尚未开始,但已完成放大或缩小。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Scaling : UnityEngine.MonoBehaviour
{
public GameObject objectToScale;
public GameObject lookAtTarget;
public float duration = 1f;
public Vector3 minSize;
public Vector3 maxSize;
public bool scaleUp = false;
public Coroutine scaleCoroutine;
public void Inits()
{
objectToScale.transform.localScale = minSize;
}
public IEnumerator scaleOverTime(GameObject targetObj, Vector3 toScale, float duration, Camera objectToScaleCamera)
{
float counter = 0;
Vector3 startScaleSize = targetObj.transform.localScale;
while (counter < duration)
{
counter += Time.deltaTime;
targetObj.transform.localScale = Vector3.Lerp(startScaleSize, toScale, counter / duration);
if (scaleUp)
{
var lookPos = lookAtTarget.transform.position - objectToScale.transform.position;
lookPos.y = 0;
var rotation = Quaternion.LookRotation(lookPos);
objectToScale.transform.rotation = Quaternion.Slerp(objectToScale.transform.rotation, rotation, counter / duration);
}
else
{
var lookPos = lookAtTarget.transform.position - objectToScale.transform.position;
lookPos.y = 0;
var rotation = Quaternion.LookRotation(objectToScaleCamera.transform.forward);//SwitchCameras.GetCurrentCamera().transform.forward);//Camera.main.transform.forward);
objectToScale.transform.rotation = Quaternion.Slerp(objectToScale.transform.rotation, rotation, counter / duration);
}
yield return null;
}
}
public IEnumerator scaleOverTime(GameObject targetObj, Vector3 toScale, float duration, float rotationSpeed)
{
float counter = 0;
Vector3 startScaleSize = targetObj.transform.localScale;
while (counter < duration)
{
counter += Time.deltaTime;
targetObj.transform.localScale = Vector3.Lerp(startScaleSize, toScale, counter / duration);
targetObj.transform.Rotate(Vector3.up * rotationSpeed * Time.deltaTime, Space.Self);
yield return null;
}
}
}
如果对象按比例放大或缩小,我希望能够知道它的状态。也许使用公共静态布尔?
因此,在其他脚本中,我将能够检查例如if(Scaling.scaledUp == true),那么我知道对象已完成放大。下来也是一样。
答案 0 :(得分:1)
因此,您想检查objectToScale.transform.localScale <= minSize还是objectToScale.transform.localScale> = maxSize?所有这些都是公共变量,因此标准的“ if”语句应该可以解决问题,但是您也可以使这些内联属性提高可读性。只要比例尺是均匀的,就可以使用三个轴中的任何一个进行检查。