我要在单击按钮时隐藏div,并在不同的按钮单击中显示它们。可悲的是,在图像按钮单击上始终有一个回发。是什么引起了这个问题?
这是我的后端代码
protected void Page_Load(object sender, EventArgs e)
{
for (int i = 0; i <= 10; i++)
{
HtmlGenericControl divTest = new HtmlGenericControl("div");
divTest.Attributes.Add("class", "divClass");
divTest.Attributes.Add("ID", "myDIV");
divTest.InnerText = "Div" + i;
form1.Controls.Add(divTest);
ImageButton collapseButton = new ImageButton();
collapseButton.ImageUrl = "~/images/minus.png";
collapseButton.Attributes.Add("OnClientClick", "myHideFunction(); return false;");
collapseButton.Height = 20;
collapseButton.Width = 20;
divTest.Controls.Add(collapseButton);
ImageButton expandButton = new ImageButton();
expandButton.ImageUrl = "~/images/plus.png";
collapseButton.Attributes.Add("OnClientClick", "myShowFunction(); return false;");
expandButton.Height = 20;
expandButton.Width = 20;
form1.Controls.Add(expandButton);
}
}
这是我的前端代码
CSS
<style>
#myDIV {
width: 100%;
padding: 50px 0;
text-align: center;
background-color: lightblue;
margin-top: 20px;
}
</style>
JavaScript
<script>
function myShowFunction() {
var x = document.getElementById("myDIV");
x.style.display = "block";
}
function myHideFunction() {
var x = document.getElementById("myDIV");
x.style.display = "none";
}
</script>
答案 0 :(得分:1)
在客户端上添加按钮:
public class BackgroundElement : MonoBehaviour{
[SerializeField]
private float **speed;**
public void Move()
{
transform.Translate(Vector2.left * speed * Time.smoothDeltaTime);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
[SerializeField]
private BackgroundElement[] backgroundElements;
void Start()
{
}
void Update()
{
if (true)
{
foreach (BackgroundElement element in backgroundElements)
{
element.Move();
}
}
}
}
您需要从这样的方法中返回false:
collapseButton.OnClientClick = "return myHideFunction();");