所以我最近才将Xcode(不太确定这是否引起了问题)更新为版本10.2。当我在Unreal Engine 4版本4.21.2中编译代码时,它给了我这个错误。 “ PCH文件使用了不再支持的旧PCH格式”我能做些什么来解决它?
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "Engine/TriggerVolume.h"
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "OpenDoor.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class BUILDINGESCAPE_API UOpenDoor : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UOpenDoor();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
void OpenDoor();
void CloseDoor();
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
private:
UPROPERTY(EditAnywhere)
float OpenAngle = -90.0f;
UPROPERTY(EditAnywhere)
ATriggerVolume* PressurePlate;
UPROPERTY(EditAnywhere)
float DoorCloseDelay = 1.f;
float LastDoorOpenTime;
float GetTotalMassOfActorsOnPlate();
//UPROPERTY(EditAnywhere)
//AActor* ActorThatOpens; //Pawn inherits from AActor
AActor* Owner; //The owning door
void FindPressurePlate();`enter code here`
};
我希望游戏可以编译到我的较新版本,实际结果游戏不能编译。