我试图重新加载视图控制器中的所有视图,以在主题之间进行更改(类似于Twitter
或Apple Maps
所做的事情。)
我的主题视图设置如下:
@IBDesignable
extension UIView {
@IBInspectable
var lightBackgroundColor: UIColor? {
set {
switch GEUserSettings.theme {
case .light: backgroundColor = newValue
case .dark: break
}
}
get {
return self.lightBackgroundColor
}
}
@IBInspectable
var darkBackgroundColor: UIColor? {
set {
switch GEUserSettings.theme {
case .light: break
case .dark: backgroundColor = newValue
}
}
get {
return self.darkBackgroundColor
}
}
}
这允许我在Main.storyboard
中设置light
和dark
主题背景颜色,具体取决于当前主题。我的背景模糊效果被排除在外,因为我找不到代码中更新style
的方法,因此它是在viewDidLoad
中创建的。
但是,当我想更改主题时,我不确定该怎么做。我想通过摇动设备来触发它,就像这样:
override func motionBegan(_ motion: UIEvent.EventSubtype, with event: UIEvent?) {
print("Shaken!")
let oppositeTheme: GEUserSettings.Theme = {
switch GEUserSettings.theme {
case .light: return .dark
case .dark: return .light
}
}()
GEUserSettings.theme = oppositeTheme
// My attempt to update the view controller to
// update the theme, which doesn't do anything.
dismiss(animated: true) {
UIApplication.shared.keyWindow?.rootViewController?.present(self, animated: true, completion: nil)
// Yes, the presenting is working, but the views don't change.
}
}
如果退出并重新启动该应用程序,设置将生效。我可以强制退出应用程序(不使用exit(0)
或任何算作当机的东西),也可以在使用应用程序时重新加载它。
我尝试关闭然后重新加载视图控制器,如上面的代码所示。我正在重新加载的一个显示在基本视图控制器的顶部。
当我使用情节提要板时,如何进行这项工作?
编辑-添加了我的明/暗模式的图像,使我的问题更清晰:
答案 0 :(得分:1)
如果要在应用程序中使用主题,Apple提供了UIApperance
协议,该协议可帮助您同时更改某种控件的属性,使用该协议,您的UI外观将统一。使用方法非常简单,即可更改所有UILabel
背景颜色,如下所示:
UILabel.apperance().backgroundColor = .lightGray
如果要像在示例代码中那样在一个地方管理所有内容,可以创建一个包含UI特性的结构,请检查此结构(我使用的名称与您相同):
import UIKit
struct GEUserSettings {
enum Theme { case light, dark }
static public var theme: Theme = .light {
didSet {
guard theme != oldValue else { return }
apply()
}
}
static weak var window: UIWindow?
static public func toggleTheme() {
self.theme = theme == .light ? .dark : .light
}
static private func apply() {
setColors()
if let window = window {
window.subviews.forEach({ (view: UIView) in
view.removeFromSuperview()
window.addSubview(view)
})
}
}
static public func setColors() {
switch theme {
case .light:
UILabel.appearance().textColor = .black
UISegmentedControl.appearance().tintColor = .blue
UILabel.appearance(whenContainedInInstancesOf: [UISegmentedControl.self]).backgroundColor = .clear
UITableViewHeaderFooterView.appearance().backgroundColor = .lightGray
UITableView.appearance().backgroundColor = .white
case .dark:
UILabel.appearance().textColor = .red
UISegmentedControl.appearance().tintColor = .purple
UILabel.appearance(whenContainedInInstancesOf: [UISegmentedControl.self]).backgroundColor = .clear
UITableViewHeaderFooterView.appearance().backgroundColor = .black
UITableView.appearance().backgroundColor = .darkGray
}
}
}
在AppDelegate中或尽快,应将UIWindow
引用传递给主题管理器结构。我在AppDelegate
didFinishLaunchingWithOptions
中做到了。为了立即更改颜色,这是必需的。
使用此结构定义后,您可以根据需要自定义任何UI控件。例如,您可以为UILabel
定义一种特定的背景色,如果包含在UISegmentedControl
中,则可以使用另一种背景色。
您定义的震动事件可以在这样的主题之间切换:
override func motionBegan(_ motion: UIEvent.EventSubtype, with event: UIEvent?) {
GEUserSettings.toggleTheme()
}
如果摇晃设备,屏幕将在这两个屏幕之间切换(我仅更改了一些属性):
如果您想玩示例项目,请访问Github
希望我能帮忙!
