如何在此类中访问角度以在其他地方使用?
我想从课堂上获得这个角度,并用它以与玩家面对的相同角度射击子弹。
这是课程:
class Player(pygame.sprite.Sprite):
def __init__(self, pos):
super().__init__()
self.image = pygame.Surface((50, 30), pygame.SRCALPHA)
pygame.draw.polygon(self.image, pygame.Color('steelblue2'), [(0, 0), (50, 15), (0, 30)])
self.original_image = self.image
self.rect = self.image.get_rect(center=pos)
self.pos = Vector2(pos)
self.velocityx = Vector2(6, 0)
self.velocityy = Vector2(0, 6)
def update(self):
self.rect.center = (int(self.pos.x), int(self.pos.y))
clamp_rect = self.rect.clamp(screen.get_rect())
if clamp_rect != self.rect:
self.rect = clamp_rect
self.pos.x, self.pos.y = self.rect.center
self.rotate()
def rotate(self):
direction = pygame.mouse.get_pos() - self.pos
radius, angle = direction.as_polar()
self.image = pygame.transform.rotate(self.original_image, -angle)
self.rect = self.image.get_rect(center=self.rect.center)