当我尝试发射与 init ()缺少位置参数'shots'
有关的项目符号时,我收到一条错误消息对于如何解决此问题(对pygame来说是新的),我一无所知,我们将不胜感激。
import pygame
pygame.init()
window = pygame.display.set_mode((650, 630))
pygame.display.set_caption("PeaShooters")
avatar = pygame.image.load('Sprite 1 Red.png')
background = pygame.image.load('Bg.jpg')
white = (255, 255, 255)
class player(object):
def __init__(self, x, y, width, height, shots):
self.x = 300
self.y = 500
self.width = 40
self.height = 60
self.vel = 9
def drawGrid():
window.blit(background, (0,0))
window.blit(avatar, (av.x, av.y))
pygame.draw.line(window, white, [50,50], [50, 600], 5)
pygame.draw.line(window, white, [50,50], [600, 50], 5)
pygame.draw.line(window, white, [600,600], [600, 50], 5)
pygame.draw.line(window, white, [50,600], [600, 600], 5)
pygame.draw.line(window, white, [50,450], [600, 450], 5)
for bullet in bullets:
bullet.draw(window)
pygame.display.update()
class shots(object):
def __init__(self, x, y, radius, colour):
self.x = x
self.y = y
self.radius = radius
self.colour = colour
self.vel = 8
def draw(self, win):
pygame.draw.circle(win, self.colour, (self.x,self.y), self.radius)
av = player(300, 500, 40, 60)
bullets = []
running = True
while running:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
for bullet in bullets:
if bullet.x < 500 and bullet.x > 0:
bullet.x += bullet.vel
else:
bullets.pop(bullets.index(bullet))
keys = pygame.key.get_pressed()
if keys[pygame.K_w] and av.y > 440:
av.y -= av.vel
if keys[pygame.K_a] and av.x > 65:
av.x -= av.vel
if keys[pygame.K_s] and av.y < 535:
av.y += av.vel
if keys[pygame.K_d] and av.x < 530:
av.x += av.vel
if keys[pygame.K_SPACE]:
if len(bullets) < 5:
bullets.append(shots(round(av.x + av.width//2)), round(av.y + av.height//2), 6, (0,0,0))
drawGrid()
window.blit(avatar, (x,y))
pygame.quit()
子弹应该被发射,不是,我也想垂直发射子弹,我想我只需要把x换成y就可以了。
答案 0 :(得分:2)
关于您的错误,您的播放器类应带有5个参数,并在初始化时为其赋予4个参数:
您的课程应该是:
class player(object):
def __init__(self, x, y, width, height, shots):
self.x = x
self.y = y
self.width = width
self.height = height
self.vel = shots
您的实例应该是:
av = player(300, 500, 40, 60, 9)