我正在尝试为我的项目创建一个台球游戏,但是我很难同时添加球棒和球。另外,当我添加这些球时,JFrame的背景变为白色,实际上应该是绿色(表格的颜色)。
非常感谢您的帮助。
我尝试使用Graphics
。例如g2d.setBackground(Color.green)
。哪个没用
public class Practice_Window implements MouseListener, MouseMotionListener, KeyListener {
JFrame Practice_Mode = new JFrame();
Balls myBalls = new Balls();
Stick myStick = new Stick();
public void PracticeWindow()
{
Practice_Mode.setSize(1000, 500);
Practice_Mode.setVisible(true);
Practice_Mode.setResizable(false);
Practice_Mode.setTitle("Practice Mode");
Practice_Mode.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Practice_Mode.getContentPane().setBackground(new Color(0, 1, 0, 0.5f)); //Not visible after i add my balls
Practice_Mode.getRootPane().setBorder(BorderFactory.createMatteBorder(10, 10, 10, 10, Color.GREEN));
Practice_Mode.add(myBalls);
//Practice_Mode.add(myStick);
//JPanel p = new JPanel();
//Timer t= new Timer(10, myBalls);
}
//BALL CLASS
public class Balls extends JPanel implements ActionListener
{
double Size = 35;
double REDxSpeed = 5;
double REDySpeed = 5;
double REDSpeed = 0;
double YELLOWxSpeed = 2;
double YELLOWySpeed = 3;
double YELLOWSpeed = 0;
double WHITExSpeed = 4;
double WHITEySpeed = 2;
double WHITESpeed = 0;
double friction = 0.2;
boolean Collision = false;
Ellipse2D.Double red = new Ellipse2D.Double(200, 200, Size, Size);
Ellipse2D.Double yellow = new Ellipse2D.Double(300, 300, Size, Size);
Ellipse2D.Double white = new Ellipse2D.Double(150, 400, Size, Size);
Timer t = new Timer(10, this);
Balls()
{
t.start();
}
@Override
public void actionPerformed(ActionEvent e) //Things are moving here
{
//RED BALL
red.x += REDxSpeed;
red.y += REDySpeed;
REDSpeed = Math.sqrt(REDxSpeed*REDxSpeed + REDySpeed*REDySpeed);
repaint();
if(red.x < 0 || red.x > getWidth() - red.width)
{
REDxSpeed = -REDxSpeed;
}
if(red.y < 0 || red.y > getHeight() - red.height)
{
REDySpeed = -REDySpeed;
}
//YELLOW BALL
yellow.x += YELLOWxSpeed;
yellow.y += YELLOWySpeed;
YELLOWSpeed = Math.sqrt(YELLOWxSpeed*YELLOWxSpeed + YELLOWySpeed*YELLOWySpeed);
repaint();
if(yellow.x < 0 || yellow.x > getWidth() - yellow.width)
{
YELLOWxSpeed = -YELLOWxSpeed;
}
if(yellow.y < 0 || yellow.y > getHeight() - yellow.height)
{
YELLOWySpeed = -YELLOWySpeed;
}
//WHITE BALL
white.x += WHITExSpeed;
white.y += WHITEySpeed;
WHITESpeed = Math.sqrt(WHITExSpeed*WHITExSpeed + WHITESpeed*WHITEySpeed);
repaint();
if(white.x < 0 || white.x > getWidth() - white.width)
{
WHITExSpeed = -WHITExSpeed;
}
if(white.y < 0 || white.y > getHeight() - white.height)
{
WHITEySpeed = -WHITEySpeed;
}
Collision_Detection();
}
public void paintComponent(Graphics g) //DRAWING MY BALLS
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
//g2d.setBackground(Color.green);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.red);
g2d.fill(red);
g2d.setColor(Color.yellow);
g2d.fill(yellow);
g2d.setColor(Color.black);
g2d.fill(white);
}
//STICK CLASS
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Rectangle2D;
import javax.swing.*;
public class Stick extends JPanel implements MouseListener, MouseMotionListener, ActionListener {
int xLocation = 50;
int yLocation = 50;
int Width = 50;
int Height = 15;
Rectangle2D.Double stick = new Rectangle2D.Double(200, 200, Width, Height);
Timer t = new Timer(10, this);
Stick()
{
t.start();
}
public void PaintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.ORANGE);
g2d.fill(stick);
}
答案 0 :(得分:2)
我很难同时添加棒和球。
那么为什么您要一次编写整个应用程序而不进行任何测试呢?为什么代码中包含计时器?为什么会有KeyListeners?
一次学会开发应用程序。写一点代码做一些测试。当它起作用时,添加更多功能。首先添加基本知识,然后再添加更复杂的逻辑。
Practice_Mode.add(myBalls);
//Practice_Mode.add(myStick);
JFrame的默认布局管理器是BorderLayout。默认情况下,将组件添加到框架时(不指定约束),组件将进入CENTER。只能将一个组件添加到CENTER,因此只有最后添加的组件才可见。
您的基本设计是错误的。您不想为球和棒子使用单独的面板。您希望有一个可以绘制多个对象的“ BilliardsGameBoard”面板。因此,该面板将为所有球和棒涂漆。这样,所有对象都由同一类管理。
您也不应该使用变量名创建单个对象。这限制了您可以控制的对象数量。相反,将要绘制的对象保留在ArrayList中,然后绘制方法遍历ArrayList并绘制每个对象。
有关此方法的有效示例,请参见:get width and height of JPanel outside of the class。
我将球添加到JFrame的背景变为白色,
Practice_Mode.getContentPane().setBackground(new Color(0, 1, 0, 0.5f));
在指定颜色时不要使用alpha值。对于绿色,您可以使用:
practiceMode.getContentPane().setBackground( Color.GREEN );
答案 1 :(得分:0)
您的杆和球正在延伸JPanel
,通常用作容器来分组一堆JComponents
,这是按钮和UI元素。您看到的图形错误很可能是Java试图使用默认的BorderLayout
并排排列面板,因为它认为您在尝试实现自由形状时希望使用按钮和填充物面板。
一种更好的方法是将杆和球渲染为JPanel
上的原始形状,而不是JPanels
本身。这可以通过使它们实现Shape
或至少赋予它们draw
方法来实现; Primitives教程将很有用。 This question的处境也与您相似,并且有与您相关的答案。