I am new on JS and FabicJS. Currently, I am working on project to setting some points to a map by web application.
So, I decided to use FabicJS to load Map Image to Image Object in Canvas then using Mouse Event to setting new pin on that image.
I am done with loading image and setting its bounce for mouse moving look like google map. But I cannot handle click event to Image
I am done with loading image and setting its bounce for mouse moving look like google map. But I cannot handle click event to Image object to draw Circle inside it.
var mapCanvas = document.getElementById('setting-canvas'); // Get Element of Canvas using display MapImage
let cWidth = window.getComputedStyle(mapCanvas).getPropertyValue('width').slice(0, -2); // Get Map-Bounce Width
let cHeight = window.getComputedStyle(mapCanvas).getPropertyValue('height').slice(0, -2); // Get Map-Bounce Height
var drawingCanvas = new fabric.Canvas('setting-canvas', { selection: false }) // Initial FabricJS Canvas to setting location
drawingCanvas.setWidth(cWidth); // Set Width for Drawing Canvas
drawingCanvas.setHeight(cHeight); // Set Height for Drawing Canvas
// Set image map to canvas (scaling to fit with canvas)
function loadMapToCanvas(imageURL, canvasObj) {
//Scaling image fit to canvas size
//let imageSrc = await getMeta(imageURL);
var MapImage = new fabric.Image.fromURL(imageURL, function (mapImage) {
//var r = canvasObj.getRetinaScaling();
mapImage.set({
left: 0,
top: 0
});
var hRatio = canvasObj.getHeight() / mapImage.getScaledHeight();
var wRatio = canvasObj.getWidth() / mapImage.getScaledWidth();
var ratio = Math.max(wRatio, hRatio);
mapImage.scaleX = ratio; // Width Ratio between MapImage and Screen
mapImage.scaleY = ratio; // Height Ratio between MapImage and Screen
mapImage.setControlsVisibility({
tl: false, mt: false, //top-left + middle-top
tr: false, ml: false, //top-right + middle-left
mr: false, bl: false, //middle-right + bottom-left
mb: false, br: false //middle-bottom + bottom-right
})
mapImage.evented = false,
canvasObj.add(mapImage);
});
return MapImage;
}
// Set Moving Bounce for Map Image
drawingCanvas.on('object:moving', function (e) {
var obj = e.target;
obj.setCoords();
// top-left corner
if (obj.getBoundingRect().top > 0 || obj.getBoundingRect().left > 0) {
obj.top = Math.min(obj.top - obj.getBoundingRect().top, obj.top);
obj.left = Math.min(obj.left - obj.getBoundingRect().left, obj.left);
}
// bot-right corner
if (obj.getBoundingRect().top + obj.getBoundingRect().height < obj.canvas.height
|| obj.getBoundingRect().left + obj.getBoundingRect().width < obj.canvas.width) {
obj.top = Math.max(obj.top, obj.canvas.height - obj.getBoundingRect().height + obj.top - obj.getBoundingRect().top);
obj.left = Math.max(obj.left, obj.canvas.width - obj.getBoundingRect().width + obj.left - obj.getBoundingRect().left);
}
});
答案 0 :(得分:0)
我更改了为画布设置backgroundImage的宽度和高度适合视口的情况。之后,我设置了画布的backgroundImage的平移。现在效果很好。