我正在尝试创建一个主机游戏,其中“ Martian”中的角色“ M”和“ SpaceCreature”中的角色“ S”在X轴的两端保持相对,并在Y轴上上下移动。
我使用箭头键使'M'上下移动。但是,只要“ M”移动,“ S”也应该移动,但其自身也应该移动。 我需要以较低的速度移动“ S”以跟随“ M”。
截至目前,我已经使用箭头键上下移动了“ M”,并且“ S”也在同时移动。
我需要让'S'调慢点。我尝试过thread.Sleep,但这只会使“ S”消失并像小故障一样出现。我想我需要使用一个名为“ Console.keyAvailable”的东西,但是我很难确定该函数的放置位置。
//X and Y get set constructors are defined in the abstract class:-SpaceObject
public override void Draw() //In both classes Martian and SpaceCreature
{
Console.SetCursorPosition(X, Y);
Console.WriteLine("S");
//In Martian class:- Console.WriteLine("M");
}
static void Main(string[] args)
{
var m = new Martian(100, 10);
var s = new SpaceShip(100, 10);
const int MaxY = 25;
m.Draw(); //Abstract override void method
s.X = m.X + 100;
s.Y = m.Y;
s.Draw(); //Abstract override void method
ConsoleKeyInfo keyInfo;
while (true)
{
keyInfo = Console.ReadKey(true);
Console.Clear();
switch (keyInfo.Key)
{
case ConsoleKey.UpArrow:
if (m.Y > 0)
{
m.Y--;
}
break;
case ConsoleKey.DownArrow:
if (m.Y < MaxY)
{
m.Y++;
}
break;
}
m.Draw();
s.X = m.X + 100;
s.Y = m.Y;
s.Draw();
}
}
}
答案 0 :(得分:0)
您是否尝试将Thread.Sleep(100);
放在s.Y = m.Y;
之后,但是没有工作?
将睡眠时间更改为较短的时间可能会起作用。
也:
while (true)
{
keyInfo = Console.ReadKey(true);
Console.Clear();
switch (keyInfo.Key)
{
case ConsoleKey.UpArrow:
if (m.Y > 0)
{
m.Y--;
}
break;
case ConsoleKey.DownArrow:
if (m.Y < MaxY)
{
m.Y++;
}
break;
}
}
m.Draw();
s.X = m.X + 100;
s.Y = m.Y;
s.Draw(); //i think is better to put draw functions outside switch(key)
}
答案 1 :(得分:0)
您不需要其他线程...玩这个。按上/下箭头或退出以退出。您无需按住箭头键即可继续移动。您可能也对我的Console Snake示例感兴趣。
class Program
{
enum Directions
{
Up,
Down,
None
}
static void Main(string[] args)
{
DateTime next;
bool quit = false;
ConsoleKeyInfo cki;
Directions direction = Directions.None;
Console.Clear();
Console.CursorVisible = false;
var m = new Martian();
var s = new SpaceShip();
m.Draw(true);
s.Draw(true);
do
{
// wait for next keypress, or next movement
next = new DateTime(Math.Min(m.nextMovement.Ticks, s.nextMovement.Ticks));
while(!Console.KeyAvailable && DateTime.Now < next)
{
System.Threading.Thread.Sleep(10);
}
// was a key pressed?
if (Console.KeyAvailable)
{
cki = Console.ReadKey(true);
switch (cki.Key)
{
case ConsoleKey.UpArrow:
direction = Directions.Up;
break;
case ConsoleKey.DownArrow:
direction = Directions.Down;
break;
case ConsoleKey.Escape:
quit = true;
break;
}
}
// does anything need to move?
if (DateTime.Now >= m.nextMovement)
{
switch(direction)
{
case Directions.Up:
m.MoveUp();
break;
case Directions.Down:
m.MoveDown();
break;
case Directions.None:
m.UpdateNextMovement();
break;
}
}
if (DateTime.Now >= s.nextMovement)
{
s.MoveToward(m);
}
} while (!quit);
}
}
public abstract class SpaceObject
{
public int X;
public int Y;
public int MovementDelay;
public DateTime nextMovement;
abstract public void Draw(bool Visible);
public void MoveUp()
{
if (this.Y > 0)
{
this.Draw(false);
this.Y--;
this.Draw(true);
}
this.UpdateNextMovement();
}
public void MoveDown()
{
if (this.Y < Console.WindowHeight - 1)
{
this.Draw(false);
this.Y++;
this.Draw(true);
}
this.UpdateNextMovement();
}
public void MoveToward(SpaceObject so)
{
if (so.Y < this.Y)
{
this.MoveUp();
}
else if (so.Y > this.Y)
{
this.MoveDown();
}
else
{
this.UpdateNextMovement();
}
}
public void UpdateNextMovement()
{
this.nextMovement = DateTime.Now.AddMilliseconds(this.MovementDelay);
}
}
public class Martian : SpaceObject
{
public Martian()
{
this.X = 1;
this.Y = Console.WindowHeight / 2;
this.MovementDelay = 100;
this.nextMovement = DateTime.Now.AddMilliseconds(this.MovementDelay);
}
public override void Draw(bool Visible)
{
Console.SetCursorPosition(this.X, this.Y);
Console.Write(Visible ? "M" : " ");
}
}
public class SpaceShip : SpaceObject
{
public SpaceShip()
{
this.X = Console.WindowWidth - 2;
this.Y = Console.WindowHeight / 2;
this.MovementDelay = 750;
this.nextMovement = DateTime.Now.AddMilliseconds(this.MovementDelay);
}
public override void Draw(bool Visible)
{
Console.SetCursorPosition(this.X, this.Y);
Console.Write(Visible ? "S" : " ");
}
}
-----编辑-----
我如何通过点击上/下箭头键来进行'M'运动 做连续运动?
将“按下按键”块更改为:
// was a key pressed?
if (Console.KeyAvailable)
{
cki = Console.ReadKey(true);
switch (cki.Key)
{
case ConsoleKey.UpArrow:
m.MoveUp();
break;
case ConsoleKey.DownArrow:
m.MoveDown();
break;
case ConsoleKey.Escape:
quit = true;
break;
}
}
然后删除if (DateTime.Now >= m.nextMovement)
块,以便仅检查下面的SpaceShip时间。现在,只有在您按住和/或按住箭头键时,“ M”才应该移动。