel_x) + "\",";
data += "\"accel_y\": \"" + std::to_string(movement.accel_y) + "\",";
data += "\"accel_z\": \"" + std::to_string(movement.accel_z) + "\",";
// Add gyroscopic dataa
data += "\"gyro_x\": \"" + std::to_string(movement.gyro_x) + "\",";
data += "\"gyro_y\": \"" + std::to_string(movement.gyro_y) + "\",";
data += "\"gyro_z\": \"" + std::to_string(movement.gyro_z) + "\"}";
// convert to char array
char *charData = new char [data.length()+1];
strcpy(charData, data.c_str());
(*sensor_com).transmitData(charData);
// delay for readability
sleep(2);
}
free(val);
return NULL;
}
我为代码墙表示歉意,尽管坦率地说,我认为问题与两者之间的联系有关,所以我不知道它是否有用。当代码在同一台计算机上时,它可以很好地工作(仅在存在问题的计算机之间进行通信)。我也尝试过使用tcpdump,但是我不知道如何使用tcpdump将数据包发送到另一台服务器,我开始认为它仅用于侦听数据包,在这种情况下效果不是很好。
任何指导将不胜感激,谢谢!
答案 0 :(得分:0)
所以我有点想出了这个问题,这在很大程度上要感谢@ user4581301
我最终尝试重建可能的最简单版本,结果发现我基于很多代码的原始源出了问题(我找不到链接,但这只是一个教程) )。它可以在任何一台机器上独立工作,但是如果您尝试在两台机器之间发送数据,它将无法正常工作(可能与beaglebone上的debian os和笔记本电脑上的mac os之间的不同库有关,或者只是其中一些功能折旧)。
我最终从该站点(http://man7.org/linux/man-pages/man3/getaddrinfo.3.html)重建了TCP连接,该站点使用了更新的技术,并且能够跨平台正常工作。所以我想我不太确定问题是什么,但是如果您在跨平台交流时遇到问题,我建议您看一下man7链接。
感谢大家的帮助!