我有这些声明(DLL)并试图在C#中转换它,所以我可以从DLL调用函数。
struct1到struct3
相同typedef struct1
{
int num;
char chars[25];
short shrt;
union
{
struct4 objstruct4;
}
}
typedef struct
{
Long Length;
short Type;
union
{
struct1 objStruct1;
struct2 objStruct2;
struct3 objStruct3;
}Data;
} Msg;
在C#中,我将这些转换为struct1和struct3
相同[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
public struct struct1
{
[MarshalAs(UnmanagedType.I4)]
public Int32 num;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = size + 1)]
public string chars;
[MarshalAs(UnmanagedType.I2)]
public short shrt;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
public struct struct4
{
[MarshalAs(UnmanagedType.Struct)]
public ...
...
}
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Ansi)]
protected struct Msg
{
[FieldOffset(0)]
[MarshalAs(UnmanagedType.I4)]
public int Length;
[FieldOffset(4)]
[MarshalAs(UnmanagedType.I2)]
public short Type;
[FieldOffset(6)]
[MarshalAs(UnmanagedType.Struct)]
public Data MsgData;
}
[StructLayout(LayoutKind.Explicit, Pack = 1, CharSet = CharSet.Ansi)]
public struct Data
{
[FieldOffset(0)]
[MarshalAs(UnmanagedType.Struct)]
public struct1 objStruct1;
[FieldOffset(0)]
[MarshalAs(UnmanagedType.Struct)]
public struct2 objStruct2;
[FieldOffset(0)]
[MarshalAs(UnmanagedType.Struct)]
public struct3 objStruct3;
}
问题是当我尝试从DLL调用函数并将结构MSG作为REF传递时, 内部结构/联合(struct1到struct3)的某些成员变量没有值。 它就像在记忆中隆隆一样......
但是当我在struct MSG中删除struct1或struct2时,其余内部结构/联合中的所有成员变量都被成功检索。
如果我的转换是正确的,或者我错过了什么,我可以问你的建议吗? 或者有更好的方法来转换这个或你有答案为什么会出现这个问题。 我怀疑的一件事是结构的大小,ANSI或Unicode,以及变量,结构的排列。
请指教 - 谢谢。
样本2:
////////////////
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct struct1
{
[MarshalAs(UnmanagedType.I4)]
public Int32 num1;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = size + 1)]
public string chars;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct struct2
{
[MarshalAs(UnmanagedType.I4)]
public Int32 num2;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct struct3
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = size + 1)]
public string chars;
[MarshalAs(UnmanagedType.I4)]
public Int32 num3;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct struct4
{
[MarshalAs(UnmanagedType.I4)]
public Int32 num4;
[MarshalAs(UnmanagedType.Struct)]
public Data DataMsg;
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Ansi)]
public struct Data
{
//[FieldOffSet(0)]
public struct1 str1;
//[FieldOffSet(0)]
public struct2 str2;
//[FieldOffSet(0)]
public struct3 str3;
}
}
////////////////
答案 0 :(得分:2)
没有明显的理由为什么你选择Pack = 1,大多数C编译器的默认值是8,就像.NET一样。偏移6处的MsgData是不确定的。在测试C程序中使用sizeof和offsetof()来找出所有内容的位置。在测试C#程序中与Marshal.SizeOf和OffsetOf()进行比较。在他们完全同意之前,这是行不通的。