我试图遍历双端队列,并以最小的抵达时间擦除元素。该函数在前两次工作,然后显示“迭代器不可解除”错误并停止工作。
我的Processor.h
:
#pragma once
#include <deque>
#include "Job.h"
#include <ctime>
using namespace std;
class Processor {
public:
deque<Job> priorityQueue;
Job runningJob;
bool isProcessing;
int processingTime;
int runningTime;
int overallJobs;
int numJobs[4]; //0 is A, 1 is B, 2 is C, 3 is D
int runningJobNumber;
int interruptedJobs;
Processor();
void simulate();
Job findNextJob();
};
我的findNextJob()
:
Job Processor::findNextJob() {
Job nextJob = priorityQueue.front();
deque<Job>::const_iterator iter = priorityQueue.begin();
deque<Job>::const_iterator location;
while (iter <= priorityQueue.end()) {
if (iter->arrivalTime < nextJob.arrivalTime) {
nextJob = *iter;
location = iter;
iter++;
}
else {
iter++;
}
}
priorityQueue.erase(location);
return nextJob;
}
最后,我在哪里调用函数:
void Processor::simulate() {
srand(time(NULL));
char newJobType;
while (processingTime <= 50) {
newJobType = 65 + rand() % 4;
Job newJob(newJobType);
newJob.arrivalTime += runningTime;
processingTime += newJob.processingTime;
priorityQueue.push_back(newJob);
cout << endl << newJob.type << " " << newJob.arrivalTime;
runningTime++;
}
runningTime = 0;
int jobFinishTime;
Job nextJob;
nextJob = findNextJob();
while (priorityQueue.size()) {
cout << endl << runningTime << ") " << "Queue size: " << priorityQueue.size();
if (!isProcessing) {
cout << " CPU 1 Idle;";
if (nextJob.arrivalTime == runningTime) {
runningJob = nextJob;
//irrelevant code here
nextJob = findNextJob();
}
}
if (isProcessing && (runningJob.arrivalTime + runningJob.processingTime) != runningTime) {
//irrelevant code here
if (nextJob.arrivalTime <= runningTime) {
runningJob = nextJob;
//irrelevant code here
nextJob = findNextJob();
}
}
if (nextJob.priority > runningJob.priority && nextJob.arrivalTime <= runningTime) {
//irrelevant code here
}
runningTime++;
}
}
findNextJob()
成功运行了两次或三次,然后出现错误。任何帮助将不胜感激。
答案 0 :(得分:1)
在C ++中,结束迭代器“指向”最后一个元素。
findNextJob允许迭代器iter
等于priorityQueue.end()
,因此取消引用是无效的。
while (iter <= priorityQueue.end()) {
// ...
}