我正在尝试在iphone中实现一些图像滤镜,如宝丽来。我搜索了如何过滤现有的UIImage以将其转换为polaroid样式并遇到this stackoverflow链接。以那里的答案作为起点,我循环遍历图像的每个像素,获取RGB值,并将它们转换为HSV,直到此时我已经成功。所以这就是我所做的(任何人都可以自由指出任何错误......)
double minRGB(double r, double g, double b){
if (r < g){
if (r < b){
return r;
}else {
return b;
}
}else {
if (g < b){
return g;
}else{
return b;
}
}
}
double maxRGB(double r, double g, double b){
if (r > g){
if (r > b){
return r;
}else {
return b;
}
}else {
if (g > b){
return g;
}else {
return b;
}
}
}
void rgbToHsv(double redIn,double greenIn,double blueIn,double *hue,double *saturation,double* value){
double min,max,delta;
min = minRGB(redIn,greenIn,blueIn);
max = maxRGB(redIn,greenIn,blueIn);
*value = max;
delta = max - min;
if (max != 0) {
*saturation = delta/max;
}else {
*saturation = 0;
*hue = -1.0;
return ;
}
if (redIn == max) {
*hue = (greenIn - blueIn)/delta;
}else if (greenIn == max) {
*hue = 2 + (blueIn - redIn)/delta;
}else {
*hue = 4 + (redIn - greenIn)/delta;
}
*hue *= 60.0;
if (*hue < 0) {
*hue += 360.0;
}
}
void hsvToRgb(double h,double s, double v, double *r,double *g, double *b){
int i;
float f, p, q, t;
if( s == 0 ) {
// achromatic (grey)
*r = *g = *b = v;
return;
}
h /= 60; // sector 0 to 5
i = floor( h );
f = h - i; // factorial part of h
p = v * ( 1 - s );
q = v * ( 1 - s * f );
t = v * ( 1 - s * ( 1 - f ) );
switch( i ) {
case 0:
*r = v;
*g = t;
*b = p;
break;
case 1:
*r = q;
*g = v;
*b = p;
break;
case 2:
*r = p;
*g = v;
*b = t;
break;
case 3:
*r = p;
*g = q;
*b = v;
break;
case 4:
*r = t;
*g = p;
*b = v;
break;
default: // case 5:
*r = v;
*g = p;
*b = q;
break;
}
}
-(void)makeImagePolaroid:(UIImage*)myImage{
CGImageRef originalImage = [myImage CGImage];
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef bitmapContext = CGBitmapContextCreate(NULL,CGImageGetWidth(originalImage),CGImageGetHeight(originalImage),8,CGImageGetWidth(originalImage)*4,colorSpace,kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colorSpace);
CGContextDrawImage(bitmapContext, CGRectMake(0, 0, CGBitmapContextGetWidth(bitmapContext), CGBitmapContextGetHeight(bitmapContext)), originalImage);
UInt8 *data = CGBitmapContextGetData(bitmapContext);
int numComponents = 4;
int bytesInContext = CGBitmapContextGetHeight(bitmapContext) * CGBitmapContextGetBytesPerRow(bitmapContext);
double redIn, greenIn, blueIn,alphaIn;
double hue,saturation,value;
for (int i = 0; i < bytesInContext; i += numComponents) {
redIn = (double)data[i]/255.0;
greenIn = (double)data[i+1]/255.0;
blueIn = (double)data[i+2]/255.0;
alphaIn = (double)data[i+3]/255.0;
rgbToHsv(redIn,greenIn,blueIn,&hue,&saturation,&value);
hue = hue * 0.7;
if (hue > 360) {
hue = 360;
}
saturation = saturation *1.3;
if (saturation > 1.0) {
saturation = 1.0;
}
value = value * 0.8;
if (value > 1.0) {
value = 1.0;
}
hsvToRgb(hue,saturation,value,&redIn,&greenIn,&blueIn);
data[i] = redIn * 255.0;
data[i+1] = greenIn * 255.0;
data[i+2] = blueIn * 255.0;
}
CGImageRef outImage = CGBitmapContextCreateImage(bitmapContext);
myImage = [UIImage imageWithCGImage:outImage];
CGImageRelease(outImage);
return myImage;
}
现在我对图像处理的想法非常幼稚(甚至不是业余爱好者)。我读了this并尝试调整饱和度和色调,看看我是否能得到宝丽来效果......我想我错过了一些东西,因为除了宝丽来之外,我在地球上得到了各种效果(说我还没有任何东西)..
提前致谢..
答案 0 :(得分:2)
这可能会有所帮助,从相机+从Photoshop获取滤镜并为iOS再现它们。
答案 1 :(得分:1)
int step=10;// variable value that changes the level of saturation
int red = pixelRedVal;
int green = pixelGreenVal;
int blue = pixelBlueVal;
int avg = (red + green + blue) / 3;
pixelBuf[r] = SAFECOLOR((avg + step * (red - avg)));
pixelBuf[g] = SAFECOLOR((avg + step * (green - avg)));
pixelBuf[b] = SAFECOLOR((avg + step * (blue - avg)));
where SAFECOLOR is a macro
define SAFECOLOR(color) MIN(255,MAX(0,color))
and for Brightness int step=10;// variable value that changes the level of saturation
int red = pixelRedVal;
int green = pixelGreenVal;
int blue = pixelBlueVal;
pixelBuf[r] = SAFECOLOR(red * step);
pixelBuf[g] = SAFECOLOR(green * step);
pixelBuf[b] = SAFECOLOR(blue * step);
You can simply use this: with different parameters
// Note: the hue input ranges from 0.0 to 1.0, both red. Values outside this range will be clamped to 0.0 or 1.0.
//Polaroid with HSB parameter
- (UIImage*) polaroidishEffectWithHue:(CGFloat)hue saturation:(CGFloat)sat brightness:(CGFloat)bright alpha:(CGFloat)alpha
{
// Find the image dimensions.
CGSize imageSize = [self size];
CGRect imageExtent = CGRectMake(0,0,imageSize.width,imageSize.height);
// Create a context containing the image.
UIGraphicsBeginImageContext(imageSize);
CGContextRef context = UIGraphicsGetCurrentContext();
[self drawAtPoint:CGPointMake(0,0)];
// Draw the hue on top of the image.
CGContextSetBlendMode(context, kCGBlendModeHue);
[[UIColor colorWithHue:hue saturation:sat brightness:bright alpha:alpha] set];
UIBezierPath *imagePath = [UIBezierPath bezierPathWithRect:imageExtent];
[imagePath fill];
// Retrieve the new image.
UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return result;
}