我的Flash自定义事件不会触发

时间:2011-04-07 14:03:54

标签: flash actionscript-3

我的自定义事件没有跟踪输出原因?

具有value属性的CustomEvent类:

package {

    import flash.events.Event;

     public class CustomEvent extends Event
     {
        public static const ON_CUSTOM_EVENT:String = "onCustomEvent";
        public var value:Number;

        public function CustomEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false):void
        {
           super(type, bubbles, cancelable);
        }

     }

}

带有滑块的测试类,只需重新调度滑块事件:

package {

    import flash.display.*;
    import flash.net.*;
    import flash.events.*;
    import fl.events.SliderEvent;
    import fl.controls.Slider;

    public class TestCustomEvent extends MovieClip {        

      private var cEvent: CustomEvent;

      public function TestCustomEvent() {   

        addEventListener( Event.ADDED_TO_STAGE, init);  

      }

      public function init( e:Event ):void {

        removeEventListener( Event.ADDED_TO_STAGE, init );

        this.addEventListener(CustomEvent.ON_CUSTOM_EVENT,OnCustomEvent);
        slider.addEventListener(SliderEvent.CHANGE,OnSliderEventChange);

      } 



      public function OnCustomEvent(event:CustomEvent): void {

            trace(event.value);
      }


      public function OnSliderEventChange(event:SliderEvent) {

            cEvent = new CustomEvent("OnCustomEvent");
            cEvent.value = event.value;
            dispatchEvent(cEvent);
                    trace("hello");

      }

    }       
}

4 个答案:

答案 0 :(得分:3)

事件对象初始化为“OnCustomEvent”,但静态常量ON_CUSTOM_EVENT为“OnCustomChange”

我建议在两个地方使用静态常量,以确保它是相同的。

答案 1 :(得分:2)

ON_CUSTOM_EVENT:String =“ onCustomEvent

cEvent = new CustomEvent(“ OnCustomEvent ”);

(案件问题)

您不应该第二次写字符串,而是使用CustomEvent.ON_CUSTOM_EVENT

答案 2 :(得分:1)

我喜欢使用*通配符arg类型,如下所示:

package {

    import flash.events.Event;

     public class CustomEvent extends Event
     {
        public static const ON_CUSTOM_EVENT:String = "onCustomChange";
        public var args:*;

        public function CustomEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false, ...a:*):void
        {
           super(type, bubbles, cancelable);
           arg = a;
        }

        override public function clone():Event //dont forget your clone override in custom events
        {
            return new CustomEvent(type, bubbles, cancelable, arg);
        }


     }

}

然后允许传递任何类型的多个参数。只需确保在呼叫者端强制执行类型。

    public function OnCustomEvent(event:CustomEvent): void {

                trace(event.arg[0] as Number);
          }


          public function OnSliderEventChange(event:SliderEvent) 
          {
          // here, we use the CustomEvents own static const as the event
          //and pass the event.value as a final parameter, in one statement.

                this.dispatchEvent = new CustomEvent(CustomEvent.ON_CUSTOM_EVENT, false, false, event.value); 
          }

希望有所帮助

答案 3 :(得分:0)

以下是如何使用自定义事件的示例(您可以将所有代码复制并粘贴到文档类中):

package 
{
    import flash.display.Sprite;
    import flash.events.Event;

    public class Main extends Sprite 
    {
        private var _sliderSprite:SliderSprite;

        public function Main():void 
        {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);

        }// end function

        private function init(e:Event = null):void 
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);

            _sliderSprite = new SliderSprite();
            _sliderSprite.x = (stage.stageWidth / 2);
            _sliderSprite.y = (stage.stageHeight / 2);
            addChild(_sliderSprite);
            _sliderSprite.addEventListener(CustomEvent.CUSTOM_EVENT_TYPE, onSliderSpriteCustomEventType);

        }// end function

        private function onSliderSpriteCustomEventType(e:CustomEvent):void
        {
            trace(e.value);

        }// end function

    }// end class

}// end package

import fl.controls.Slider;
import fl.events.SliderEvent;
import flash.display.Sprite;

internal class SliderSprite extends Sprite
{
    private var _slider:Slider;

    public function SliderSprite()
    {
        init();

    }// end function

    private function init():void
    {
        _slider = new Slider();
        addChild(_slider);

        _slider.addEventListener(SliderEvent.CHANGE, onSliderChange);

    }// end function

    private function onSliderChange(e:SliderEvent):void
    {
        dispatchEvent(new CustomEvent(CustomEvent.CUSTOM_EVENT_TYPE, e.value));

    }// end function

}// end class

import flash.events.Event;

internal class CustomEvent extends Event
{
    public static const CUSTOM_EVENT_TYPE:String = "customEventType";
    private var _value:Number;

    public function get value():Number
    {
        return _value;

    }// end function

    public function CustomEvent(type:String, 
                                value:Number,
                                bubbles:Boolean = false,
                                cancelable:Boolean = false)
    {
        _value = value;

        super(type, bubbles, cancelable);

    }// end function

    override public function clone():Event
    {
        return new CustomEvent(type, value, bubbles, cancelable);

    }// end function

}// end class
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