我当时正在做一个统一的游戏,然后我剧本中的花括号变得哑了。他们都搞砸了,我不知道我在做什么错。这是我的脚本: ps:我正在使用Visual Studio
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveSript : MonoBehaviour {
public GameObject myObject;
// Use this for initialization
private Vector3 direction = new Vector3(0, 0, 0);
// Update is called once per frame
private float speed = 40f;
void Start() { // error here? --> "} expected"
private Camera cam = Camera.main;
private float height = 2f * cam.orthographicSize;
private float width = height * cam.aspect;
} // i close it here, but it closes the mono beh. class instead?
void Update () {
int y = 0;
int x = 0;
if (Input.GetKey("up"))
{
y = 1;
}
if (Input.GetKey("down"))
{
y = -1;
}
if (Input.GetKey("right"))
{
x = 1;
}
if (Input.GetKey("left"))
{
x = -1;
}
direction = new Vector3(x, y, 0);
myObject.transform.position += direction.normalized*speed*Time.deltaTime;
}
}
我在做什么错?感谢您的进步!
答案 0 :(得分:2)
您不能在方法内部定义的局部变量中定义可访问性。应该是
private void Start()
{
var cam = Camera.main;
var height = 2f * cam.orthographicSize;
var width = height * cam.aspect;
// Makes only sense if you now use the width
// and/or other values for something
}
或在类级别定义它们(例如以后也可以在其他方法中访问它们),例如
private Camera cam;
private float height;
private float width;
private void Start()
{
cam = Camera.main;
height = 2f * cam.orthographicSize;
width = height * cam.aspect;
}
答案 1 :(得分:-1)
感谢大家对我说的话,问题出在声明start()中的变量时出现在private
语句中。我应该让它们浮起来
因此,Start()的外观是:
void Start() { // error here? --> "} expected"
Camera cam = Camera.main; // delete private
float height = 2f * cam.orthographicSize; // also here
float width = height * cam.aspect; // also here
} // i close it here, but it closes the mono beh. class instead?