我已经定义了imageView,它想做两个动作:使其边缘变圆并在位图周围绘制彩色边框。首先,我感觉很好,但是第二个却没有。
这是我对画布所做的:
Bitmap resizedBitmap = Bitmap.createScaledBitmap(bm, 150, 150, false);
int min = Math.min(resizedBitmap.getWidth(), resizedBitmap.getHeight());
Bitmap bitmapRounded = Bitmap.createBitmap(min, min, resizedBitmap.getConfig());
Canvas canvas = new Canvas(bitmapRounded);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(resizedBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
canvas.drawRoundRect((new RectF(0.0f, 0.0f, min, min)), min / 2, min / 2, paint);
avatar.setImageBitmap(bitmapRounded);
//I tried this, but don't work.
avatar.setPadding(1, 1, 1, 1);
avatar.setBackgroundColor(getResources().getColor(R.color.negro));
谢谢!
答案 0 :(得分:1)
您可以获得如下所示的圆角位图和边框
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int color, int cornerDips, int borderDips, Context context) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int borderSizePx = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, (float) borderDips,
context.getResources().getDisplayMetrics());
final int cornerSizePx = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, (float) cornerDips,
context.getResources().getDisplayMetrics());
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
// prepare canvas for transfer
paint.setAntiAlias(true);
paint.setColor(0xFFFFFFFF);
paint.setStyle(Paint.Style.FILL);
canvas.drawARGB(0, 0, 0, 0);
canvas.drawRoundRect(rectF, cornerSizePx, cornerSizePx, paint);
// draw bitmap
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
// draw border
paint.setColor(color);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth((float) borderSizePx);
canvas.drawRoundRect(rectF, cornerSizePx, cornerSizePx, paint);
return output;
}