答案 1 :(得分:0)
typealias Style = StyleManager
//MARK: - Style
final class StyleManager {
static func selectedThem()->Int?
{
return AppUtility?.getObject(forKey: "selectedTheme") as? Int // 1 for dark Theme ...... 2 for light Theme
}
static func BoldFont()->UIFont {
return UIFont(name: FontType.bold.fontName, size: FontType.bold.fontSize)!
}
// MARK: - Style
static func setUpTheme() {
Chameleon.setGlobalThemeUsingPrimaryColor(primaryTheme(), withSecondaryColor: theme(), usingFontName: font(), andContentStyle: content())
}
// MARK: - Theme
static func SetPagerViewsColor()->UIColor
{
return secondarythemeColor
}
static func primaryTheme() -> UIColor {
setCheckMarkBackground()
if selectedThem() == 1
{
return UIColor.white
}
else
{
return OddRowColorlight
}
}
static func theme() -> UIColor {
if selectedThem() == 1
{
EvenRowColor = EvenRowColordark
OddRowColor = OddRowColorlight
primaryThemeColor=EvenRowColor
secondarythemeColor=OddRowColor
return darkGrayThemeColor
}
else
{
EvenRowColor = lightWhiteThemeColor!
OddRowColor = UIColor.white
primaryThemeColor=EvenRowColor
secondarythemeColor=OddRowColor
return lightWhiteThemeColor!
}
// return FlatWhite()
}
static func toolBarTheme() -> UIColor {
if selectedThem() == 1
{
return UIColor.white
}
else
{
return FlatBlack()
}
}
static func tintTheme() -> UIColor {
if selectedThem() == 1
{
return UIColor.white
}
else
{
return FlatBlack()
}
}
static func titleTextTheme() -> UIColor {
if selectedThem() == 1
{
return UIColor.white
}
else
{
return UIColor.white
}
}
static func titleTheme() -> UIColor {
if selectedThem() == 1
{
return darkGrayThemeColor
}
else
{
return FlatWhite()
}
}
static func textTheme() -> UIColor {
if selectedThem() == 1
{
return UIColor.white
}
else
{
return FlatBlack()
}
//return FlatMint()
}
static func backgroudTheme() -> UIColor {
if selectedThem() == 1
{
return .darkGray
}
else
{
return .white
}
}
}
现在在全局范围内创建一些变量
var primaryThemeColor:UIColor!
var secondarythemeColor:UIColor!
var themeColor:UIColor!
var toolBarThemeColor:UIColor!
var tintThemeColor:UIColor!
var titleTextThemeColor:UIColor!
var titleThemeColor:UIColor!
var textThemeColor:UIColor!
var backgroundThemeColor:UIColor!
var positiveThemeColor:UIColor!
var negativeThemeColor:UIColor!
var clearThemeColor:UIColor!
var setCheckMarkBackgroundColor:UIColor!
var menuSectioColor:UIColor!
var menuCellColor:UIColor!
var menuBackgroundColor:UIColor!
var menuTextTHeme:UIColor!
var themeName:String!
var btnIconColor:UIColor!
现在在AppDelegate中创建以下功能,然后在didFinish Launch中调用此功能
func setCurrentThemeColors()
{
themeColor = Style.theme()
toolBarThemeColor = Style.toolBarTheme()
tintThemeColor = Style.tintTheme()
titleTextThemeColor = Style.titleTextTheme()
titleThemeColor = Style.titleTheme()
textThemeColor = Style.textTheme()
backgroundThemeColor = Style.backgroudTheme()
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
self.setCurrentThemeColors()
return true
}
现在所有的主题都已设置好,您只需要在baseController中创建主题更新功能,并在每个ViewController中覆盖该方法,就可以在该函数中覆盖UI更新逻辑,当设备晃动时,调用覆盖的方法,如下所示
override func motionBegan(_ motion: UIEvent.EventSubtype, with event: UIEvent?) {
print("Shaken!")
updateTheme()
appDelegate.setCurrentThemeColors()
}
func setLightTheme(){
AppUtility?.saveObject(obj: 0 as AnyObject, forKey: "selectedTheme")
}
func setDarkTheme(){
AppUtility?.saveObject(obj: 1 as AnyObject, forKey: "selectedTheme")
}
func updateTheme()
{
let theme = AppUtility?.getObject(forKey: "selectedTheme") as? Int
if theme != nil
{
_ = theme == 1 ? setLightTheme() : setDarkTheme()
}
else
{
setDarkTheme()
}
appDelegate.setCurrentThemeColors()
ConfigureView()
}
func ConfigureView(){
btnDownLoadPdf.backgroundColor = .clear
btnRightSide.backgroundColor = .clear
btnRefreshPage.backgroundColor = .clear
self.View.backgroundColor = secondarythemeColor
PeriodicePastDatesPickerView.backgroundColor = secondarythemeColor
customDatePicker.backgroundColor = secondarythemeColor
UnitPicker.backgroundColor = secondarythemeColor
currencyPicker.backgroundColor = secondarythemeColor
}
注意: 您必须根据需要更新颜色,其中包含一些无法用于您的情况的颜色 >
答案 2 :(得分:0)
我终于用NotificationCenter
弄清楚了!
