我在pygame中做了汽车游戏。当汽车撞到侧面或坠落的块时,我想在屏幕上显示一条消息:“ YOU CRASHED”。现在它正在显示该消息,但是该消息消失了,甚至无法阅读。我已经尝试了许多正确的操作,删除了game_loop()和time.sleep(2)行,从而使其正常工作。这样做的问题是,一旦显示消息,它便结束了游戏,而不是像我想要的那样重新启动游戏。我说def message_display(text)的部分是我给出显示文本的命令的地方。这是游戏的代码:
import time
import random
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
car_width = 86
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Racing Game")
clock = pygame.time.Clock()
carImg = pygame.image.load("download.png")
carImg = pygame.transform.scale(carImg,(100,160))
def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render ("Dodged: "+str(count), True, black)
gameDisplay.blit(text,(0,0))
def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
def car(x,y):
gameDisplay.blit(carImg, (x,y))
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font("freesansbold.ttf",100)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
game_loop()
time.sleep(2)
def crash():
message_display ("YOU CRASHED")
def button(msg,x,y,w,h,ic,ac,action = None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
if x + w > mouse [0] > x and y + h > mouse [1] > y:
pygame.draw.rect(gameDisplay, ac, (x,y,w,h))
if click[0] == 1 and action != None:
if action == "play":
game_loop()
elif action == "quit":
pygame.quit()
quit()
else:
pygame.draw.rect(gameDisplay, ic, (x,y,w,h))
smallText = pygame.font.Font("freesansbold.ttf",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
gameDisplay.blit(textSurf, textRect)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.Font("freesansbold.ttf",100)
TextSurf, TextRect = text_objects("Racing Game", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
button ("GO!",150,450,100,50,green,bright_green,"play")
button ("QUIT!",550,450,100,50,red,bright_red,"quit")
pygame.display.update()
clock.tick(15)
def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.72)
x_change = 0
thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 7
thing_width = 100
thing_height = 100
thingCount = 1
dodged = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
if event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
gameDisplay.fill(white)
things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty += thing_speed
car (x,y)
things_dodged(dodged)
if x > display_width - car_width or x < -10:
crash()
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0,display_width)
dodged += 1
thing_speed += 1
#thing_width += (dodged * 0.5)
if y < thing_starty + thing_height:
if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:
crash()
pygame.display.update()
clock.tick(100)
game_intro()
game_loop()
pygame.quit()
quit()```
If you guys can help thank you so much, but if you can't it's okay.
答案 0 :(得分:0)
您需要在time.sleep(2)
的{{1}}之前放置game_loop()
message_display(text)
如果您之前致电def message_display(text):
largeText = pygame.font.Font("freesansbold.ttf",100)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2) #here the switch of lines
game_loop()
,则从未使游戏进入睡眠状态,而是立即重新启动游戏,而从未调用game_loop()
。