根据this page的教程,我正在使用JavaScript开发HTML绘图应用程序。我已经到了“演示颜色”部分的末尾,就在“添加尺寸”部分之前。
我已经为自己制作了该应用程序,但是经过合理的绘图之后,该应用程序开始出现滞后现象。笔开始延迟到鼠标后面,但是最重要的是,当颜色改变时,笔的颜色实际上需要花费大量时间。
按下按钮时我正在呼叫console.log
,告诉我按下了哪个按钮。按下按钮后,它们会立即显示,但是颜色仍然需要一段时间才能更改。
代码如下:
<html>
<head></head>
<body>
<canvas id="lessonCanvas" width="800" height="500" style="border:1px solid black;"></canvas>
<button id="colorPurple">Purple</button>
<button id="colorGreen">Green</button>
<button id="colorYellow">Yellow</button>
<button id="colorBrown">Brown</button>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script>
//canvas drawing
context = document.getElementById('lessonCanvas').getContext("2d");
$('#lessonCanvas').mousedown(function(e){
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
paint = true;
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
redraw();
});
$('#lessonCanvas').mousemove(function(e){
if(paint){
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
redraw();
}
});
$('#lessonCanvas').mouseup(function(e){
paint = false;
});
$('#lessonCanvas').mouseleave(function(e){
paint = false;
});
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var clickSize = new Array();
var curSize = "normal";
var clickTool = new Array();
var curTool = "crayon";
var paint;
function addClick(x, y, dragging) {
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
if(curTool == "eraser"){
clickColor.push("white");
}else{
clickColor.push(curColor);
}
clickColor.push(curColor);
clickSize.push(curSize);
}
function redraw() {
context.lineJoin = "round";
/* context.lineWidth = 5; */
for(var i=0; i < clickX.length; i++) {
context.beginPath();
if(clickDrag[i] && i) {
context.moveTo(clickX[i-1], clickY[i-1]);
} else {
context.moveTo(clickX[i]-1, clickY[i]);
}
context.lineTo(clickX[i], clickY[i]);
context.closePath();
context.strokeStyle = clickColor[i];
context.lineWidth = curSize;
context.stroke();
}
}
var colorPurple = "#cb3594";
var colorGreen = "#659b41";
var colorYellow = "#ffcf33";
var colorBrown = "#986928";
var curColor = colorPurple;
var clickColor = new Array();
document.getElementById("colorPurple").onclick = function() {
curColor = colorPurple;
console.log("Color changed to purple.");
}
document.getElementById("colorGreen").onclick = function() {
curColor = colorGreen;
console.log("Color changed to green.");
}
document.getElementById("colorYellow").onclick = function() {
curColor = colorYellow;
console.log("Color changed to yellow.");
}
document.getElementById("colorBrown").onclick = function() {
curColor = colorBrown;
console.log("Color changed to brown.");
}
</script>
</body>
</html>
this page处有一个演示,它使用完全相同的代码,但由于某种原因不会延迟。这是因为我的画布更大,还是还有其他我没有注意到的问题?任何帮助将不胜感激!
答案 0 :(得分:1)
它不会滞后。你做错了。
在下面的addClick
处查找,您两次添加相同的颜色,这就是为什么您会得到这种行为。
我做了些小修改,请阅读addClick
上的评论
var colorPurple = "#cb3594";
var colorGreen = "#659b41";
var colorYellow = "#ffcf33";
var colorBrown = "#986928";
var curColor = colorPurple;
var clickColor = new Array();
//canvas drawing
context = document.getElementById('lessonCanvas').getContext("2d");
$('#lessonCanvas').mousedown(function(e){
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
paint = true;
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
redraw();
});
$('#lessonCanvas').mousemove(function(e){
if(paint){
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
redraw();
}
});
$('#lessonCanvas').mouseup(function(e){
paint = false;
});
$('#lessonCanvas').mouseleave(function(e){
paint = false;
});
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var clickSize = new Array();
var curSize = "normal";
var clickTool = new Array();
var curTool = "crayon";
var paint;
function addClick(x, y, dragging) {
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
if(curTool == "eraser"){
clickColor.push("white");
}else{
clickColor.push(curColor);
}
// clickColor.push(curColor);//This should be removed
clickSize.push(curSize);
}
function redraw() {
context.lineJoin = "round";
/* context.lineWidth = 5; */
for(var i=0; i < clickX.length; i++) {
context.beginPath();
if(clickDrag[i] && i) {
context.moveTo(clickX[i-1], clickY[i-1]);
} else {
context.moveTo(clickX[i]-1, clickY[i]);
}
context.lineTo(clickX[i], clickY[i]);
context.closePath();
context.strokeStyle = clickColor[i];
context.lineWidth = curSize;
context.stroke();
}
}
document.getElementById("colorPurple").onclick = function() {
curColor = colorPurple;
console.log("Color changed to purple.");
}
document.getElementById("colorGreen").onclick = function() {
curColor = colorGreen;
console.log("Color changed to green.");
}
document.getElementById("colorYellow").onclick = function() {
curColor = colorYellow;
console.log("Color changed to yellow.");
}
document.getElementById("colorBrown").onclick = function() {
curColor = colorBrown;
console.log("Color changed to brown.");
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<canvas id="lessonCanvas" width="200" height="200" style="border:1px solid black;"></canvas>
<button id="colorPurple">Purple</button>
<button id="colorGreen">Green</button>
<button id="colorYellow">Yellow</button>
<button id="colorBrown">Brown</button>
答案 1 :(得分:0)
我也遇到了这种滞后。我遵循教程here。搜索解决方案后,我发现了这个tutorial。比较之后,它滞后的原因是由于这个循环。
function redraw() {
context.lineJoin = "round";
/* context.lineWidth = 5; */
for(var i=0; i < clickX.length; i++) {
context.beginPath();
if(clickDrag[i] && i) {
context.moveTo(clickX[i-1], clickY[i-1]);
} else {
context.moveTo(clickX[i]-1, clickY[i]);
}
context.lineTo(clickX[i], clickY[i]);
context.closePath();
context.strokeStyle = clickColor[i];
context.lineWidth = curSize;
context.stroke();
}
}
保存在数组中的值不会重置,并且每次发生鼠标移动事件时总是循环。要解决此问题,请删除addClick()
,不要将其保存在数组中,而只保存最后的x,y和颜色。您还应保存鼠标按下事件的最后x和y。这是一个例子。
saveX;
saveY;
function redraw(x, y){
ctx.beginPath();
ctx.moveTo(saveX, saveY);
ctx.lineTo(x, y);
ctx.closePath();
ctx.strokeStyle = selectedColor;
ctx.lineJoin = 'round';
ctx.lineWidth = curSize;
ctx.stroke();
saveX = x;
saveY = y;
}