GEUserSettings
现在如下所示:
enum GEUserSettings {
enum Theme: String {
case light
case dark
}
/// The current theme for the user.
static var theme: Theme = .dark
#warning("Store theme in UserDefaults")
/// Toggles the theme.
static func toggleTheme() {
switch GEUserSettings.theme {
case .light: theme = .dark
case .dark: theme = .light
}
NotificationCenter.default.post(name: Notification.Name("UpdateThemeNotification"), object: nil)
}
}
GEView
是我的UIView
的自定义子类。这是替代品,而不是我对UIView
的扩展名。现在看起来与此类似:
/// UIView subclass to allow creating corners, shadows, and borders in storyboards.
@IBDesignable
final class GEView: UIView {
// MARK: - Initializers
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
// Triggers when the theme is changed
NotificationCenter.default.addObserver(self, selector: #selector(updateBackgroundColorNotification), name: Notification.Name("UpdateThemeNotification"), object: nil)
}
@objc
private func updateBackgroundColorNotification() {
updateBackgroundColor()
}
/* ... */
// MARK: - Background
@IBInspectable
var lightBackgroundColor: UIColor? {
didSet {
updateBackgroundColor()
}
}
@IBInspectable
var darkBackgroundColor: UIColor? {
didSet {
updateBackgroundColor()
}
}
/// Updates the background color depending on the theme.
private func updateBackgroundColor() {
switch GEUserSettings.theme {
case .light: backgroundColor = self.lightBackgroundColor
case .dark: backgroundColor = self.darkBackgroundColor
}
}
}
motionBegan(_:with:)
override func motionBegan(_ motion: UIEvent.EventSubtype, with event: UIEvent?) {
super.motionBegan(motion, with: event)
// Toggles the theme and update the views
GEUserSettings.toggleTheme()
drawerViewModel.updateBlurEffect(drawerView: drawerView)
}
然后将模糊移除并重新创建,如下所示:
/// Creates the blur effect behind the collection view.
func updateBlurEffect(drawerView: GEView) {
if let blurView = drawerView.subviews[0] as? UIVisualEffectView {
blurView.removeFromSuperview()
}
let blurEffect: UIBlurEffect = {
switch GEUserSettings.theme {
case .light: return UIBlurEffect(style: .light)
case .dark: return UIBlurEffect(style: .dark)
}
}()
let blurView = UIVisualEffectView(effect: blurEffect)
drawerView.addSubview(blurView)
drawerView.sendSubviewToBack(blurView)
GEConstraints.fillView(with: blurView, for: drawerView)
}
这甚至不需要退出应用程序或重新加载视图控制器,它会立即发生!
如果愿意,还可以通过更改updateBackgroundColor()
函数来为颜色变化设置动画:
/// Updates the background color depending on the theme.
private func updateBackgroundColor() {
UIView.animate(withDuration: 0.25) {
switch GEUserSettings.theme {
case .light: self.backgroundColor = self.lightBackgroundColor
case .dark: self.backgroundColor = self.darkBackgroundColor
}
}
}
您还可以为模糊设置动画:
/// Creates the blur effect behind the collection view.
func updateBlurEffect(drawerView: GEView) {
if let blurView = drawerView.subviews[0] as? UIVisualEffectView {
UIView.animate(withDuration: 0.25, animations: {
blurView.alpha = 0
}, completion: { _ in
blurView.removeFromSuperview()
})
}
let blurEffect: UIBlurEffect = {
switch GEUserSettings.theme {
case .light: return UIBlurEffect(style: .light)
case .dark: return UIBlurEffect(style: .dark)
}
}()
let blurView = UIVisualEffectView(effect: blurEffect)
blurView.alpha = 0
drawerView.addSubview(blurView)
drawerView.sendSubviewToBack(blurView)
GEConstraints.fillView(with: blurView, for: drawerView)
UIView.animate(withDuration: 0.25, animations: {
blurView.alpha = 1
})
}