我有以下代码:
_createNewObjectlistener = eventDispatcher->addCustomEventListener(Constants::EVENT_CREATE_OBJECT, std::bind(&ObjectPlacementManager::receiveCreateObjectEvent, this, std::placeholders::_1));
_eventListeners.insert(_createNewObjectlistener);
_moveNewObjectlistener = eventDispatcher->addCustomEventListener(Constants::EVENT_MOVE_NEW_OBJECT, std::bind(&ObjectPlacementManager::receiveMoveCurrentGameObjectEvent, this, std::placeholders::_1));
_eventListeners.insert(_moveNewObjectlistener);
.... many more listeners created
由于每个侦听器的创建代码之间唯一的区别是Constant::EVENT_NAME
和被调用的函数,因此我试图将其封装为一个函数。
bind
的结果必须为const std::function<void(EventCustom*)>&
类型的
ObjectPlacementManager::receiveMoveCurrentGameObjectEvent
之类的函数均具有相同的签名:
void receiveMoveCurrentGameObjectEvent(EventCustom* event){
....
}
我已经尝试过:How to pass argument to std::bind to a function?
typedef void (*callback_function)(EventCustom*);
EventListenerCustom* createCustomListener(callback_function func, std::string EVENT){
auto eventDispatcher = _dragNode->getEventDispatcher();
auto listener = eventDispatcher->addCustomEventListener(EVENT, std::bind(&func, this, std::placeholders::_1));
_eventListeners.insert(_createNewObjectlistener);
return listener;
}
但是我得到的错误是:
No viable conversion from '__bind<void (**)(cocos2d::EventCustom *), bejoi::ObjectPlacementManager *, const std::__1::placeholders::__ph<1> &>' to 'const std::function<void (EventCustom *)>'
我也尝试过创建一个函数:
EventListenerCustom* createCustomListener(void* func, std::string EVENT){
auto eventDispatcher = _dragNode->getEventDispatcher();
auto listener = eventDispatcher->addCustomEventListener(EVENT, std::bind(func, this, std::placeholders::_1));
return listener;
}
但是我得到的错误是:
No viable conversion from '__bind<void *&, mynamespace:: ObjectPlacementManager *, const std::__1::placeholders::__ph<1> &>' to 'const std::function<void (EventCustom *)>'
答案 0 :(得分:1)
第一个错误是因为您要获取函数指针的地址。因此,您正在将指向函数的指针的指针传递给std::bind
。
第二个错误是因为您使用了void *
并且以某种方式希望它能正常工作!
尝试此MCVE:
struct Event {};
struct Dispatcher {
void addListener(int, const std::function<void(Event *)> &) {}
};
struct Manager {
void receive(Event *) {}
void addListener(int type, void (Manager::*receiver)(Event *)) {
dis.addListener(type, std::bind(receiver, this, std::placeholders::_1));
}
void test() {
addListener(42, &Manager::receive);
}
Dispatcher dis;
};