多个可滚动小部件的滚动同步:
如果要滚动第二个列表,我想滚动第二个列表。如果滚动第二个列表,我想滚动第一个列表。任何人都可以为此提供递归帮助,
import 'package:flutter/cupertino.dart';
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
ScrollController firstScroll = ScrollController();
ScrollController secondScrollController = ScrollController();
@override
void initState() {
super.initState();
firstScroll.addListener(() {
//THIS IS called when scroll is triggered,
secondScrollController
.jumpTo(firstScroll.offset); // THIS will sync the scroll;
});
secondScrollController.addListener(() {
//THIS IS called when scroll is triggered,
firstScroll
.jumpTo(secondScrollController.offset); // THIS will sync the scroll;
});
}
@override
Widget build(BuildContext context) {
return Container(
child: Column(
children: <Widget>[
SingleChildScrollView(
// this is the first scroll
scrollDirection: Axis.horizontal,
controller: firstScroll, // THIS IS THE FIRST SCROLL CONTROLLER
child: Container(
//TODO: add your content here here
),
),
SingleChildScrollView(
scrollDirection: Axis.horizontal,
controller: secondScrollController,
// HERE YOU SET THE SECOND CONTROLLER
child: Container(
//TODO: add your content here
),
)
],
),
);
}
}
答案 0 :(得分:1)
那是因为每次您调用jumpTo
方法时,它都会调用第一个方法,而第一个方法则调用第二个方法,您将有一个无限循环。
解决方案是您使用自己的ScrollController创建自己的ScrollController,从而无需通知即可跳转到另一个位置。
这是您可以创建的自定义滚动控制器:
class CustomScrollController extends ScrollController {
CustomScrollController({
double initialScrollOffset = 0.0,
keepScrollOffset = true,
debugLabel,
}) : super(
initialScrollOffset: initialScrollOffset,
keepScrollOffset: keepScrollOffset,
debugLabel: debugLabel);
@override
_UnboundedScrollPosition createScrollPosition(
ScrollPhysics physics,
ScrollContext context,
ScrollPosition oldPosition,
) {
return _UnboundedScrollPosition(
physics: physics,
context: context,
oldPosition: oldPosition,
initialPixels: initialScrollOffset,
);
}
void jumpToWithoutGoingIdleAndKeepingBallistic(double value) {
assert(positions.isNotEmpty, 'ScrollController not attached.');
for (_UnboundedScrollPosition position
in new List<ScrollPosition>.from(positions))
position.jumpToWithoutGoingIdleAndKeepingBallistic(value);
}
}
class _UnboundedScrollPosition extends ScrollPositionWithSingleContext {
_UnboundedScrollPosition({
ScrollPhysics physics,
ScrollContext context,
ScrollPosition oldPosition,
double initialPixels,
}) : super(
physics: physics,
context: context,
oldPosition: oldPosition,
initialPixels: initialPixels,
);
/// There is a feedback-loop between aboveController and belowController. When one of them is
/// being used, it controls the other. However if they get out of sync, for timing reasons,
/// the controlled one with try to control the other, and the jump will stop the real controller.
/// For this reason, we can't let one stop the other (idle and ballistics) in this situation.
void jumpToWithoutGoingIdleAndKeepingBallistic(double value) {
if (pixels != value) {
forcePixels(value);
}
}
}
只需调用jumpToWithoutGoingIdleAndKeepingBallistic
而不是jumpTo
即可。
此处的工作示例:
https://gist.github.com/diegoveloper/75e55ca2e4cee03bff41a26254d6fcf6
结果